#include <Finishline.h>
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| bool | bIsFinishline = false |
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| bool | PickedUp = false |
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| uint32_t | Timer = 0 |
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| Player * | _player = NULL |
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| f32 | Hop = 3.0f |
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| f32 | Gravity = 200.0f |
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| f32 | OldHop = 0 |
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| f32 | OldGravity = 0 |
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| s16 | Type = 0 |
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| s16 | Flags |
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| s16 | Unk_04 |
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| s16 | State |
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| f32 | Unk_08 |
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| f32 | BoundingBoxSize |
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| Vec3s | Rot = {0, 0, 0} |
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| s16 | Unk_16 |
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| Vec3f | Pos |
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| Vec3f | Velocity = {0, 0, 0} |
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| Collision | Unk30 |
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| const char * | Model = "" |
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| uint8_t | uuid [16] |
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| const char * | Name = "" |
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| const char * | ResourceName = "" |
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| FVector | SpawnPos = {0.0f, 0.0f, 0.0f} |
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| IRotator | SpawnRot = {0, 0, 0} |
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| FVector | SpawnScale = {1.0f, 1.0f, 1.0f} |
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| FVector | Scale = {1, 1, 1} |
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| float | Speed = 0.0f |
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| std::vector< Triangle > | Triangles |
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| bool | bPendingDestroy = false |
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◆ AFinishline()
Default behaviour places the finishline at the first waypoint.
- pos, optional. Sets a custom position
◆ ~AFinishline()
| AFinishline::~AFinishline |
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inline |
◆ BeginPlay()
| void AFinishline::BeginPlay |
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overridevirtual |
◆ Collision()
| void AFinishline::Collision |
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Player * | player, |
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AActor * | actor ) |
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overridevirtual |
◆ Draw()
| void AFinishline::Draw |
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Camera * | camera | ) |
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overridevirtual |
◆ IsMod()
| bool AFinishline::IsMod |
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overridevirtual |
◆ Spawn() [1/2]
◆ Spawn() [2/2]
◆ Tick()
| void AFinishline::Tick |
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overridevirtual |
◆ _count
| size_t AFinishline::_count = 0 |
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static |
◆ _player
◆ bIsFinishline
| bool AFinishline::bIsFinishline = false |
◆ Gravity
| f32 AFinishline::Gravity = 200.0f |
◆ Hop
| f32 AFinishline::Hop = 3.0f |
◆ OldGravity
| f32 AFinishline::OldGravity = 0 |
◆ OldHop
| f32 AFinishline::OldHop = 0 |
◆ PickedUp
| bool AFinishline::PickedUp = false |
◆ Timer
| uint32_t AFinishline::Timer = 0 |
The documentation for this class was generated from the following files: