#include <FallingRock.h>
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| int16_t | TimerLength = 80 |
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| s16 | Type = 0 |
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| s16 | Flags |
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| s16 | Unk_04 |
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| s16 | State |
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| f32 | Unk_08 |
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| f32 | BoundingBoxSize |
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| Vec3s | Rot = {0, 0, 0} |
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| s16 | Unk_16 |
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| Vec3f | Pos |
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| Vec3f | Velocity = {0, 0, 0} |
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| Collision | Unk30 |
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| const char * | Model = "" |
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| uint8_t | uuid [16] |
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| const char * | Name = "" |
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| const char * | ResourceName = "" |
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| FVector | SpawnPos = {0.0f, 0.0f, 0.0f} |
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| IRotator | SpawnRot = {0, 0, 0} |
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| FVector | SpawnScale = {1.0f, 1.0f, 1.0f} |
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| FVector | Scale = {1, 1, 1} |
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| float | Speed = 0.0f |
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| std::vector< Triangle > | Triangles |
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| bool | bPendingDestroy = false |
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◆ AFallingRock()
◆ ~AFallingRock()
| AFallingRock::~AFallingRock |
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inline |
◆ Draw()
| void AFallingRock::Draw |
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Camera * | camera | ) |
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overridevirtual |
Renders the falling rock actor. Actor used in Choco Mountain.
- Parameters
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Reimplemented from AActor.
◆ DrawEditorProperties()
| void AFallingRock::DrawEditorProperties |
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overridevirtual |
◆ IsMod()
| bool AFallingRock::IsMod |
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overridevirtual |
◆ Reset()
| void AFallingRock::Reset |
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◆ SetSpawnParams()
| void AFallingRock::SetSpawnParams |
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SpawnParams & | params | ) |
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overridevirtual |
Make sure you call this in derived classes! Usage: MyActor::SetSpawnParams(SetSpawnParams& params) { AActor::SetSpawnParams(params); // Calls default implementation }
Reimplemented from AActor.
◆ Spawn()
◆ Tick()
| void AFallingRock::Tick |
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| ) |
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overridevirtual |
Updates the falling rock actor. Actor used in Choco Mountain.
- Parameters
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Reimplemented from AActor.
◆ _count
| size_t AFallingRock::_count = 0 |
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staticprivate |
◆ RespawnTimer
| uint32_t AFallingRock::RespawnTimer = 0 |
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private |
◆ TimerLength
| int16_t AFallingRock::TimerLength = 80 |
The documentation for this class was generated from the following files: