Here is a list of all functions with links to the files they belong to:
- g -
- game_init_clear_framebuffer() : main.c, main.h
- game_state_handler() : main.c, main.h
- GameEngine_GetAspectRatio() : Engine.cpp, Engine.h
- GameEngine_GetGameVersion() : Engine.cpp
- GameEngine_GetInterpolationFrameCount() : Engine.cpp
- GameEngine_GetSampleRate() : Engine.cpp, Engine.h
- GameEngine_GetSamplesPerFrame() : Engine.cpp, Engine.h
- GameEngine_GetSequenceCount() : Engine.cpp, Engine.h
- GameEngine_IsBankLoaded() : Engine.cpp, Engine.h
- GameEngine_IsSequenceLoaded() : Engine.cpp, Engine.h
- GameEngine_LoadBank() : Engine.cpp, Engine.h
- GameEngine_LoadSequence() : Engine.cpp, Engine.h
- GameEngine_OTRSigCheck() : Engine.cpp, align_asset_macro.h
- GameEngine_ProcessGfxCommands() : Engine.h
- GameEngine_ResourceGetTexTypeByName() : Engine.cpp, Engine.h
- GameEngine_UnloadBank() : Engine.cpp, Engine.h
- GameEngine_UnloadSequence() : Engine.cpp, Engine.h
- gen_random_item() : update_objects.c
- gen_random_item_human() : update_objects.c
- generate_2d_path() : code_80005FD0.c, code_80005FD0.h
- generate_collision_grid() : collision.c, collision.h
- generate_collision_mesh() : collision.c, collision.h
- generate_collision_mesh_with_default_section_id() : collision.c, collision.h
- generate_collision_mesh_with_defaults() : collision.c, collision.h
- generate_ferry_path() : code_80005FD0.c, code_80005FD0.h
- generate_player_smoke() : code_80005FD0.c, code_80005FD0.h
- generate_train_path() : code_80005FD0.c, code_80005FD0.h
- get_actor_name() : actors.c
- get_angle_between_path() : code_80005FD0.c, code_80005FD0.h
- get_angle_between_player_object() : code_80086E70.c, code_80086E70.h
- get_angle_between_two_vectors() : math_util.c, math_util.h
- get_angle_between_xy() : math_util_2.c, math_util_2.h
- get_animation_length() : animation.c, animation.h
- get_bank_or_seq() : heap.c, heap.h
- get_bank_or_seq_inner() : heap.c, heap.h
- get_character_menu_state() : menu_items.c, menu_items.h
- get_distance_to_camera() : code_80086E70.c, code_80086E70.h
- get_distance_to_player() : code_80086E70.c, code_80086E70.h
- get_drum() : playback.c, playback.h
- get_horizontal_distance_to_camera() : code_80086E70.c, code_80086E70.h
- get_horizontal_distance_to_player() : code_80086E70.c, code_80086E70.h
- get_instrument() : seqplayer.c, seqplayer.h
- get_instrument_inner() : playback.c, playback.h
- get_menu_item_character() : menu_items.c, menu_items.h
- get_menu_item_player_count() : menu_items.c, menu_items.h
- get_minimap_properties() : code_8006E9C0.c, code_8006E9C0.h
- get_next_available_memory_addr() : memory.c, memory.h
- get_player_index_for_player() : player_controller.c, player_controller.h
- get_portamento_freq_scale() : effects.c, effects.h
- get_segment_base_addr() : memory.c, memory.h
- get_string_width() : menu_items.c, menu_items.h
- get_surface_type() : collision.c, collision.h
- get_texture() : memory.c
- get_texture2() : memory.c
- get_time_record_centiseconds() : menu_items.c, menu_items.h
- get_time_record_minutes() : menu_items.c, menu_items.h
- get_time_record_seconds() : menu_items.c, menu_items.h
- get_track_section_id() : collision.c, collision.h
- get_vibrato_freq_scale() : effects.c, effects.h
- get_vibrato_pitch_change() : effects.c, effects.h
- get_water_level() : collision.c, collision.h
- get_x_direction_angle() : code_80086E70.c, code_80086E70.h
- get_y_direction_angle() : code_80086E70.c, code_80086E70.h
- GetBattleCup() : Game.cpp, Game.h
- GetCourse() : GameAPI.h, Game.cpp, Game.h
- GetCourseIndex() : Game.cpp, Game.h
- GetCup() : Game.cpp, Game.h
- GetCupCursorPosition() : Game.cpp, Game.h
- GetCupIndex() : menus.c, Game.cpp, Game.h
- GetCupName() : menu_items.c, Game.cpp, Game.h
- GetCupSize() : Game.cpp, Game.h
- GetEffectMatrix() : Matrix.cpp, Matrix.h
- GetFlowerCup() : Game.cpp, Game.h
- GetInterpreter() : Engine.cpp
- GetMatrix() : Matrix.cpp
- GetMushroomCup() : Game.cpp, Game.h
- GetPositionAheadOfCamera() : EditorMath.cpp, EditorMath.h
- getProbabilityArray() : update_objects.c
- GetSpecialCup() : Game.cpp, Game.h
- GetStarCup() : Game.cpp, Game.h
- GetWorld() : Game.cpp
- gfx_create_framebuffer() : framebuffer_effects.c
- gfx_func_80040D00() : gbiMacro.c
- Graphics_PushFrame() : main.c, Game.cpp
- gSPDisplayList() : GBIMiddleware.cpp, mk64.h
- gSPDisplayListOffset() : mk64.h
- gSPInvalidateTexCache() : GBIMiddleware.cpp, mk64.h
- gSPSegmentLoadRes() : mk64.h
- gSPVertex() : GBIMiddleware.cpp, mk64.h
- guLookAt() : guLookAtF.c
- guLookAtF() : guLookAtF.c
- guLookAtReflect() : guLookAtRef.c
- guLookAtReflectF() : guLookAtRef.c
- guMtxCatF() : guMtxCatF.c, guMtxCatL.c
- guMtxCatL() : menu_items.c, guMtxCatL.c
- guMtxF2L() : guMtxF2L.c
- guMtxIdent() : guMtxF2L.c
- guMtxIdentF() : guMtxF2L.c
- guMtxL2F() : guMtxF2L.c
- guMtxXFMF() : guMtxCatF.c
- guMtxXFML() : guMtxCatL.c
- guNormalize() : guNormalize.c
- guOrtho() : math_util_2.c, guOrthoF.c
- guOrthoF() : guOrthoF.c
- guPerspective() : guPerspectiveF.c
- guPerspectiveF() : guPerspectiveF.c
- guRotate() : guRotateF.c
- guRotateF() : guRotateF.c
- guScale() : guScaleF.c
- guScaleF() : guScaleF.c
- guTranslate() : guTranslateF.c
- guTranslateF() : guTranslateF.c