Mario Kart 64
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Game.h
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1#ifndef _GAME_H
2#define _GAME_H
3
4#include <libultraship.h>
6#include "engine/HM_Intro.h"
7
8#ifdef __cplusplus
10class Course;
11extern "C" {
12#endif
13#include "camera.h"
14#include "actor_types.h"
15
16extern s32 gTrophyIndex;
17
18#ifdef __cplusplus
19extern Editor::Editor gEditor;
20extern HarbourMastersIntro gMenuIntro;
21#endif
22
24Properties* CM_GetPropsCourseId(s32 courseId);
25
26void HM_InitIntro(void);
27void HM_TickIntro(void);
28void HM_DrawIntro(void);
29
31
32void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha);
33void CM_DrawBattleBombKarts(s32 cameraId);
34
35u32 WorldNextCup(void);
36
37u32 WorldPreviousCup(void);
38
39u32 GetCupIndex(void);
40
41const char* GetCupName(void);
42
43void LoadCourse();
44
45size_t GetCourseIndex();
46
47void SetCourse(const char* name);
48
49void NextCourse();
50void PreviousCourse();
51
52void CM_SetCup(void*);
53
54void CM_SetCupIndex(size_t index);
55
56void CM_LoadTextures();
57
58void CM_RenderCourse(struct UnkStruct_800DC5EC* arg0);
59
60void CM_RenderCredits();
61
63void CM_ActivateFinishLakitu(s32 playerId);
64void CM_ActivateSecondLapLakitu(s32 playerId);
65void CM_ActivateFinalLapLakitu(s32 playerId);
66void CM_ActivateReverseLakitu(s32 playerId);
67
69
70void CM_InitClouds();
71
72void CM_DrawActors(Camera* camera, struct Actor* actor);
74
75void CM_TickObjects();
77void CM_DrawObjects(s32 cameraId);
78
79void CM_TickEditor();
80void CM_DrawEditor();
81void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY);
84
85void CM_TickParticles(void);
86void CM_DrawParticles(s32 cameraId);
87
88void CM_UpdateClouds(s32 arg0, Camera* camera);
89
90void CM_Waypoints(Player* player, int8_t playerId);
91
92void CM_SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
93 f32* arg7);
94
96
98
99void CM_RenderCourseObjects(s32 cameraId);
100
101void CM_SomeSounds();
102
104
105void CM_WhatDoesThisDo(Player* player, int8_t playerId);
106
107void CM_WhatDoesThisDoAI(Player* player, int8_t playerId);
108
109void CM_SetStaffGhost();
110
111void CM_BombKartsWaypoint(s32 cameraId);
112
114
115s32 CM_GetCrossingOnTriggered(uintptr_t* crossing);
116
117void CM_BeginPlay();
118
119void CM_DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
120 uint16_t playerDirection);
121
122void CM_AICrossingBehaviour(s32 playerId);
123
124void CM_ClearVehicles(void);
125
126void CM_CrossingTrigger();
127
128void CM_VehicleCollision(s32 playerId, Player* player);
129
130void CM_TickActors();
131
132void CM_DrawBombKarts(s32 cameraId);
133
134void SetMarioRaceway(void);
135
136size_t GetCupCursorPosition();
137
138void SetCupCursorPosition(size_t position);
139
140size_t GetCupSize();
141
142void SetCourseFromCup();
143
144void* GetCourse(void);
145
146void SetCourseById(s32 course);
147
148struct Actor* CM_GetActor(size_t index);
149void CM_DeleteActor(size_t index);
150struct Actor* CM_AddBaseActor();
151void CM_AddEditorObject(struct Actor* actor, const char* name);
152void Editor_AddLight(s8* direction);
153size_t CM_GetActorSize();
154size_t CM_FindActorIndex(struct Actor* actor);
155void CM_ActorCollision(Player* player, struct Actor* actor);
156void CM_CleanWorld(void);
157
158f32 CM_GetWaterLevel(Vec3f pos, Collision* collision);
159
160bool IsMarioRaceway();
161bool IsLuigiRaceway();
162bool IsChocoMountain();
163bool IsBowsersCastle();
164bool IsBansheeBoardwalk();
165bool IsYoshiValley();
166bool IsFrappeSnowland();
167bool IsKoopaTroopaBeach();
168bool IsRoyalRaceway();
169bool IsMooMooFarm();
170bool IsToadsTurnpike();
171bool IsKalimariDesert();
172bool IsSherbetLand();
173bool IsRainbowRoad();
174bool IsWarioStadium();
175bool IsBlockFort();
176bool IsSkyscraper();
177bool IsDoubleDeck();
178bool IsDkJungle();
179bool IsBigDonut();
180bool IsPodiumCeremony();
181
182void SelectMarioRaceway();
183void SelectLuigiRaceway();
187void SelectYoshiValley();
190void SelectRoyalRaceway();
191void SelectMooMooFarm();
194void SelectSherbetLand();
195void SelectRainbowRoad();
196void SelectWarioStadium();
197void SelectBlockFort();
198void SelectSkyscraper();
199void SelectDoubleDeck();
200void SelectDkJungle();
201void SelectBigDonut();
203
204void* GetMushroomCup(void);
205
206void* GetFlowerCup(void);
207
208void* GetStarCup(void);
209
210void* GetSpecialCup(void);
211
212void* GetBattleCup(void);
213
214void* GetCup();
215
216void CM_RunGarbageCollector(void);
217
218#ifdef __cplusplus
219}
220#endif
221
222#endif // _GAME_H
s32 gTrophyIndex
Definition Game.cpp:92
HarbourMastersIntro gMenuIntro
Definition Game.cpp:87
Editor::Editor gEditor
Definition Game.cpp:90
void CM_InitClouds()
Definition Game.cpp:453
void CM_SomeSounds()
Definition Game.cpp:499
u32 GetCupIndex(void)
Definition Game.cpp:227
void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:427
size_t CM_GetActorSize()
Definition Game.cpp:702
bool IsBlockFort()
Definition Game.cpp:735
void CM_CleanWorld(void)
Definition Game.cpp:652
void SelectDkJungle()
Definition Game.cpp:760
void SelectSkyscraper()
Definition Game.cpp:758
void CM_DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:546
void SelectChocoMountain()
Definition Game.cpp:744
bool IsWarioStadium()
Definition Game.cpp:734
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:321
void SelectToadsTurnpike()
Definition Game.cpp:752
void SetCourseById(s32 course)
Definition Game.cpp:262
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:288
void NextCourse()
Definition Game.cpp:254
void SelectBlockFort()
Definition Game.cpp:757
void CM_SetStaffGhost()
Definition Game.cpp:523
bool IsLuigiRaceway()
Definition Game.cpp:721
void CM_UpdateClouds(s32 arg0, Camera *camera)
Definition Game.cpp:459
Properties * CM_GetProps()
Definition Game.cpp:529
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:437
void CM_DrawStaticMeshActors()
Definition Game.cpp:377
void SetCourseFromCup()
Definition Game.cpp:610
void HM_DrawIntro(void)
Definition Game.cpp:187
bool IsBansheeBoardwalk()
Definition Game.cpp:724
void SelectMooMooFarm()
Definition Game.cpp:751
void SelectWarioStadium()
Definition Game.cpp:756
struct Actor * CM_AddBaseActor()
Definition Game.cpp:684
bool IsSherbetLand()
Definition Game.cpp:732
bool IsDkJungle()
Definition Game.cpp:738
void CM_RenderCourse(struct UnkStruct_800DC5EC *arg0)
Definition Game.cpp:342
bool IsDoubleDeck()
Definition Game.cpp:737
void CM_RenderCredits()
Definition Game.cpp:358
bool IsMarioRaceway()
Definition Game.cpp:720
bool IsRainbowRoad()
Definition Game.cpp:733
void CM_ClearVehicles(void)
Definition Game.cpp:309
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:465
void HM_InitIntro(void)
Definition Game.cpp:179
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:413
void CM_RunGarbageCollector(void)
Definition Game.cpp:786
void CM_UpdateCourseObjects()
Definition Game.cpp:484
size_t GetCourseIndex()
Definition Game.cpp:246
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:618
void SelectYoshiValley()
Definition Game.cpp:747
void CM_TickEditor()
Definition Game.cpp:419
void * GetSpecialCup(void)
Definition Game.cpp:777
void * GetBattleCup(void)
Definition Game.cpp:781
void CM_TickObjects()
Definition Game.cpp:399
void CM_DrawActors(Camera *camera, struct Actor *actor)
Definition Game.cpp:370
void CM_InitCourseObjects()
Definition Game.cpp:478
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:583
void CM_TickParticles(void)
Definition Game.cpp:431
bool IsToadsTurnpike()
Definition Game.cpp:730
void CM_SetCupIndex(size_t index)
Definition Game.cpp:231
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:714
bool CM_DoesFinishlineExist()
Definition Game.cpp:444
void CM_BeginPlay()
Definition Game.cpp:381
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:511
bool IsMooMooFarm()
Definition Game.cpp:729
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:471
void SelectRainbowRoad()
Definition Game.cpp:755
bool IsBowsersCastle()
Definition Game.cpp:723
void * GetMushroomCup(void)
Definition Game.cpp:765
void Editor_ClearMatrix()
Definition Game.cpp:698
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:628
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:569
void SelectBowsersCastle()
Definition Game.cpp:745
void SelectPodiumCeremony()
Definition Game.cpp:762
void SelectRoyalRaceway()
Definition Game.cpp:750
void * GetStarCup(void)
Definition Game.cpp:773
void CM_RenderCourseObjects(s32 cameraId)
Definition Game.cpp:491
void SelectFrappeSnowland()
Definition Game.cpp:748
void CM_SpawnFromLevelProps()
Definition Game.cpp:191
bool IsChocoMountain()
Definition Game.cpp:722
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:590
bool IsSkyscraper()
Definition Game.cpp:736
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:329
bool IsKoopaTroopaBeach()
Definition Game.cpp:727
u32 WorldPreviousCup(void)
Definition Game.cpp:215
void * GetCup()
Definition Game.cpp:223
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:303
void SelectMarioRaceway()
Definition Game.cpp:742
bool IsPodiumCeremony()
Definition Game.cpp:740
void CM_AddEditorObject(struct Actor *actor, const char *name)
Definition Game.cpp:688
void CM_TickDraw()
void LoadCourse()
Definition Game.cpp:239
void SelectDoubleDeck()
Definition Game.cpp:759
void CM_CreditsSpawnActors()
Definition Game.cpp:505
bool IsYoshiValley()
Definition Game.cpp:725
void SelectKoopaTroopaBeach()
Definition Game.cpp:749
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:517
void * GetFlowerCup(void)
Definition Game.cpp:769
void CM_TickObjects60fps()
Definition Game.cpp:407
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:270
u32 WorldNextCup(void)
Definition Game.cpp:211
bool IsBigDonut()
Definition Game.cpp:739
void CM_SpawnStarterLakitu()
Definition Game.cpp:556
void HM_TickIntro(void)
Definition Game.cpp:183
void SelectBigDonut()
Definition Game.cpp:761
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:576
void CM_DrawEditor()
Definition Game.cpp:423
void CM_DeleteActor(size_t index)
Definition Game.cpp:642
void PreviousCourse()
Definition Game.cpp:258
bool IsKalimariDesert()
Definition Game.cpp:731
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:278
void CM_ScrollingTextures()
Definition Game.cpp:540
Properties * CM_GetPropsCourseId(s32 courseId)
Definition Game.cpp:536
void SelectLuigiRaceway()
Definition Game.cpp:743
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:706
void SelectBansheeBoardwalk()
Definition Game.cpp:746
void CM_SetCup(void *)
Definition Game.cpp:219
size_t GetCupCursorPosition()
Definition Game.cpp:597
void CM_TickActors()
Definition Game.cpp:364
void SetCupCursorPosition(size_t position)
Definition Game.cpp:601
void CM_CrossingTrigger()
Definition Game.cpp:313
void Editor_AddLight(s8 *direction)
Definition Game.cpp:692
size_t GetCupSize()
Definition Game.cpp:606
void CM_LoadTextures()
Definition Game.cpp:336
void SetMarioRaceway(void)
Definition Game.cpp:200
const char * GetCupName(void)
Definition Game.cpp:235
void SelectKalimariDesert()
Definition Game.cpp:753
bool IsFrappeSnowland()
Definition Game.cpp:726
void SelectSherbetLand()
Definition Game.cpp:754
void SetCourse(const char *name)
Definition Game.cpp:250
bool IsRoyalRaceway()
Definition Game.cpp:728
void * GetCourse(void)
Definition Game.cpp:614
f32 Vec3f[3]
Definition common_structs.h:10
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:133
Definition camera.h:27
Definition common_structs.h:147
Definition common_structs.h:264
Definition Course.h:66
Definition code_800029B0.h:9