#include <Boat.h>
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| const char * | Type = "mk:paddle_boat" |
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| size_t | Index |
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| bool | IsActive |
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| Vec3f | Position |
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| Vec3f | Velocity |
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| u16 | WaypointIndex |
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| s16 | ActorIndex |
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| f32 | Speed |
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| s16 | RotY = 0 |
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| s32 | SomeFlags |
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| int32_t | SmokeParticles [128] |
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| int32_t | NextParticlePtr = 0 |
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| int16_t | AnotherSmokeTimer = 0 |
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| int16_t | SmokeTimer = 0 |
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| ABoat::SpawnMode | SpawnType = ABoat::SpawnMode::AUTO |
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| uint32_t | PathIndex = 0 |
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| uint32_t | PathPoint = 0 |
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| s16 | Type = 0 |
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| s16 | Flags |
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| s16 | Unk_04 |
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| s16 | State |
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| f32 | Unk_08 |
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| f32 | BoundingBoxSize |
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| Vec3s | Rot = {0, 0, 0} |
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| s16 | Unk_16 |
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| Vec3f | Pos |
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| Vec3f | Velocity = {0, 0, 0} |
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| Collision | Unk30 |
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| const char * | Model = "" |
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| uint8_t | uuid [16] |
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| const char * | Name = "" |
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| const char * | ResourceName = "" |
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| FVector | SpawnPos = {0.0f, 0.0f, 0.0f} |
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| IRotator | SpawnRot = {0, 0, 0} |
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| FVector | SpawnScale = {1.0f, 1.0f, 1.0f} |
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| FVector | Scale = {1, 1, 1} |
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| float | Speed = 0.0f |
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| std::vector< Triangle > | Triangles |
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| bool | bPendingDestroy = false |
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| static size_t | _count = 0 |
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| static std::map< uint32_t, std::vector< uint32_t > > | BoatCounts |
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◆ SpawnMode
◆ ABoat()
◆ ~ABoat()
◆ AddSmoke()
| s32 ABoat::AddSmoke |
( |
size_t | ferryIndex, |
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Vec3f | pos, |
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f32 | velocity ) |
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virtual |
◆ Draw()
| void ABoat::Draw |
( |
Camera * | camera | ) |
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overridevirtual |
◆ DrawEditorProperties()
| void ABoat::DrawEditorProperties |
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| ) |
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overridevirtual |
◆ GetCount()
| static size_t ABoat::GetCount |
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| ) |
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inlinestatic |
◆ IsMod()
◆ SetSpawnParams()
Make sure you call this in derived classes! Usage: MyActor::SetSpawnParams(SetSpawnParams& params) { AActor::SetSpawnParams(params); // Calls default implementation }
Reimplemented from AActor.
◆ Spawn()
| static ABoat * ABoat::Spawn |
( |
f32 | speed, |
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uint32_t | pathIndex, |
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uint32_t | pathPoint, |
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ABoat::SpawnMode | spawnMode ) |
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inlinestatic |
◆ Tick()
◆ VehicleCollision()
| void ABoat::VehicleCollision |
( |
s32 | playerId, |
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Player * | player ) |
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overridevirtual |
◆ _count
◆ ActorIndex
◆ AnotherSmokeTimer
| int16_t ABoat::AnotherSmokeTimer = 0 |
◆ BoatCounts
| std::map< uint32_t, std::vector< uint32_t > > ABoat::BoatCounts |
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staticprivate |
◆ Index
◆ IsActive
◆ NextParticlePtr
| int32_t ABoat::NextParticlePtr = 0 |
◆ PathIndex
| uint32_t ABoat::PathIndex = 0 |
◆ PathPoint
| uint32_t ABoat::PathPoint = 0 |
◆ Position
◆ RotY
◆ SmokeParticles
| int32_t ABoat::SmokeParticles[128] |
◆ SmokeTimer
| int16_t ABoat::SmokeTimer = 0 |
◆ SomeFlags
◆ SpawnType
◆ Speed
◆ Type
| const char* ABoat::Type = "mk:paddle_boat" |
◆ Velocity
◆ WaypointIndex
The documentation for this class was generated from the following files: