SpaghettiKart
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render.inc.c
Go to the documentation of this file.
1#include <actors.h>
2#include <libultra/gbi.h>
3#include <main.h>
5
13void render_actor_wario_sign(Camera* camera, struct Actor* arg1) {
14 Mat4 sp38;
15 f32 unk =
16 is_within_render_distance(camera->pos, arg1->pos, camera->rot[1], 0, camera->fieldOfView, 16000000.0f);
17
18 if (CVarGetInteger("gNoCulling", 0) == 1) {
19 unk = MAX(unk, 0.0f);
20 }
21
22 if (!(unk < 0.0f)) {
23 gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
24 gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
25
26 mtxf_pos_rotation_xyz(sp38, arg1->pos, arg1->rot);
27 if (render_set_position(sp38, 0) != 0) {
28
29 gSPDisplayList(gDisplayListHead++, d_course_wario_stadium_dl_sign);
30 }
31 }
32}
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:12
f32 Mat4[4][4]
Definition common_structs.h:20
#define MAX(a, b)
Definition macros.h:144
Gfx * gDisplayListHead
Definition main.c:129
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:53
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1099
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:449
Definition actor_types.h:124
Vec3s rot
Definition actor_types.h:131
Vec3f pos
Definition actor_types.h:133
Definition camera.h:35
Vec3s rot
Definition camera.h:42
f32 fieldOfView
Definition camera.h:43
Vec3f pos
Definition camera.h:36
void render_actor_wario_sign(Camera *camera, struct Actor *arg1)
Renders the Wario sign actor. Used in Wario Stadium.
Definition render.inc.c:13