Mario Kart 64
Loading...
Searching...
No Matches
FrappeSnowland.cpp File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "FrappeSnowland.h"
#include "World.h"
#include "CoreMath.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "engine/objects/Snowman.h"
#include "assets/frappe_snowland_data.h"
#include "assets/boo_frames.h"
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "update_objects.h"
#include "course.h"
Include dependency graph for FrappeSnowland.cpp:

Variables

const char * d_course_frappe_snowland_dl_list []
 
s8 gPlayerCount
 
const course_texture frappe_snowland_textures []
 

Variable Documentation

◆ d_course_frappe_snowland_dl_list

const char* d_course_frappe_snowland_dl_list[]
extern

◆ frappe_snowland_textures

const course_texture frappe_snowland_textures[]
Initial value:
= {
{ gTexture6684F8, 0x010D, 0x0800, 0x0 }, { gTexture66CA98, 0x02C9, 0x0800, 0x0 },
{ gTexture66EBF0, 0x0146, 0x0800, 0x0 }, { gTexture675434, 0x0245, 0x0800, 0x0 },
{ gTexture677F04, 0x0213, 0x0800, 0x0 }, { gTexture678118, 0x0314, 0x0800, 0x0 },
{ gTexture679258, 0x04E3, 0x1000, 0x0 }, { gTexture67973C, 0x04C6, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
}

◆ gPlayerCount

s8 gPlayerCount
extern