Mario Kart 64
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ChocoMountain Class Reference

#include <ChocoMountain.h>

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Public Member Functions

virtual ~ChocoMountain ()=default
 
 ChocoMountain ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
virtual void BeginPlay () override
 
virtual void InitCourseObjects () override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ ~ChocoMountain()

virtual ChocoMountain::~ChocoMountain ( )
virtualdefault

◆ ChocoMountain()

ChocoMountain::ChocoMountain ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void ChocoMountain::BeginPlay ( )
overridevirtual
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◆ Destroy()

void ChocoMountain::Destroy ( )
overridevirtual

◆ InitCourseObjects()

void ChocoMountain::InitCourseObjects ( )
overridevirtual
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◆ Load()

void ChocoMountain::Load ( )
overridevirtual
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◆ LoadTextures()

void ChocoMountain::LoadTextures ( )
overridevirtual

◆ Render()

void ChocoMountain::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ RenderCredits()

void ChocoMountain::RenderCredits ( )
overridevirtual
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◆ SomeCollisionThing()

void ChocoMountain::SomeCollisionThing ( Player * player,
Vec3f arg1,
Vec3f arg2,
Vec3f arg3,
f32 * arg4,
f32 * arg5,
f32 * arg6,
f32 * arg7 )
overridevirtual
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◆ SomeSounds()

void ChocoMountain::SomeSounds ( )
overridevirtual
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◆ WhatDoesThisDo()

void ChocoMountain::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual
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◆ WhatDoesThisDoAI()

void ChocoMountain::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual
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The documentation for this class was generated from the following files: