Mario Kart 64
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stubs.h File Reference
#include <libultraship.h>
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Functions

void rmonPrintf (const char *fmt,...)
 
void func_80040030 (u8 *arg0, u8 *arg1)
 
void func_80040174 (void *, s32, s32)
 
s32 osAiSetFrequency (u32 freq)
 
void mio0decode (u8 *arg0, u8 *arg1)
 
s32 mio0encode (s32 input, s32, s32)
 
void osStartThread (OSThread *thread)
 
void osCreateThread (OSThread *thread, OSId id, void(*entry)(void *), void *arg, void *sp, OSPri pri)
 
void osInitialize (void)
 
void osSetThreadPri (OSThread *thread, OSPri pri)
 
void osSpTaskLoad (OSTask *task)
 
void osSpTaskStartGo (OSTask *task)
 
void osSpTaskYield (void)
 
OSYieldResult osSpTaskYielded (OSTask *task)
 
s32 osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
 
s32 osPfsReadWriteFile (OSPfs *pfs, s32 file_no, u8 flag, int offset, int size_in_bytes, u8 *data_buffer)
 
s32 osPfsAllocateFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, int file_size_in_bytes, s32 *file_no)
 
s32 osPfsIsPlug (OSMesgQueue *queue, u8 *pattern)
 
s32 osPfsInit (OSMesgQueue *queue, OSPfs *pfs, int channel)
 
s32 osPfsNumFiles (OSPfs *pfs, s32 *max_files, s32 *files_used)
 
s32 osPfsFileState (OSPfs *pfs, s32 file_no, OSPfsState *state)
 
s32 osPfsFreeBlocks (OSPfs *pfs, s32 *bytes_not_used)
 
s32 osPfsFindFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, s32 *file_no)
 

Variables

u32 osTvType
 
u32 osResetType
 
u8 osAppNmiBuffer [64]
 

Function Documentation

◆ func_80040030()

void func_80040030 ( u8 * arg0,
u8 * arg1 )
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◆ func_80040174()

void func_80040174 ( void * arg0,
s32 arg1,
s32 arg2 )
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◆ mio0decode()

void mio0decode ( u8 * arg0,
u8 * arg1 )
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◆ mio0encode()

s32 mio0encode ( s32 input,
s32 arg1,
s32 arg2 )

◆ osAiSetFrequency()

s32 osAiSetFrequency ( u32 freq)

◆ osCreateThread()

void osCreateThread ( OSThread * thread,
OSId id,
void(* entry )(void *),
void * arg,
void * sp,
OSPri pri )
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◆ osInitialize()

void osInitialize ( void )
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◆ osPfsAllocateFile()

s32 osPfsAllocateFile ( OSPfs * pfs,
u16 company_code,
u32 game_code,
u8 * game_name,
u8 * ext_name,
int file_size_in_bytes,
s32 * file_no )
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◆ osPfsDeleteFile()

s32 osPfsDeleteFile ( OSPfs * pfs,
u16 company_code,
u32 game_code,
u8 * game_name,
u8 * ext_name )
Todo
magic constant
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◆ osPfsFileState()

s32 osPfsFileState ( OSPfs * pfs,
s32 file_no,
OSPfsState * state )
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◆ osPfsFindFile()

s32 osPfsFindFile ( OSPfs * pfs,
u16 company_code,
u32 game_code,
u8 * game_name,
u8 * ext_name,
s32 * file_no )
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◆ osPfsFreeBlocks()

s32 osPfsFreeBlocks ( OSPfs * pfs,
s32 * bytes_not_used )
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◆ osPfsInit()

s32 osPfsInit ( OSMesgQueue * queue,
OSPfs * pfs,
int channel )
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◆ osPfsIsPlug()

s32 osPfsIsPlug ( OSMesgQueue * queue,
u8 * pattern )
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◆ osPfsNumFiles()

s32 osPfsNumFiles ( OSPfs * pfs,
s32 * max_files,
s32 * files_used )
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◆ osPfsReadWriteFile()

s32 osPfsReadWriteFile ( OSPfs * pfs,
s32 file_no,
u8 flag,
int offset,
int size_in_bytes,
u8 * data_buffer )
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◆ osSetThreadPri()

void osSetThreadPri ( OSThread * thread,
OSPri pri )
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◆ osSpTaskLoad()

void osSpTaskLoad ( OSTask * task)
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◆ osSpTaskStartGo()

void osSpTaskStartGo ( OSTask * task)

◆ osSpTaskYield()

void osSpTaskYield ( void )
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◆ osSpTaskYielded()

OSYieldResult osSpTaskYielded ( OSTask * task)
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◆ osStartThread()

void osStartThread ( OSThread * thread)
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◆ rmonPrintf()

void rmonPrintf ( const char * fmt,
... )
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Variable Documentation

◆ osAppNmiBuffer

u8 osAppNmiBuffer[64]
extern

◆ osResetType

u32 osResetType
extern

◆ osTvType

u32 osTvType
extern