Mario Kart 64
|
#include <libultraship.h>
#include <libultra/gbi.h>
#include "CoreMath.h"
#include <vector>
#include <memory>
#include "Harbour.h"
#include "World.h"
#include "engine/actors/Finishline.h"
#include "engine/actors/BowserStatue.h"
#include "engine/actors/Ship.h"
#include "engine/actors/SpaghettiShip.h"
#include "engine/actors/Starship.h"
#include "engine/objects/Object.h"
#include "engine/objects/BombKart.h"
#include "assets/mario_raceway_data.h"
#include "assets/bowsers_castle_data.h"
#include "assets/bowsers_castle_displaylists.h"
#include "engine/actors/Tree.h"
#include "engine/actors/Cloud.h"
#include "engine/vehicles/Train.h"
#include "engine/objects/Trophy.h"
#include "engine/objects/CheepCheep.h"
#include "engine/objects/Snowman.h"
#include "engine/objects/TrashBin.h"
#include "engine/objects/Hedgehog.h"
#include "engine/objects/Flagpole.h"
#include "engine/objects/HotAirBalloon.h"
#include "engine/objects/Crab.h"
#include "engine/objects/Boos.h"
#include "engine/objects/GrandPrixBalloons.h"
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "courses/harbour/track.h"
#include "course.h"
Variables | |
TrackPathPoint | harbour_path [] |
TrackSections | harbour_surfaces [] |
Path2D | harbour_path2D [] |
TrackPathPoint harbour_path[] |
Path2D harbour_path2D[] |
TrackSections harbour_surfaces[] |