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AMarioSign Class Reference

#include <MarioSign.h>

Inheritance diagram for AMarioSign:
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Public Member Functions

virtual ~AMarioSign ()=default
 
 AMarioSign (const SpawnParams &params)
 
virtual bool IsMod () override
 
virtual void SetSpawnParams (SpawnParams &params) override
 
virtual void Tick () override
 
virtual void Draw (Camera *) override
 
- Public Member Functions inherited from AActor
virtual ~AActor ()=default
 
 AActor ()
 
 AActor (SpawnParams params)
 
virtual void BeginPlay ()
 
virtual void Collision (Player *player, AActor *actor)
 
virtual void VehicleCollision (s32 playerId, Player *player)
 
void SetLocation (FVector pos)
 
virtual void Destroy ()
 
FVector GetLocation () const
 
IRotator GetRotation () const
 
FVector GetScale () const
 
void Translate (FVector pos)
 
void Rotate (IRotator rot)
 
void SetScale (FVector scale)
 
virtual void DrawEditorProperties ()
 

Static Public Member Functions

static AMarioSignSpawn (FVector pos, IRotator rot, FVector velocity, FVector scale)
 

Additional Inherited Members

- Data Fields inherited from AActor
s16 Type = 0
 
s16 Flags
 
s16 Unk_04
 
s16 State
 
f32 Unk_08
 
f32 BoundingBoxSize
 
Vec3s Rot = {0, 0, 0}
 
s16 Unk_16
 
Vec3f Pos
 
Vec3f Velocity = {0, 0, 0}
 
Collision Unk30
 
const char * Model = ""
 
uint8_t uuid [16]
 
const char * Name = ""
 
const char * ResourceName = ""
 
FVector SpawnPos = {0.0f, 0.0f, 0.0f}
 
IRotator SpawnRot = {0, 0, 0}
 
FVector SpawnScale = {1.0f, 1.0f, 1.0f}
 
FVector Scale = {1, 1, 1}
 
float Speed = 0.0f
 
std::vector< TriangleTriangles
 
bool bPendingDestroy = false
 

Constructor & Destructor Documentation

◆ ~AMarioSign()

virtual AMarioSign::~AMarioSign ( )
virtualdefault

◆ AMarioSign()

AMarioSign::AMarioSign ( const SpawnParams & params)
explicit
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Member Function Documentation

◆ Draw()

void AMarioSign::Draw ( Camera * camera)
overridevirtual

Reimplemented from AActor.

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◆ IsMod()

bool AMarioSign::IsMod ( )
overridevirtual

Reimplemented from AActor.

◆ SetSpawnParams()

void AMarioSign::SetSpawnParams ( SpawnParams & params)
overridevirtual

Make sure you call this in derived classes! Usage: MyActor::SetSpawnParams(SetSpawnParams& params) { AActor::SetSpawnParams(params); // Calls default implementation }

Reimplemented from AActor.

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◆ Spawn()

static AMarioSign * AMarioSign::Spawn ( FVector pos,
IRotator rot,
FVector velocity,
FVector scale )
inlinestatic
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◆ Tick()

void AMarioSign::Tick ( )
overridevirtual

Reimplemented from AActor.


The documentation for this class was generated from the following files: