4#include <libultraship.h>
17template<
class T,
typename... TArgs> T* SpawnActor(TArgs&&... args) {
18 return T::Spawn(std::forward<TArgs>(args)...);
30extern TrackEditor::Editor
gEditor;
135 uint16_t playerDirection);
233#if defined(__GNUC__) || defined(__clang__)
234__attribute__((format(printf, 1, 2)))
Registry< TrackInfo > gTrackRegistry
Definition Game.cpp:78
bool bCleanWorld
Definition Game.cpp:63
Registry< ItemInfo > gItemRegistry
Definition Game.cpp:80
DataRegistry< RandomItemTable > gItemTableRegistry
Definition Game.cpp:83
s32 gTrophyIndex
Definition Game.cpp:75
HarbourMastersIntro gMenuIntro
Definition Game.cpp:71
TrackEditor::Editor gEditor
Definition Game.cpp:73
Registry< ActorInfo, const SpawnParams & > gActorRegistry
Definition Game.cpp:79
World * GetWorld()
Definition Game.cpp:88
void CM_SomeSounds()
Definition Game.cpp:608
u32 GetCupIndex(void)
Definition Game.cpp:210
size_t CM_GetActorSize()
Definition Game.cpp:812
bool IsBlockFort()
Definition Game.cpp:845
void * GetTrack(void)
Definition Game.cpp:728
NORETURN void CM_ThrowRuntimeError(const char *fmt,...)
Definition Game.cpp:923
void CM_CleanWorld(void)
Definition Game.cpp:769
void SelectDkJungle()
Definition Game.cpp:870
void SelectSkyscraper()
Definition Game.cpp:868
void SelectChocoMountain()
Definition Game.cpp:854
bool IsWarioStadium()
Definition Game.cpp:844
void CM_AICrossingBehaviour(s32 playerId)
Definition Game.cpp:277
void CM_ActorGenerateCollision(struct Actor *actor)
Definition Game.cpp:785
Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:432
void SelectToadsTurnpike()
Definition Game.cpp:862
void CM_DrawActors(Camera *camera)
Definition Game.cpp:345
void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)
Definition Game.cpp:244
void SelectBlockFort()
Definition Game.cpp:867
void CM_SetStaffGhost()
Definition Game.cpp:632
bool IsLuigiRaceway()
Definition Game.cpp:831
void CM_TickTrack()
Definition Game.cpp:650
void CM_AttachCamera(Camera *camera, s32 playerIdx)
Definition Game.cpp:485
Properties * CM_GetProps()
Definition Game.cpp:643
void CM_DrawParticles(s32 cameraId)
Definition Game.cpp:557
void CM_DrawStaticMeshActors()
Definition Game.cpp:362
void CM_ActivateTourCamera(Camera *camera)
Definition Game.cpp:515
void HM_DrawIntro(void)
Definition Game.cpp:182
bool IsBansheeBoardwalk()
Definition Game.cpp:834
void SelectMooMooFarm()
Definition Game.cpp:861
void SelectWarioStadium()
Definition Game.cpp:866
struct Actor * CM_AddBaseActor()
Definition Game.cpp:777
uintptr_t CM_GetTrack()
Definition Game.cpp:639
bool IsSherbetLand()
Definition Game.cpp:842
bool IsDkJungle()
Definition Game.cpp:848
bool IsDoubleDeck()
Definition Game.cpp:847
bool IsMarioRaceway()
Definition Game.cpp:830
bool IsRainbowRoad()
Definition Game.cpp:843
void CM_ClearVehicles(void)
Definition Game.cpp:265
void CM_Waypoints(Player *player, int8_t playerId)
Definition Game.cpp:574
void CM_TickCameras()
Definition Game.cpp:410
void CM_SetViewProjection(Camera *camera)
Definition Game.cpp:402
void HM_InitIntro(void)
Definition Game.cpp:174
void CM_DrawObjects(s32 cameraId)
Definition Game.cpp:537
void CM_RunGarbageCollector(void)
Definition Game.cpp:896
struct Actor * CM_GetActor(size_t index)
Definition Game.cpp:732
void CM_DrawTransparency(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)
Definition Game.cpp:656
void SelectYoshiValley()
Definition Game.cpp:857
void CM_ResetAudio(void)
Definition Game.cpp:900
void Editor_CleanWorld()
Definition Game.cpp:805
void Graphics_PushFrame(Gfx *pool)
Definition Game.cpp:55
void CM_TickEditor()
Definition Game.cpp:543
void CM_DrawTrack(ScreenContext *arg0)
Definition Game.cpp:300
void * GetSpecialCup(void)
Definition Game.cpp:887
void * GetBattleCup(void)
Definition Game.cpp:891
void CM_TickObjects()
Definition Game.cpp:523
Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:414
bool CM_IsTourEnabled()
Definition Game.cpp:464
void CM_DrawBombKarts(s32 cameraId)
void CM_ActivateFinalLapLakitu(s32 playerId)
Definition Game.cpp:701
void CM_TickParticles(void)
Definition Game.cpp:551
bool IsToadsTurnpike()
Definition Game.cpp:840
void CM_SetCupIndex(size_t index)
Definition Game.cpp:214
f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)
Definition Game.cpp:824
void CM_InitTrackObjects()
Definition Game.cpp:587
void CM_BeginPlay()
Definition Game.cpp:366
void CM_WhatDoesThisDo(Player *player, int8_t playerId)
Definition Game.cpp:620
bool IsMooMooFarm()
Definition Game.cpp:839
void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)
Definition Game.cpp:580
void SelectRainbowRoad()
Definition Game.cpp:865
bool IsBowsersCastle()
Definition Game.cpp:833
void * GetMushroomCup(void)
Definition Game.cpp:875
void Editor_ClearMatrix()
Definition Game.cpp:801
size_t CM_FindActorIndex(struct Actor *actor)
Definition Game.cpp:742
void CM_ActivateFinishLakitu(s32 playerId)
Definition Game.cpp:687
void SelectBowsersCastle()
Definition Game.cpp:855
void SelectPodiumCeremony()
Definition Game.cpp:872
void SelectRoyalRaceway()
Definition Game.cpp:860
void * GetStarCup(void)
Definition Game.cpp:883
void SelectFrappeSnowland()
Definition Game.cpp:858
Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:476
bool IsChocoMountain()
Definition Game.cpp:832
void CM_ActivateReverseLakitu(s32 playerId)
Definition Game.cpp:708
bool IsSkyscraper()
Definition Game.cpp:846
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:285
bool IsKoopaTroopaBeach()
Definition Game.cpp:837
void CM_TickTrackObjects()
Definition Game.cpp:593
u32 WorldPreviousCup(void)
Definition Game.cpp:198
void * GetCup()
Definition Game.cpp:206
void CM_RaceDrawSky(ScreenContext *screen, s32 someId)
Definition Game.cpp:563
void CM_DrawBattleBombKarts(s32 cameraId)
Definition Game.cpp:259
void SelectMarioRaceway()
Definition Game.cpp:852
bool IsPodiumCeremony()
Definition Game.cpp:850
void SelectDoubleDeck()
Definition Game.cpp:869
void CM_CreditsSpawnActors()
Definition Game.cpp:614
bool IsYoshiValley()
Definition Game.cpp:835
void SelectKoopaTroopaBeach()
Definition Game.cpp:859
void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)
Definition Game.cpp:626
void * GetFlowerCup(void)
Definition Game.cpp:879
void CM_TickObjects60fps()
Definition Game.cpp:531
void CM_VehicleCollision(s32 playerId, Player *player)
Definition Game.cpp:226
u32 WorldNextCup(void)
Definition Game.cpp:194
void CM_DrawTrackObjects(s32 cameraId)
Definition Game.cpp:600
bool IsBigDonut()
Definition Game.cpp:849
void CM_CleanCameras(void)
Definition Game.cpp:773
void CM_SpawnStarterLakitu()
Definition Game.cpp:666
void HM_TickIntro(void)
Definition Game.cpp:178
void CM_CameraSetActive(size_t idx, bool state)
Definition Game.cpp:489
void SelectBigDonut()
Definition Game.cpp:871
void CM_ActivateSecondLapLakitu(s32 playerId)
Definition Game.cpp:694
void CM_ActorBeginPlay(struct Actor *actor)
Definition Game.cpp:781
void CM_DrawEditor()
Definition Game.cpp:547
void CM_DeleteActor(size_t index)
Definition Game.cpp:759
bool IsKalimariDesert()
Definition Game.cpp:841
Camera * CM_GetPlayerCamera(s32 playerIndex)
Definition Game.cpp:389
void CM_BombKartsWaypoint(s32 cameraId)
Definition Game.cpp:234
void SelectLuigiRaceway()
Definition Game.cpp:853
void CM_SetFreeCamera(bool state)
Definition Game.cpp:495
void CM_ActorCollision(Player *player, struct Actor *actor)
Definition Game.cpp:816
void SelectBansheeBoardwalk()
Definition Game.cpp:856
void CM_SetCup(void *)
Definition Game.cpp:202
size_t GetCupCursorPosition()
Definition Game.cpp:715
void CM_TickActors()
Definition Game.cpp:339
void SetCupCursorPosition(size_t position)
Definition Game.cpp:719
void CM_CrossingTrigger()
Definition Game.cpp:269
void Editor_AddLight(s8 *direction)
Definition Game.cpp:795
size_t GetCupSize()
Definition Game.cpp:724
Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)
Definition Game.cpp:423
void SetMarioRaceway(void)
Definition Game.cpp:187
const char * GetCupName(void)
Definition Game.cpp:218
void SelectKalimariDesert()
Definition Game.cpp:863
bool IsFrappeSnowland()
Definition Game.cpp:836
void SelectSherbetLand()
Definition Game.cpp:864
void LoadTrack()
Definition Game.cpp:222
bool IsRoyalRaceway()
Definition Game.cpp:838
Definition DataRegistry.h:8
f32 Vec3f[3]
Definition common_structs.h:10
#define NORETURN
Definition macros.h:18
#define fmt(...)
Definition pak.cpp:8
Definition actor_types.h:124
Vec3f pos
Definition actor_types.h:133
Definition common_structs.h:147
Definition common_structs.h:264
Definition code_800029B0.h:14