2#include <libultra/gbi.h>
18 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
Camera * camera1
Definition camera.c:29
f32 Mat4[4][4]
Definition common_structs.h:20
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:136
f32 gCameraZoom[4]
Definition main.c:126
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
Definition actor_types.h:124
Vec3s rot
Definition actor_types.h:131
Vec3f pos
Definition actor_types.h:133
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28
void render_actor_wario_sign(Camera *arg0, struct Actor *arg1)
Renders the Wario sign actor. Used in Wario Stadium.
Definition render.inc.c:13