Mario Kart 64
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SceneManager.cpp File Reference
#include "SceneManager.h"
#include "port/Game.h"
#include "CoreMath.h"
#include "World.h"
#include "GameObject.h"
#include <iostream>
#include <fstream>
#include <nlohmann/json.hpp>
#include "port/Engine.h"
#include <libultraship/src/resource/type/Json.h>
#include "port/resource/type/Minimap.h"
#include <libultraship/src/resource/File.h>
#include "port/resource/type/ResourceType.h"
Include dependency graph for SceneManager.cpp:

Namespaces

namespace  Editor
 

Functions

void Editor::SaveLevel ()
 
void Editor::LoadLevel (std::shared_ptr< Ship::Archive > archive, Course *course, std::string sceneFile)
 
void Editor::Load_AddStaticMeshActor (const nlohmann::json &actorJson)
 
void Editor::SetSceneFile (std::shared_ptr< Ship::Archive > archive, std::string sceneFile)
 
void Editor::LoadMinimap (std::shared_ptr< Ship::Archive > archive, Course *course, std::string filePath)
 

Variables

std::shared_ptr< Ship::Archive > Editor::CurrentArchive
 
std::string Editor::SceneFile = ""