#include <TankerTruck.h>
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| const char * | Type |
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| size_t | Index |
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| f32 | Speed |
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| s16 | ActorIndex |
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| Vec3f | Position |
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| Vec3f | Velocity |
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| Vec3s | Rotation |
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| f32 | SomeMultiplierTheSequel |
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| s8 | SomeFlagsTheSequel = 0 |
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| u16 | WaypointIndex |
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| s8 | SomeFlags = 0 |
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| s16 | SomeType |
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| f32 | SomeArg3 = 55.0f |
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| f32 | SomeArg4 = 12.5f |
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| u32 | SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x03) |
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| ATankerTruck::SpawnMode | SpawnType = ATankerTruck::SpawnMode::AUTO |
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| float | SpeedB = 0.0f |
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| uint32_t | PathIndex = 0 |
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| uint32_t | PathPoint = 0 |
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| s16 | Type = 0 |
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| s16 | Flags |
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| s16 | Unk_04 |
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| s16 | State |
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| f32 | Unk_08 |
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| f32 | BoundingBoxSize |
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| Vec3s | Rot = {0, 0, 0} |
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| s16 | Unk_16 |
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| Vec3f | Pos |
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| Vec3f | Velocity = {0, 0, 0} |
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| Collision | Unk30 |
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| const char * | Model = "" |
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| uint8_t | uuid [16] |
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| const char * | Name = "" |
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| const char * | ResourceName = "" |
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| FVector | SpawnPos = {0.0f, 0.0f, 0.0f} |
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| IRotator | SpawnRot = {0, 0, 0} |
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| FVector | SpawnScale = {1.0f, 1.0f, 1.0f} |
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| FVector | Scale = {1, 1, 1} |
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| float | Speed = 0.0f |
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| std::vector< Triangle > | Triangles |
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| bool | bPendingDestroy = false |
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| static size_t | _count = 0 |
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| static std::map< uint32_t, std::vector< uint32_t > > | TruckCounts |
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◆ SpawnMode
◆ ATankerTruck()
| ATankerTruck::ATankerTruck |
( |
const SpawnParams & | params | ) |
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explicit |
◆ ~ATankerTruck()
| ATankerTruck::~ATankerTruck |
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| ) |
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inline |
◆ Draw()
| void ATankerTruck::Draw |
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Camera * | camera | ) |
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overridevirtual |
◆ DrawEditorProperties()
| void ATankerTruck::DrawEditorProperties |
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| ) |
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overridevirtual |
◆ GetCount()
| static size_t ATankerTruck::GetCount |
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| ) |
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inlinestatic |
◆ IsMod()
| bool ATankerTruck::IsMod |
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| ) |
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overridevirtual |
◆ SetSpawnParams()
| void ATankerTruck::SetSpawnParams |
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SpawnParams & | params | ) |
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overridevirtual |
Make sure you call this in derived classes! Usage: MyActor::SetSpawnParams(SetSpawnParams& params) { AActor::SetSpawnParams(params); // Calls default implementation }
Reimplemented from AActor.
◆ Spawn()
◆ Tick()
| void ATankerTruck::Tick |
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| ) |
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overridevirtual |
◆ VehicleCollision()
| void ATankerTruck::VehicleCollision |
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s32 | playerId, |
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Player * | player ) |
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overridevirtual |
◆ _count
| size_t ATankerTruck::_count = 0 |
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staticprivate |
◆ ActorIndex
| s16 ATankerTruck::ActorIndex |
◆ Index
| size_t ATankerTruck::Index |
◆ PathIndex
| uint32_t ATankerTruck::PathIndex = 0 |
◆ PathPoint
| uint32_t ATankerTruck::PathPoint = 0 |
◆ Position
| Vec3f ATankerTruck::Position |
◆ Rotation
| Vec3s ATankerTruck::Rotation |
◆ SomeArg3
| f32 ATankerTruck::SomeArg3 = 55.0f |
◆ SomeArg4
| f32 ATankerTruck::SomeArg4 = 12.5f |
◆ SomeFlags
| s8 ATankerTruck::SomeFlags = 0 |
◆ SomeFlagsTheSequel
| s8 ATankerTruck::SomeFlagsTheSequel = 0 |
◆ SomeMultiplierTheSequel
| f32 ATankerTruck::SomeMultiplierTheSequel |
◆ SomeType
| s16 ATankerTruck::SomeType |
◆ SoundBits
◆ SpawnType
◆ Speed
◆ SpeedB
| float ATankerTruck::SpeedB = 0.0f |
◆ TruckCounts
| std::map< uint32_t, std::vector< uint32_t > > ATankerTruck::TruckCounts |
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staticprivate |
◆ Type
| const char* ATankerTruck::Type |
◆ Velocity
| Vec3f ATankerTruck::Velocity |
◆ WaypointIndex
| u16 ATankerTruck::WaypointIndex |
The documentation for this class was generated from the following files: