Mario Kart 64
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render.inc.c
Go to the documentation of this file.
1#include <actors.h>
2#include <libultra/gbi.h>
3#include <main.h>
5
13void render_actor_wario_sign(Camera* arg0, struct Actor* arg1) {
14 Mat4 sp38;
15 f32 unk =
16 is_within_render_distance(arg0->pos, arg1->pos, arg0->rot[1], 0, gCameraZoom[arg0 - camera1], 16000000.0f);
17
18 if (CVarGetInteger("gNoCulling", 0) == 1) {
19 unk = MAX(unk, 0.0f);
20 }
21
22 if (!(unk < 0.0f)) {
23 gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
24 gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
25
26 mtxf_pos_rotation_xyz(sp38, arg1->pos, arg1->rot);
27 if (render_set_position(sp38, 0) != 0) {
28
29 gSPDisplayList(gDisplayListHead++, d_course_wario_stadium_dl_sign);
30 }
31 }
32}
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
Camera * camera1
Definition camera.c:29
f32 Mat4[4][4]
Definition common_structs.h:20
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:136
f32 gCameraZoom[4]
Definition main.c:126
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
Definition actor_types.h:124
Vec3s rot
Definition actor_types.h:131
Vec3f pos
Definition actor_types.h:133
Definition camera.h:27
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28
void render_actor_wario_sign(Camera *arg0, struct Actor *arg1)
Renders the Wario sign actor. Used in Wario Stadium.
Definition render.inc.c:13