Mario Kart 64
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RainbowRoad.cpp File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "RainbowRoad.h"
#include "World.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/ChainChomp.h"
#include "engine/objects/BombKart.h"
#include "assets/rainbow_road_data.h"
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
#include "course.h"
Include dependency graph for RainbowRoad.cpp:

Variables

const char * rainbow_road_dls []
 
const course_texture rainbow_road_textures []
 

Variable Documentation

◆ rainbow_road_dls

const char* rainbow_road_dls[]
extern

◆ rainbow_road_textures

const course_texture rainbow_road_textures[]
Initial value:
= {
{ gTextureStarOutline, 0x037A, 0x0800, 0x0 },
{ gTexture67A1B8, 0x01B7, 0x0800, 0x0 },
{ gTextureCheckerboardBlackWhite, 0x0107, 0x0800, 0x0 },
{ gTexture662A34, 0x0106, 0x0800, 0x0 },
{ gTextureRainbow, 0x025D, 0x1000, 0x0 },
{ 0x00000000, 0x0000, 0x0000, 0x0 },
}