Mario Kart 64
Loading...
Searching...
No Matches
AWarioSign Class Reference

#include <WarioSign.h>

Inheritance diagram for AWarioSign:
[legend]
Collaboration diagram for AWarioSign:
[legend]

Public Member Functions

virtual ~AWarioSign ()=default
 
 AWarioSign (FVector pos)
 
virtual void Tick () override
 
virtual void Draw (Camera *) override
 
- Public Member Functions inherited from AActor
virtual ~AActor ()=default
 
 AActor ()
 
virtual void Collision (Player *player, AActor *actor)
 
virtual void VehicleCollision (s32 playerId, Player *player)
 
void SetLocation (FVector pos)
 
FVector GetLocation () const
 
virtual void Destroy ()
 
virtual bool IsMod ()
 

Additional Inherited Members

- Data Fields inherited from AActor
s16 Type = 0
 
s16 Flags
 
s16 Unk_04
 
s16 State
 
f32 Unk_08
 
f32 BoundingBoxSize
 
Vec3s Rot = {0, 0, 0}
 
s16 Unk_16
 
Vec3f Pos
 
Vec3f Velocity = {0, 0, 0}
 
Collision Unk30
 
uint8_t uuid [16]
 
const char * Name = ""
 
FVector Scale = {1, 1, 1}
 
Gfx * Model = NULL
 

Constructor & Destructor Documentation

◆ ~AWarioSign()

virtual AWarioSign::~AWarioSign ( )
virtualdefault

◆ AWarioSign()

AWarioSign::AWarioSign ( FVector pos)
explicit

Member Function Documentation

◆ Draw()

void AWarioSign::Draw ( Camera * camera)
overridevirtual

Reimplemented from AActor.

Here is the call graph for this function:

◆ Tick()

void AWarioSign::Tick ( )
overridevirtual

Reimplemented from AActor.


The documentation for this class was generated from the following files: