Mario Kart 64
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#include "SceneManager.h"
#include "port/Game.h"
#include "CoreMath.h"
#include "World.h"
#include "GameObject.h"
#include <iostream>
#include <fstream>
#include <nlohmann/json.hpp>
#include "port/Engine.h"
#include <libultraship/src/resource/type/Json.h>
#include "port/resource/type/Minimap.h"
#include <libultraship/src/resource/File.h>
#include "port/resource/type/ResourceType.h"
Namespaces | |
namespace | Editor |
Functions | |
void | Editor::SaveLevel () |
void | Editor::LoadLevel (std::shared_ptr< Ship::Archive > archive, Course *course, std::string sceneFile) |
void | Editor::Load_AddStaticMeshActor (const nlohmann::json &actorJson) |
void | Editor::SetSceneFile (std::shared_ptr< Ship::Archive > archive, std::string sceneFile) |
void | Editor::LoadMinimap (std::shared_ptr< Ship::Archive > archive, Course *course, std::string filePath) |
Variables | |
std::shared_ptr< Ship::Archive > | Editor::CurrentArchive |
std::string | Editor::SceneFile = "" |