Mario Kart 64
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#include <Tree.h>
Public Member Functions | |
virtual | ~ATree ()=default |
ATree (Vec3f pos, Gfx *displaylist, f32 drawDistance, f32 minDrawDistance, const char *tlut) | |
virtual void | Tick () override |
virtual void | Draw (Camera *camera) override |
virtual void | Collision (Player *, AActor *) override |
virtual void | Destroy () override |
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virtual | ~AActor ()=default |
AActor () | |
virtual void | VehicleCollision (s32 playerId, Player *player) |
void | SetLocation (FVector pos) |
FVector | GetLocation () const |
virtual bool | IsMod () |
Data Fields | |
Gfx * | Displaylist |
const char * | Tlut |
f32 | DrawDistance |
f32 | MinDrawDistance |
s16 | Flags = -0x8000 | 0x4000 |
s16 | State = 0x43 |
f32 | BoundingBoxSize = 3.0f |
f32 | Unk_08 = 20.0f |
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s16 | Type = 0 |
s16 | Flags |
s16 | Unk_04 |
s16 | State |
f32 | Unk_08 |
f32 | BoundingBoxSize |
Vec3s | Rot = {0, 0, 0} |
s16 | Unk_16 |
Vec3f | Pos |
Vec3f | Velocity = {0, 0, 0} |
Collision | Unk30 |
uint8_t | uuid [16] |
const char * | Name = "" |
FVector | Scale = {1, 1, 1} |
Gfx * | Model = NULL |
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virtualdefault |
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explicit |
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overridevirtual |
Reimplemented from AActor.
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overridevirtual |
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overridevirtual |
Reimplemented from AActor.
f32 ATree::BoundingBoxSize = 3.0f |
Gfx* ATree::Displaylist |
f32 ATree::DrawDistance |
s16 ATree::Flags = -0x8000 | 0x4000 |
f32 ATree::MinDrawDistance |
s16 ATree::State = 0x43 |
const char* ATree::Tlut |
f32 ATree::Unk_08 = 20.0f |