3#include <libultraship.h>
43 virtual void Tick()
override;
46 virtual bool IsMod()
override;
AActor()
Definition Actor.cpp:10
~ACar()
Definition Car.h:18
f32 SomeArg4
Definition Car.h:40
f32 SomeMultiplierTheSequel
Definition Car.h:33
const char * Type
Definition Car.h:26
Vec3s Rotation
Definition Car.h:32
s16 SomeType
Definition Car.h:37
ACar(f32 speedA, f32 speedB, TrackPathPoint *path, uint32_t waypoint)
Definition Car.cpp:21
f32 Speed
Definition Car.h:28
virtual void VehicleCollision(s32 playerId, Player *player) override
Definition Car.cpp:151
u32 SoundBits
Definition Car.h:41
s8 SomeFlags
Definition Car.h:36
u16 WaypointIndex
Definition Car.h:35
static size_t _count
Definition Car.h:49
virtual void Tick() override
Definition Car.cpp:69
s16 ActorIndex
Definition Car.h:29
Vec3f Velocity
Definition Car.h:31
Vec3f Position
Definition Car.h:30
f32 SomeArg3
Definition Car.h:39
virtual void Draw(Camera *) override
Definition Car.cpp:132
s8 SomeFlagsTheSequel
Definition Car.h:34
virtual bool IsMod() override
Definition Car.cpp:65
static size_t GetCount()
Definition Car.h:22
size_t Index
Definition Car.h:27
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
#define SOUND_ARG_LOAD(sound_bank, byte2, byte3, sound_id)
Definition sounds.h:14
Definition common_structs.h:264
Definition waypoints.h:14