4#include <libultraship.h>
120 uint16_t playerDirection);
s32 gTrophyIndex
Definition Game.cpp:92
HarbourMastersIntro gMenuIntro
Definition Game.cpp:87
Editor::Editor gEditor
Definition Game.cpp:90
void CM_InitClouds()
Definition Game.cpp:453
void CM_SomeSounds()
Definition Game.cpp:499
u32 GetCupIndex(void)
Definition Game.cpp:227
void CM_Editor_SetLevelDimensions(s16 minX, s16 maxX, s16 minZ, s16 maxZ, s16 minY, s16 maxY)
Definition Game.cpp:427
size_t CM_GetActorSize()
Definition Game.cpp:702
bool IsBlockFort()
Definition Game.cpp:735
void CM_CleanWorld(void)
Definition Game.cpp:652
void SelectDkJungle()
Definition Game.cpp:760
void SelectSkyscraper()
Definition Game.cpp:758
void CM_DrawWater(struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:546
void SelectChocoMountain()
Definition Game.cpp:744
bool IsWarioStadium()
Definition Game.cpp:734
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:321
void SelectToadsTurnpike()
Definition Game.cpp:752
void SetCourseById(s32 course)
Definition Game.cpp:262
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:288
void NextCourse()
Definition Game.cpp:254
void SelectBlockFort()
Definition Game.cpp:757
void CM_SetStaffGhost()
Definition Game.cpp:523
bool IsLuigiRaceway()
Definition Game.cpp:721
void CM_UpdateClouds(s32 arg0, Camera *camera)
Definition Game.cpp:459
Properties * CM_GetProps()
Definition Game.cpp:529
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:437
void CM_DrawStaticMeshActors()
Definition Game.cpp:377
void SetCourseFromCup()
Definition Game.cpp:610
void HM_DrawIntro(void)
Definition Game.cpp:187
bool IsBansheeBoardwalk()
Definition Game.cpp:724
void SelectMooMooFarm()
Definition Game.cpp:751
void SelectWarioStadium()
Definition Game.cpp:756
struct Actor * CM_AddBaseActor()
Definition Game.cpp:684
bool IsSherbetLand()
Definition Game.cpp:732
bool IsDkJungle()
Definition Game.cpp:738
void CM_RenderCourse(struct UnkStruct_800DC5EC *arg0)
Definition Game.cpp:342
bool IsDoubleDeck()
Definition Game.cpp:737
void CM_RenderCredits()
Definition Game.cpp:358
bool IsMarioRaceway()
Definition Game.cpp:720
bool IsRainbowRoad()
Definition Game.cpp:733
void CM_ClearVehicles(void)
Definition Game.cpp:309
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:465
void HM_InitIntro(void)
Definition Game.cpp:179
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:413
void CM_RunGarbageCollector(void)
Definition Game.cpp:786
void CM_UpdateCourseObjects()
Definition Game.cpp:484
size_t GetCourseIndex()
Definition Game.cpp:246
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:618
void SelectYoshiValley()
Definition Game.cpp:747
void CM_TickEditor()
Definition Game.cpp:419
void * GetSpecialCup(void)
Definition Game.cpp:777
void * GetBattleCup(void)
Definition Game.cpp:781
void CM_TickObjects()
Definition Game.cpp:399
void CM_DrawActors(Camera *camera, struct Actor *actor)
Definition Game.cpp:370
void CM_InitCourseObjects()
Definition Game.cpp:478
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:583
void CM_TickParticles(void)
Definition Game.cpp:431
bool IsToadsTurnpike()
Definition Game.cpp:730
void CM_SetCupIndex(size_t index)
Definition Game.cpp:231
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:714
bool CM_DoesFinishlineExist()
Definition Game.cpp:444
void CM_BeginPlay()
Definition Game.cpp:381
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:511
bool IsMooMooFarm()
Definition Game.cpp:729
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:471
void SelectRainbowRoad()
Definition Game.cpp:755
bool IsBowsersCastle()
Definition Game.cpp:723
void * GetMushroomCup(void)
Definition Game.cpp:765
void Editor_ClearMatrix()
Definition Game.cpp:698
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:628
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:569
void SelectBowsersCastle()
Definition Game.cpp:745
void SelectPodiumCeremony()
Definition Game.cpp:762
void SelectRoyalRaceway()
Definition Game.cpp:750
void * GetStarCup(void)
Definition Game.cpp:773
void CM_RenderCourseObjects(s32 cameraId)
Definition Game.cpp:491
void SelectFrappeSnowland()
Definition Game.cpp:748
void CM_SpawnFromLevelProps()
Definition Game.cpp:191
bool IsChocoMountain()
Definition Game.cpp:722
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:590
bool IsSkyscraper()
Definition Game.cpp:736
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:329
bool IsKoopaTroopaBeach()
Definition Game.cpp:727
u32 WorldPreviousCup(void)
Definition Game.cpp:215
void * GetCup()
Definition Game.cpp:223
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:303
void SelectMarioRaceway()
Definition Game.cpp:742
bool IsPodiumCeremony()
Definition Game.cpp:740
void CM_AddEditorObject(struct Actor *actor, const char *name)
Definition Game.cpp:688
void LoadCourse()
Definition Game.cpp:239
void SelectDoubleDeck()
Definition Game.cpp:759
void CM_CreditsSpawnActors()
Definition Game.cpp:505
bool IsYoshiValley()
Definition Game.cpp:725
void SelectKoopaTroopaBeach()
Definition Game.cpp:749
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:517
void * GetFlowerCup(void)
Definition Game.cpp:769
void CM_TickObjects60fps()
Definition Game.cpp:407
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:270
u32 WorldNextCup(void)
Definition Game.cpp:211
bool IsBigDonut()
Definition Game.cpp:739
void CM_SpawnStarterLakitu()
Definition Game.cpp:556
void HM_TickIntro(void)
Definition Game.cpp:183
void SelectBigDonut()
Definition Game.cpp:761
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:576
void CM_DrawEditor()
Definition Game.cpp:423
void CM_DeleteActor(size_t index)
Definition Game.cpp:642
void PreviousCourse()
Definition Game.cpp:258
bool IsKalimariDesert()
Definition Game.cpp:731
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:278
void CM_ScrollingTextures()
Definition Game.cpp:540
Properties * CM_GetPropsCourseId(s32 courseId)
Definition Game.cpp:536
void SelectLuigiRaceway()
Definition Game.cpp:743
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:706
void SelectBansheeBoardwalk()
Definition Game.cpp:746
void CM_SetCup(void *)
Definition Game.cpp:219
size_t GetCupCursorPosition()
Definition Game.cpp:597
void CM_TickActors()
Definition Game.cpp:364
void SetCupCursorPosition(size_t position)
Definition Game.cpp:601
void CM_CrossingTrigger()
Definition Game.cpp:313
void Editor_AddLight(s8 *direction)
Definition Game.cpp:692
size_t GetCupSize()
Definition Game.cpp:606
void CM_LoadTextures()
Definition Game.cpp:336
void SetMarioRaceway(void)
Definition Game.cpp:200
const char * GetCupName(void)
Definition Game.cpp:235
void SelectKalimariDesert()
Definition Game.cpp:753
bool IsFrappeSnowland()
Definition Game.cpp:726
void SelectSherbetLand()
Definition Game.cpp:754
void SetCourse(const char *name)
Definition Game.cpp:250
bool IsRoyalRaceway()
Definition Game.cpp:728
void * GetCourse(void)
Definition Game.cpp:614
f32 Vec3f[3]
Definition common_structs.h:10
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:133
Definition common_structs.h:147
Definition common_structs.h:264
Definition code_800029B0.h:9