Mario Kart 64
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#include <Boat.h>
Public Member Functions | |
ABoat (f32 speed, uint32_t waypoint) | |
~ABoat () | |
virtual void | Tick () override |
virtual void | Draw (Camera *camera) override |
virtual void | VehicleCollision (s32 playerId, Player *player) override |
virtual s32 | AddSmoke (size_t, Vec3f, f32) |
virtual bool | IsMod () override |
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virtual | ~AActor ()=default |
AActor () | |
virtual void | Collision (Player *player, AActor *actor) |
void | SetLocation (FVector pos) |
FVector | GetLocation () const |
virtual void | Destroy () |
Static Public Member Functions | |
static size_t | GetCount () |
Data Fields | |
const char * | Type = "mk:boat" |
size_t | Index |
bool | IsActive |
Vec3f | Position |
Vec3f | Velocity |
u16 | WaypointIndex |
s16 | ActorIndex |
f32 | Speed |
s16 | RotY = 0 |
s32 | SomeFlags |
int32_t | SmokeParticles [128] |
int32_t | NextParticlePtr = 0 |
int16_t | AnotherSmokeTimer = 0 |
int16_t | SmokeTimer = 0 |
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s16 | Type = 0 |
s16 | Flags |
s16 | Unk_04 |
s16 | State |
f32 | Unk_08 |
f32 | BoundingBoxSize |
Vec3s | Rot = {0, 0, 0} |
s16 | Unk_16 |
Vec3f | Pos |
Vec3f | Velocity = {0, 0, 0} |
Collision | Unk30 |
uint8_t | uuid [16] |
const char * | Name = "" |
FVector | Scale = {1, 1, 1} |
Gfx * | Model = NULL |
Static Private Attributes | |
static size_t | _count = 0 |
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explicit |
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inline |
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virtual |
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inlinestatic |
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overridevirtual |
Reimplemented from AActor.
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overridevirtual |
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overridevirtual |
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staticprivate |
s16 ABoat::ActorIndex |
int16_t ABoat::AnotherSmokeTimer = 0 |
size_t ABoat::Index |
bool ABoat::IsActive |
int32_t ABoat::NextParticlePtr = 0 |
Vec3f ABoat::Position |
s16 ABoat::RotY = 0 |
int32_t ABoat::SmokeParticles[128] |
int16_t ABoat::SmokeTimer = 0 |
s32 ABoat::SomeFlags |
f32 ABoat::Speed |
const char* ABoat::Type = "mk:boat" |
Vec3f ABoat::Velocity |
u16 ABoat::WaypointIndex |