SpaghettiKart
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Truck.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Actor.h"
5#include <vector>
8
9extern "C" {
10#include "sounds.h"
11}
12
13class ATruck : public AActor {
14 public:
15 enum SpawnMode : uint16_t {
16 POINT, // Spawn car at a specific path point
17 AUTO, // Automatically distribute cars based on a specific path point
18 };
19
20 const char* Type;
21 size_t Index;
22 f32 Speed;
30 s8 SomeFlags = 0;
32
33 f32 SomeArg3 = 55.0f;
34 f32 SomeArg4 = 12.5f;
35 u32 SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x03);
36
37 float SpeedB = 0.0f;
39 uint32_t PathIndex = 0;
40 uint32_t PathPoint = 0;
41
42 // This is simply a helper function to keep Spawning code clean
43 static ATruck* Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ATruck::SpawnMode spawnMode) {
44 SpawnParams params = {
45 .Name = "mk:truck",
46 .Type = static_cast<uint16_t>(spawnMode),
47 .PathIndex = pathIndex,
48 .PathPoint = pathPoint,
49 .Speed = speedA,
50 .SpeedB = speedB
51 };
52 return dynamic_cast<ATruck*>(AddActorToWorld<ATruck>(params));
53 }
54
55 explicit ATruck(const SpawnParams& params);
56
58 _count--;
59 }
60
61 static size_t GetCount() {
62 return _count;
63 }
64
65 virtual void SetSpawnParams(SpawnParams& params) override;
66 virtual void Tick() override;
67 virtual void Draw(Camera* camera) override;
68 virtual void VehicleCollision(s32 playerId, Player* player) override;
69 virtual bool IsMod() override;
70 virtual void DrawEditorProperties() override;
71
72 private:
73 static size_t _count;
74 static std::map<uint32_t, std::vector<uint32_t>> TruckCounts;
75};
static AActor * AddActorToWorld(const SpawnParams &params)
Definition RegisterContent.h:14
AActor()
Definition Actor.cpp:13
s16 SomeType
Definition Truck.h:31
uint32_t PathIndex
Definition Truck.h:39
Vec3f Position
Definition Truck.h:24
float SpeedB
Definition Truck.h:37
virtual void Tick() override
Definition Truck.cpp:118
size_t Index
Definition Truck.h:21
Vec3s Rotation
Definition Truck.h:26
virtual void DrawEditorProperties() override
Definition Truck.cpp:314
s16 ActorIndex
Definition Truck.h:23
f32 SomeArg3
Definition Truck.h:33
static size_t GetCount()
Definition Truck.h:61
~ATruck()
Definition Truck.h:57
virtual void SetSpawnParams(SpawnParams &params) override
Definition Truck.cpp:86
s8 SomeFlagsTheSequel
Definition Truck.h:28
virtual bool IsMod() override
Definition Truck.cpp:95
virtual void VehicleCollision(s32 playerId, Player *player) override
Definition Truck.cpp:181
u32 SoundBits
Definition Truck.h:35
Vec3f Velocity
Definition Truck.h:25
ATruck(const SpawnParams &params)
Definition Truck.cpp:24
SpawnMode
Definition Truck.h:15
@ POINT
Definition Truck.h:16
@ AUTO
Definition Truck.h:17
u16 WaypointIndex
Definition Truck.h:29
static size_t _count
Definition Truck.h:73
virtual void Draw(Camera *camera) override
Definition Truck.cpp:99
ATruck::SpawnMode SpawnType
Definition Truck.h:38
const char * Type
Definition Truck.h:20
f32 SomeMultiplierTheSequel
Definition Truck.h:27
f32 SomeArg4
Definition Truck.h:34
s8 SomeFlags
Definition Truck.h:30
f32 Speed
Definition Truck.h:22
static std::map< uint32_t, std::vector< uint32_t > > TruckCounts
Definition Truck.h:74
uint32_t PathPoint
Definition Truck.h:40
static ATruck * Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ATruck::SpawnMode spawnMode)
Definition Truck.h:43
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
#define SOUND_ARG_LOAD(sound_bank, byte2, byte3, sound_id)
Definition sounds.h:14
Definition camera.h:35
Definition common_structs.h:264
Definition SpawnParams.h:30