SpaghettiKart
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Game.h
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1#ifndef _GAME_H
2#define _GAME_H
3
4#include <libultraship.h>
6#include "engine/HM_Intro.h"
7#include "macros.h"
8
9#ifdef __cplusplus
13class Track;
14struct Properties;
15class World;
16
17template<class T, typename... TArgs> T* SpawnActor(TArgs&&... args) {
18 return T::Spawn(std::forward<TArgs>(args)...);
19}
20
21extern "C" {
22#endif
23#include "camera.h"
24#include "actor_types.h"
25#include "code_800029B0.h"
26
27extern s32 gTrophyIndex;
28
29#ifdef __cplusplus
30extern TrackEditor::Editor gEditor;
31extern HarbourMastersIntro gMenuIntro;
32extern bool bCleanWorld;
37World* GetWorld(void); // Retrieve the world instance
38#endif
39// NOLINTBEGIN(readability-identifier-naming)
40
41void Graphics_PushFrame(Gfx* pool);
42
43uintptr_t CM_GetTrack();
45
46void HM_InitIntro(void);
47void HM_TickIntro(void);
48void HM_DrawIntro(void);
49
50void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha);
51void CM_DrawBattleBombKarts(s32 cameraId);
52
53u32 WorldNextCup(void);
54
55u32 WorldPreviousCup(void);
56
57u32 GetCupIndex(void);
58
59const char* GetCupName(void);
60
61void LoadTrack();
62
63void CM_SetCup(void*);
64
65void CM_SetCupIndex(size_t index);
66
67void CM_DrawTrack(ScreenContext* arg0);
68
70void CM_ActivateFinishLakitu(s32 playerId);
71void CM_ActivateSecondLapLakitu(s32 playerId);
72void CM_ActivateFinalLapLakitu(s32 playerId);
73void CM_ActivateReverseLakitu(s32 playerId);
74
75void CM_DrawActors(Camera* camera);
77
78Camera* CM_GetPlayerCamera(s32 playerIndex);
79void CM_SetViewProjection(Camera* camera);
80void CM_TickCameras();
81Camera* CM_AddCamera(Vec3f spawn, s16 rot, u32 mode);
82Camera* CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode);
83Camera* CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode);
84bool CM_IsTourEnabled();
85Camera* CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode);
86void CM_AttachCamera(Camera* camera, s32 playerIdx);
87void CM_SetFreeCamera(bool state);
88void CM_CameraSetActive(size_t idx, bool state);
89void CM_ActivateTourCamera(Camera* camera);
90void CM_TickObjects();
92void CM_DrawObjects(s32 cameraId);
93
94void CM_TickEditor();
95void CM_DrawEditor();
99
100void CM_TickParticles(void);
101void CM_DrawParticles(s32 cameraId);
102
103void CM_RaceDrawSky(ScreenContext* screen, s32 someId);
104
105void CM_Waypoints(Player* player, int8_t playerId);
106
107void CM_SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
108 f32* arg7);
109
111
113
114void CM_DrawTrackObjects(s32 cameraId);
115
116void CM_SomeSounds();
117
119
120void CM_WhatDoesThisDo(Player* player, int8_t playerId);
121
122void CM_WhatDoesThisDoAI(Player* player, int8_t playerId);
123
124void CM_SetStaffGhost();
125
126void CM_BombKartsWaypoint(s32 cameraId);
127
128void CM_TickTrack();
129
130s32 CM_GetCrossingOnTriggered(uintptr_t* crossing);
131
132void CM_BeginPlay();
133
134void CM_DrawTransparency(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot,
135 uint16_t playerDirection);
136
137void CM_AICrossingBehaviour(s32 playerId);
138
139void CM_ClearVehicles(void);
140
141void CM_CrossingTrigger();
142
143void CM_VehicleCollision(s32 playerId, Player* player);
144
145void CM_TickActors();
146
147void CM_DrawBombKarts(s32 cameraId);
148
149void SetMarioRaceway(void);
150
151size_t GetCupCursorPosition();
152
153void SetCupCursorPosition(size_t position);
154
155size_t GetCupSize();
156
157void* GetTrack(void);
158
159struct Actor* CM_GetActor(size_t index);
160void CM_DeleteActor(size_t index);
161struct Actor* CM_AddBaseActor();
162void CM_ActorBeginPlay(struct Actor* actor);
163void CM_ActorGenerateCollision(struct Actor* actor);
164void Editor_AddLight(s8* direction);
165size_t CM_GetActorSize();
166size_t CM_FindActorIndex(struct Actor* actor);
167void CM_ActorCollision(Player* player, struct Actor* actor);
168void CM_CleanCameras(void);
169void CM_CleanWorld(void);
170
171f32 CM_GetWaterLevel(Vec3f pos, Collision* collision);
172
173bool IsMarioRaceway();
174bool IsLuigiRaceway();
175bool IsChocoMountain();
176bool IsBowsersCastle();
177bool IsBansheeBoardwalk();
178bool IsYoshiValley();
179bool IsFrappeSnowland();
180bool IsKoopaTroopaBeach();
181bool IsRoyalRaceway();
182bool IsMooMooFarm();
183bool IsToadsTurnpike();
184bool IsKalimariDesert();
185bool IsSherbetLand();
186bool IsRainbowRoad();
187bool IsWarioStadium();
188bool IsBlockFort();
189bool IsSkyscraper();
190bool IsDoubleDeck();
191bool IsDkJungle();
192bool IsBigDonut();
193bool IsPodiumCeremony();
194
195void SelectMarioRaceway();
196void SelectLuigiRaceway();
200void SelectYoshiValley();
203void SelectRoyalRaceway();
204void SelectMooMooFarm();
207void SelectSherbetLand();
208void SelectRainbowRoad();
209void SelectWarioStadium();
210void SelectBlockFort();
211void SelectSkyscraper();
212void SelectDoubleDeck();
213void SelectDkJungle();
214void SelectBigDonut();
216
217void* GetMushroomCup(void);
218
219void* GetFlowerCup(void);
220
221void* GetStarCup(void);
222
223void* GetSpecialCup(void);
224
225void* GetBattleCup(void);
226
227void* GetCup();
228
229void CM_RunGarbageCollector(void);
230void CM_ResetAudio(void);
231
232// Add print formatting check attribute
233#if defined(__GNUC__) || defined(__clang__)
234__attribute__((format(printf, 1, 2)))
235#endif
236
237NORETURN void CM_ThrowRuntimeError(const char* fmt, ...);
238
239// NOLINTEND(readability-identifier-naming)
240
241#ifdef __cplusplus
242}
243#endif
244
245#endif // _GAME_H
Registry< TrackInfo > gTrackRegistry
Definition Game.cpp:78
bool bCleanWorld
Definition Game.cpp:63
Registry< ItemInfo > gItemRegistry
Definition Game.cpp:80
DataRegistry< RandomItemTable > gItemTableRegistry
Definition Game.cpp:83
s32 gTrophyIndex
Definition Game.cpp:75
HarbourMastersIntro gMenuIntro
Definition Game.cpp:71
TrackEditor::Editor gEditor
Definition Game.cpp:73
Registry< ActorInfo, const SpawnParams & > gActorRegistry
Definition Game.cpp:79
World * GetWorld()
Definition Game.cpp:88
void CM_SomeSounds()
Definition Game.cpp:608
u32 GetCupIndex(void)
Definition Game.cpp:210
size_t CM_GetActorSize()
Definition Game.cpp:812
bool IsBlockFort()
Definition Game.cpp:845
void * GetTrack(void)
Definition Game.cpp:728
NORETURN void CM_ThrowRuntimeError(const char *fmt,...)
Definition Game.cpp:923
void CM_CleanWorld(void)
Definition Game.cpp:769
void SelectDkJungle()
Definition Game.cpp:870
void SelectSkyscraper()
Definition Game.cpp:868
void SelectChocoMountain()
Definition Game.cpp:854
bool IsWarioStadium()
Definition Game.cpp:844
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:277
void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:785
Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:432
void SelectToadsTurnpike()
Definition Game.cpp:862
void CM_DrawActors(Camera *camera)
Definition Game.cpp:345
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:244
void SelectBlockFort()
Definition Game.cpp:867
void CM_SetStaffGhost()
Definition Game.cpp:632
bool IsLuigiRaceway()
Definition Game.cpp:831
void CM_TickTrack()
Definition Game.cpp:650
void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:485
Properties * CM_GetProps()
Definition Game.cpp:643
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:557
void CM_DrawStaticMeshActors()
Definition Game.cpp:362
void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:515
void HM_DrawIntro(void)
Definition Game.cpp:182
bool IsBansheeBoardwalk()
Definition Game.cpp:834
void SelectMooMooFarm()
Definition Game.cpp:861
void SelectWarioStadium()
Definition Game.cpp:866
struct Actor * CM_AddBaseActor()
Definition Game.cpp:777
uintptr_t CM_GetTrack()
Definition Game.cpp:639
bool IsSherbetLand()
Definition Game.cpp:842
bool IsDkJungle()
Definition Game.cpp:848
bool IsDoubleDeck()
Definition Game.cpp:847
bool IsMarioRaceway()
Definition Game.cpp:830
bool IsRainbowRoad()
Definition Game.cpp:843
void CM_ClearVehicles(void)
Definition Game.cpp:265
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:574
void CM_TickCameras()
Definition Game.cpp:410
void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:402
void HM_InitIntro(void)
Definition Game.cpp:174
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:537
void CM_RunGarbageCollector(void)
Definition Game.cpp:896
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:732
void CM_DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:656
void SelectYoshiValley()
Definition Game.cpp:857
void CM_ResetAudio(void)
Definition Game.cpp:900
void Editor_CleanWorld()
Definition Game.cpp:805
void Graphics_PushFrame(Gfx *pool)
Definition Game.cpp:55
void CM_TickEditor()
Definition Game.cpp:543
void CM_DrawTrack(ScreenContext *arg0)
Definition Game.cpp:300
void * GetSpecialCup(void)
Definition Game.cpp:887
void * GetBattleCup(void)
Definition Game.cpp:891
void CM_TickObjects()
Definition Game.cpp:523
Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:414
bool CM_IsTourEnabled()
Definition Game.cpp:464
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:701
void CM_TickParticles(void)
Definition Game.cpp:551
bool IsToadsTurnpike()
Definition Game.cpp:840
void CM_SetCupIndex(size_t index)
Definition Game.cpp:214
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:824
void CM_InitTrackObjects()
Definition Game.cpp:587
void CM_BeginPlay()
Definition Game.cpp:366
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:620
bool IsMooMooFarm()
Definition Game.cpp:839
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:580
void SelectRainbowRoad()
Definition Game.cpp:865
bool IsBowsersCastle()
Definition Game.cpp:833
void * GetMushroomCup(void)
Definition Game.cpp:875
void Editor_ClearMatrix()
Definition Game.cpp:801
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:742
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:687
void SelectBowsersCastle()
Definition Game.cpp:855
void SelectPodiumCeremony()
Definition Game.cpp:872
void SelectRoyalRaceway()
Definition Game.cpp:860
void * GetStarCup(void)
Definition Game.cpp:883
void SelectFrappeSnowland()
Definition Game.cpp:858
Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:476
bool IsChocoMountain()
Definition Game.cpp:832
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:708
bool IsSkyscraper()
Definition Game.cpp:846
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:285
bool IsKoopaTroopaBeach()
Definition Game.cpp:837
void CM_TickTrackObjects()
Definition Game.cpp:593
u32 WorldPreviousCup(void)
Definition Game.cpp:198
void * GetCup()
Definition Game.cpp:206
void CM_RaceDrawSky(ScreenContext *screen, s32 someId)
Definition Game.cpp:563
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:259
void SelectMarioRaceway()
Definition Game.cpp:852
bool IsPodiumCeremony()
Definition Game.cpp:850
void CM_TickDraw()
void SelectDoubleDeck()
Definition Game.cpp:869
void CM_CreditsSpawnActors()
Definition Game.cpp:614
bool IsYoshiValley()
Definition Game.cpp:835
void SelectKoopaTroopaBeach()
Definition Game.cpp:859
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:626
void * GetFlowerCup(void)
Definition Game.cpp:879
void CM_TickObjects60fps()
Definition Game.cpp:531
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:226
u32 WorldNextCup(void)
Definition Game.cpp:194
void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:600
bool IsBigDonut()
Definition Game.cpp:849
void CM_CleanCameras(void)
Definition Game.cpp:773
void CM_SpawnStarterLakitu()
Definition Game.cpp:666
void HM_TickIntro(void)
Definition Game.cpp:178
void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:489
void SelectBigDonut()
Definition Game.cpp:871
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:694
void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:781
void CM_DrawEditor()
Definition Game.cpp:547
void CM_DeleteActor(size_t index)
Definition Game.cpp:759
bool IsKalimariDesert()
Definition Game.cpp:841
Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:389
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:234
void SelectLuigiRaceway()
Definition Game.cpp:853
void CM_SetFreeCamera(bool state)
Definition Game.cpp:495
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:816
void SelectBansheeBoardwalk()
Definition Game.cpp:856
void CM_SetCup(void *)
Definition Game.cpp:202
size_t GetCupCursorPosition()
Definition Game.cpp:715
void CM_TickActors()
Definition Game.cpp:339
void SetCupCursorPosition(size_t position)
Definition Game.cpp:719
void CM_CrossingTrigger()
Definition Game.cpp:269
void Editor_AddLight(s8 *direction)
Definition Game.cpp:795
size_t GetCupSize()
Definition Game.cpp:724
Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:423
void SetMarioRaceway(void)
Definition Game.cpp:187
const char * GetCupName(void)
Definition Game.cpp:218
void SelectKalimariDesert()
Definition Game.cpp:863
bool IsFrappeSnowland()
Definition Game.cpp:836
void SelectSherbetLand()
Definition Game.cpp:864
void LoadTrack()
Definition Game.cpp:222
bool IsRoyalRaceway()
Definition Game.cpp:838
Definition DataRegistry.h:8
Definition Registry.h:60
Definition World.h:40
f32 Vec3f[3]
Definition common_structs.h:10
#define NORETURN
Definition macros.h:18
#define fmt(...)
Definition pak.cpp:8
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:133
Definition camera.h:35
Definition common_structs.h:147
Definition common_structs.h:264
Definition Track.h:90
Definition code_800029B0.h:14