#include <Finishline.h>
◆ AFinishline()
AFinishline::AFinishline |
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std::optional< FVector > | pos | ) |
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Default behaviour places the finishline at the first waypoint.
- pos, optional. Sets a custom position
◆ ~AFinishline()
virtual AFinishline::~AFinishline |
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overridevirtualdefault |
◆ Collision()
void AFinishline::Collision |
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Player * | player, |
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AActor * | actor ) |
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overridevirtual |
◆ Draw()
void AFinishline::Draw |
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Camera * | camera | ) |
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overridevirtual |
◆ IsMod()
bool AFinishline::IsMod |
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overridevirtual |
◆ Tick()
void AFinishline::Tick |
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overridevirtual |
◆ _count
size_t AFinishline::_count = 0 |
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static |
◆ _player
◆ Gravity
f32 AFinishline::Gravity = 200.0f |
◆ Hop
f32 AFinishline::Hop = 3.0f |
◆ OldGravity
f32 AFinishline::OldGravity = 0 |
◆ OldHop
f32 AFinishline::OldHop = 0 |
◆ PickedUp
bool AFinishline::PickedUp = false |
◆ Timer
uint32_t AFinishline::Timer = 0 |
The documentation for this class was generated from the following files: