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SpaghettiKart
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#include "Registry.h"#include "DataRegistry.h"#include "src/port/Game.h"#include "engine/objects/Object.h"#include "engine/Actor.h"#include "engine/SpawnParams.h"Go to the source code of this file.
Functions | |
| template<class T> | |
| static OObject * | AddObjectToWorld (const SpawnParams ¶ms) |
| template<class T> | |
| static AActor * | AddActorToWorld (const SpawnParams ¶ms) |
| void | RegisterTracks (Registry< TrackInfo > &r) |
| void | RegisterActors (Registry< ActorInfo, const SpawnParams & > &r) |
| void | RegisterItems (Registry< ItemInfo > &r) |
| void | RegisterItemTables (DataRegistry< RandomItemTable > &r) |
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| void RegisterActors | ( | Registry< ActorInfo, const SpawnParams & > & | r | ) |
DO NOT RE-ORDER ANYTHING IN THESE FILES
It will result in differing Ids
| void RegisterItemTables | ( | DataRegistry< RandomItemTable > & | r | ) |