Here is a list of all functions with links to the files they belong to:
- a -
- aAddMixerImpl() : mixer.c, mixer.h
- aADPCMdecImpl() : mixer.c, mixer.h
- aborting_cinematic_function() : ceremony_and_credits.c, ceremony_and_credits.h
- aClearBufferImpl() : mixer.c, mixer.h
- actor_init() : actors.c
- actor_not_rendered() : actors.c
- actor_rendered() : actors.c
- actor_terrain_collision() : collision.c, collision.h
- ActorReplication() : replication.c
- add_actor_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_actor_to_empty_slot() : actors.c
- add_blue_shell_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_collision_triangle() : collision.c
- add_green_shell_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_menu_item() : menu_items.h
- add_red_shell_in_unexpired_actor_list() : code_80005FD0.c, code_80005FD0.h
- add_translate_mat4_vec3f() : math_util.c, math_util.h
- add_translate_mat4_vec3f_lite() : math_util.c, math_util.h
- add_unused_obj_index() : update_objects.c
- AddEffectMatrix() : Matrix.cpp, Matrix.h
- AddEffectMatrixFixed() : Matrix.cpp, Matrix.h
- AddEffectMatrixOrtho() : Matrix.cpp, Matrix.h
- AddHudMatrix() : Matrix.cpp, Matrix.h
- AddKartMatrix() : Matrix.cpp, Matrix.h
- AddLocalRotation() : Matrix.cpp
- AddLookAtMatrix() : Matrix.cpp
- AddMatrix() : Matrix.cpp
- AddMatrixFixed() : Matrix.cpp
- AddObjectMatrix() : Matrix.cpp, Matrix.h
- AddPerspMatrix() : Matrix.cpp
- AddShadowMatrix() : Matrix.cpp, Matrix.h
- AddTextMatrix() : Matrix.cpp, Matrix.h
- adjust_angle() : render_player.c, render_player.h
- adjust_f32_value_transition() : ceremony_and_credits.c, ceremony_and_credits.h
- adjust_img_colour() : menu_items.c
- adjust_path_at_start_line() : code_80005FD0.c, code_80005FD0.h
- adjust_pos_orthogonally() : collision.c, collision.h
- adjust_position_by_angle() : code_80005FD0.c, code_80005FD0.h
- adjust_s16_value_transition() : ceremony_and_credits.c, ceremony_and_credits.h
- aDMEMMove2Impl() : mixer.c, mixer.h
- aDMEMMoveImpl() : mixer.c, mixer.h
- aDownsampleHalfImpl() : mixer.c, mixer.h
- adsr_init() : effects.c, effects.h
- adsr_update() : effects.c, effects.h
- aDuplicateImpl() : mixer.c, mixer.h
- aEnvMixerImpl() : mixer.c, mixer.h
- aEnvSetup1Impl() : mixer.c, mixer.h
- aEnvSetup2Impl() : mixer.c, mixer.h
- aFilterImpl() : mixer.c, mixer.h
- aHiLoGainImpl() : mixer.c, mixer.h
- aInterleaveImpl() : mixer.c, mixer.h
- aInterlImpl() : mixer.c, mixer.h
- alBnkfNew() : alBnkfNew.c, libaudio_internal.h
- ALIGN_ASSET() : banshee_boardwalk_data.h, banshee_boardwalk_displaylists.h, banshee_boardwalk_vertices.h, big_donut_data.h, big_donut_displaylists.h, big_donut_vertices.h, block_fort_data.h, block_fort_displaylists.h, block_fort_vertices.h, boo_frames.h, bowser_kart.h, bowsers_castle_data.h, bowsers_castle_displaylists.h, bowsers_castle_vertices.h, ceremony_data.h, choco_mountain_data.h, choco_mountain_displaylists.h, choco_mountain_vertices.h, common_data.h, data_800E8700.h, data_segment2.h, dks_jungle_parkway_data.h, dks_jungle_parkway_displaylists.h, dks_jungle_parkway_vertices.h, donkeykong_kart.h, double_deck_data.h, double_deck_displaylists.h, double_deck_vertices.h, frappe_snowland_data.h, frappe_snowland_displaylists.h, frappe_snowland_vertices.h, kalimari_desert_data.h, kalimari_desert_displaylists.h, kalimari_desert_vertices.h, koopa_troopa_beach_data.h, koopa_troopa_beach_displaylists.h, koopa_troopa_beach_vertices.h, luigi_kart.h, luigi_raceway_data.h, luigi_raceway_displaylists.h, luigi_raceway_vertices.h, mario_kart.h, mario_raceway_data.h, mario_raceway_displaylists.h, mario_raceway_vertices.h, moo_moo_farm_data.h, moo_moo_farm_displaylists.h, moo_moo_farm_vertices.h, other_textures.h, peach_kart.h, player_selection.h, rainbow_road_data.h, rainbow_road_displaylists.h, rainbow_road_vertices.h, royal_raceway_data.h, royal_raceway_displaylists.h, royal_raceway_vertices.h, sherbet_land_data.h, sherbet_land_displaylists.h, sherbet_land_vertices.h, skyscraper_data.h, skyscraper_displaylists.h, skyscraper_vertices.h, some_data.h, root.h, startup_logo.h, texture_data_2.h, texture_tkmk00.h, toad_kart.h, toads_turnpike_data.h, toads_turnpike_displaylists.h, toads_turnpike_offsets.h, toads_turnpike_vertices.h, wario_kart.h, wario_stadium_data.h, wario_stadium_displaylists.h, wario_stadium_vertices.h, yoshi_kart.h, yoshi_valley_data.h, yoshi_valley_displaylists.h, yoshi_valley_vertices.h
- alloc_bank_or_seq() : heap.c, heap.h
- alloc_note() : playback.c, playback.h
- alloc_note_from_active() : playback.c, playback.h
- alloc_note_from_decaying() : playback.c, playback.h
- alloc_note_from_disabled() : playback.c, playback.h
- alloc_only_pool_init() : memory.c, memory.h
- allocate_memory() : memory.c, memory.h
- allocate_sequence_channel() : seqplayer.c, seqplayer.h
- aLoadADPCMImpl() : mixer.c, mixer.h
- aLoadBufferImpl() : mixer.c, mixer.h
- alSeqFileNew() : alBnkfNew.c, libaudio.h
- aMixImpl() : mixer.c, mixer.h
- analyse_angle_path() : code_80005FD0.c, code_80005FD0.h
- analyze_curved_path() : code_80005FD0.c, code_80005FD0.h
- analyze_track_section() : code_80005FD0.c, code_80005FD0.h
- angle_between_object_camera() : code_80086E70.c, code_80086E70.h
- animate_character_select_menu() : menu_items.c, menu_items.h
- animation_apears_sliding_borders() : ceremony_and_credits.c, ceremony_and_credits.h
- animation_disapears_sliding_borders() : ceremony_and_credits.c, ceremony_and_credits.h
- apply_boo_effect() : effects.c, effects.h
- apply_boo_sound_effect() : effects.c, effects.h
- apply_boost_effect() : effects.c, effects.h
- apply_boost_ramp_asphalt_effect() : effects.c, effects.h
- apply_boost_ramp_asphalt_sound_effect() : effects.c, effects.h
- apply_boost_ramp_wood_effect() : effects.c, effects.h
- apply_boost_ramp_wood_sound_effect() : effects.c, effects.h
- apply_boost_sound_effect() : effects.c, effects.h
- apply_cpu_turn() : player_controller.c, player_controller.h
- apply_distance_angle_y_and_angle_y_to_xz() : ceremony_and_credits.c, ceremony_and_credits.h
- apply_effect() : player_controller.c, player_controller.h
- apply_hit_by_item_effect() : effects.c, effects.h
- apply_hit_by_item_sound_effect() : effects.c, effects.h
- apply_hit_effect() : effects.c, effects.h
- apply_hit_rotating_sound_effect() : effects.c, effects.h
- apply_hit_sound_effect() : effects.c, effects.h
- apply_lightning_effect() : effects.c, effects.h
- apply_reverse_sound_effect() : effects.c, effects.h
- apply_sound_effect() : player_controller.c, player_controller.h
- apply_star_effect() : effects.c, effects.h
- apply_star_sound_effect() : effects.c, effects.h
- ApplyMatrixTransformations() : Matrix.cpp
- are_between_distance_2d() : code_80086E70.h
- are_in_curve() : code_80005FD0.c, code_80005FD0.h
- are_players_in_course_section() : code_80086E70.c, code_80086E70.h
- aResampleImpl() : mixer.c, mixer.h
- aResampleZohImpl() : mixer.c, mixer.h
- aS8DecImpl() : mixer.c, mixer.h
- aSaveBufferImpl() : mixer.c, mixer.h
- aSetBufferImpl() : mixer.c, mixer.h
- aSetLoopImpl() : mixer.c, mixer.h
- assign_player_control_types() : start_game.c
- assign_player_slots() : networking.h, start_game.c
- atan2_lookup() : math_util.c, math_util.h
- atan2s() : math_util.c, math_util.h
- audio_dma_copy_async() : load.c, load.h
- audio_dma_copy_immediate() : load.c, load.h
- audio_dma_partial_copy_async() : load.c, load.h
- audio_init() : load.h, main.c
- audio_list_pop_back() : seqplayer.c, seqplayer.h
- audio_list_push_back() : seqplayer.c, seqplayer.h
- audio_list_push_front() : playback.c, playback.h
- audio_list_remove() : playback.c, playback.h
- audio_reset_session() : heap.c, heap.h
- audio_reset_session_eu() : external.c
- audio_set_player_volume() : external.c
- audio_shut_down_and_reset_step() : heap.c, heap.h
- aUnkCmd19Impl() : mixer.c, mixer.h
- aUnkCmd3Impl() : mixer.c, mixer.h