- Global __osGetId (OSPfs *pfs)
remove magic constant
loads of magic constants..
- Global __osPfsReleasePages (OSPfs *pfs, __OSInode *inode, u8 start_page, u16 *sum, u8 bank, __OSInodeUnit *last_page, int flag)
- magic number
- Global __osPfsRWInode (OSPfs *pfs, __OSInode *inode, u8 flag, u8 bank)
- don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something
- Global __osPiDevMgr
- In libreultra this is in an include
- Global __osRepairPackId (OSPfs *pfs, __OSPackId *badid, __OSPackId *newid)
fix magic number
remove magic constant
- Global _course_mario_raceway_dl_mio0SegmentRomStart []
- These should probably be ptr's instead of array's?
- Global add_actor_to_empty_slot (Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
- Commented out because deletes too soon.
- Global are_players_in_course_section (s16, s16)
- This is the easiest solution otherwise actors would not collide on custom courses.
- Global ATrain::SyncComponents (TrainCarStuff *trainCar, s16 orientationY)
- : Change actorIndex to ptr to TrainCar actor
- Global BAD_RETURN (cmd)
- put this define in types.h or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it.
- Global clear_framebuffer (s32)
- Why did void* work for matching
- Global course_select_menu_act (struct Controller *, u16)
- SetCourse() to course one;
- Global D_800E43B0 []
- unused?
- Global debug_switch_character_ceremony_cutscene (void)
- confirm this.
- Union du
is it possible to remove them somehow?
is it possible to remove them somehow?
- Global fill [2]
- file boundary?
- Global fill2
- 0x00000000800f624c fill2
- Global freecam_keyboard_manager (Camera *, Vec3f)
- configure this properly
- Global func_80028864 (Player *, Camera *, s8, s8)
- make a proper match
- Global func_80046030 (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)
- tlut/texture unconfirmed. This could be texture1 and texture2
- Global func_8004C268 (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
- fakematch?
- Global func_8004C268_wide (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)
- fakematch?
- Global func_800745C8 (s32 objectIndex, const char **lakituTexturePtr)
- arg1 should likely be a u8 *
- Global func_80091FA4 (void)
- These sizes need to be sizeof() for shiftability if possible
- Global func_800CBC24 (void)
- clenanup, something's weird with the variables. D_800EA4A4 is probably EuAudioCmd bc of the + 0x100
- Global func_8028336C (UNUSED CinematicCamera *arg0, UNUSED Camera *camera)
- Does this match as a return of s8?
- Global func_802846E4 (CinematicCamera *)
- What does this even do?
- Global func_8028F970 (void)
- increasing players past four would require increase this loop iterator.
- Global GetCupName (void)
- Move gGfxPool out of main.h
- Global gPlayerWinningIndex
- gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
- Global gTorchSpawns []
- fix this extern
- Global IO_WRITE (addr, data)
- These defines are from PR/rcp.h, but including that causes problems...
- Global LEO_CMD_TYPE_0
- name
- Global LEO_CMD_TYPE_1
- name
- Global LEO_CMD_TYPE_2
- name
- Global load_track_path (s32)
- Confirm this comment
- Global logo_intro_menu_act (struct Controller *controller, UNUSED u16 controllerIdx)
- Label audio funcs
- Global MTX_KART_POOL_SIZE
- Verify with proper documentation
- Global MTX_SHADOW_POOL_SIZE
- Verify with proper documentation
- Global new_actor (ActorInitParams *)
- More indepth error checking/return value
- Global Note::priority
- use macros or something instead.
- Global OBombKart::Unk_3C
- Turn WheelPos into a struct
- Global osContInit (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)
- figure out what it means
- Class OSeagull
- unk_0D5 needs to be a struct variable probably. What does it do? Behaviour?
- Global OSnowman::DrawBody (s32)
- quick hack to add the snow particles on hit. Need to separate into its own class
- Global OSnowman::Tick () override
- quick hack to add the snow particles on hit. Need to separate into its own class
- Global osPfsDeleteFile (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)
- magic constant
- Global osPiStartDma (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)
- name magic constants
- Global osRomBase
- figure out why this is like this
- Global osViBlack (u8 active)
- name magic constants
- Global osViSwapBuffer (void *vaddr)
- figure out what this flag means
- Class OThwomp
Make shadow size bigger if thwomp is scaled up
make adjustable properties for squishSize and boundingBoxSize
- Global OThwomp::_boundingBoxSize
- Write this better. This effects the squish size and the bounding box size.
- Global PI_DOMAIN1
- This define is from os.h, but including that causes problems...
- Global render_collision (void)
- decide to use colours or textures and fix displaylists because they are buggy
- Global render_texture_rectangle (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)
- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
- Global render_texture_rectangle_wide (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)
- Update to F3DEX. Uses OLD definition for gspTextureRectangle.
- Global set_course (const char *data)
- SetCourse();
- Global set_minimap_finishline_position (s32)
- : Hardcode these x and y values. Because why not?
- Global SOUND_ARG_LOAD (sound_bank, byte2, byte3, sound_id)
- format like sm64 sounds.h
- Global spawn_foliage (struct ActorSpawnData *actor)
- actorType needs to be passed into this function for flexibility
- Global TrainSmokeTick (void)
- : This should be an Object class one day
- Global UPDATE_REG (reg, var)
- This define is from piint.h, but including that causes problems...
- Global US_FLOAT (x)
- US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too
- Global World::SetCourse (const char *)
- Use content dictionary instead