Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- h -
- handle_a_press_for_all_players_during_race() : player_controller.c, player_controller.h
- handle_a_press_for_player_during_race() : player_controller.c, player_controller.h
- handle_box_trucks_interactions() : code_80005FD0.c, code_80005FD0.h
- handle_cars_interactions() : code_80005FD0.c, code_80005FD0.h
- handle_dp_complete() : main.c, main.h
- handle_menus_default() : menu_items.c, menu_items.h
- handle_menus_special() : menu_items.c, menu_items.h
- handle_menus_with_pri_arg() : menu_items.c, menu_items.h
- handle_paddle_boats_interactions() : code_80005FD0.c, code_80005FD0.h
- handle_school_buses_interactions() : code_80005FD0.c, code_80005FD0.h
- handle_sp_complete() : main.c, main.h
- handle_start_game() : networking.h, packets.c
- handle_tanker_trucks_interactions() : code_80005FD0.c, code_80005FD0.h
- handle_trains_interactions() : code_80005FD0.c, code_80005FD0.h
- handle_vblank() : main.c, main.h
- handle_vehicle_interactions() : code_80005FD0.c, code_80005FD0.h
- handleJoinPacket() : networking.h, packets.c
- handleLeavePacket() : networking.h, packets.c
- handleMessageNumberPacket() : packets.c
- handleMessagePacket() : networking.h, packets.c
- handleReceivedData() : networking.c, networking.h
- HARBOUR_MASTERS_MENU : defines.h
- harbour_path : Harbour.cpp
- harbour_path2D : Harbour.cpp
- harbour_surfaces : Harbour.cpp
- hard_cpu_gen_random_item() : update_objects.c
- HARD_CPU_TABLE : update_objects.c
- has_collided_horizontally_with_player() : code_80086E70.c, code_80086E70.h
- has_collided_with_player() : code_80086E70.c, code_80086E70.h
- has_collided_with_player_1d() : code_80086E70.c, code_80086E70.h
- has_collided_with_player_and_within_height() : code_80086E70.c, code_80086E70.h
- has_completed_extra_mode() : save.c, save.h
- has_unlocked_extra_mode() : save.c, save.h
- hdwrBugFlag : osAiSetNextBuffer.c
- HEAD_RETRACTED : hardware.h
- heapAudioString00 : heap.c
- heapAudioString01 : heap.c
- heapAudioString02 : heap.c
- heapAudioString03 : heap.c
- heapAudioString04 : heap.c
- heapAudioString05 : heap.c
- heapAudioString06 : heap.c
- heapAudioString07 : heap.c
- heapAudioString08 : heap.c
- heapAudioString09 : heap.c
- heapAudioString10 : heap.c
- heapAudioString11 : heap.c
- heapAudioString12 : heap.c
- heapAudioString13 : heap.c
- heapAudioString14 : heap.c
- heapAudioString15 : heap.c
- heapAudioString16 : heap.c
- heapAudioString17 : heap.c
- heapAudioString18 : heap.c
- heapAudioString19 : heap.c
- heapAudioString20 : heap.c
- heapAudioString21 : heap.c
- heapAudioString22 : heap.c
- heapAudioString23 : heap.c
- heapAudioString24 : heap.c
- heapAudioString25 : heap.c
- heapAudioString26 : heap.c
- heapAudioString27 : heap.c
- heapAudioString28 : heap.c
- heapAudioString29 : heap.c
- heapAudioString30 : heap.c
- heapAudioString31 : heap.c
- heapAudioString32 : heap.c
- heapAudioString33 : heap.c
- heapAudioString34 : heap.c
- heapAudioString35 : heap.c
- heapAudioString36 : heap.c
- heapAudioString37 : heap.c
- heapAudioString38 : heap.c
- HELD_BANANA : actor_types.h
- HELD_FAKE_ITEM_BOX : actor_types.h
- HELD_SHELL : actor_types.h
- HIT_BY_ITEM_EFFECT : defines.h
- HIT_BY_ITEM_SOUND_EFFECT : defines.h
- HIT_EFFECT : defines.h
- HIT_ROTATING_SOUND_EFFECT : defines.h
- HIT_SOUND_EFFECT : defines.h
- hm64_grayishtoblue_rgba16 : powered.c, powered.h
- hm64_grayishtoblue_rgba16_aligner : powered.c
- hm64_heart1_rgba16 : powered.c, powered.h
- hm64_heart1_rgba16_aligner : powered.c
- hm64_Text_001_mesh : powered.c, powered.h
- hm64_Text_001_mesh_tri_0 : powered.c, powered.h
- hm64_Text_001_mesh_tri_1 : powered.c, powered.h
- hm64_Text_001_mesh_vtx_0 : powered.c, powered.h
- hm64_Text_001_mesh_vtx_1 : powered.c, powered.h
- hm64_Text_001_mesh_vtx_cull : powered.c, powered.h
- HM_DrawIntro() : HM_Intro.h, Game.cpp, Game.h
- HM_InitIntro() : HM_Intro.h, Game.cpp, Game.h
- HM_TickIntro() : HM_Intro.h, Game.cpp, Game.h
- HMAS_AddEffect() : HMAS.cpp, HMAS.h
- HMAS_AudioId : HMAS.h
- HMAS_ChannelId : HMAS.h
- HMAS_EFFECT_PAUSE : HMAS.h
- HMAS_EFFECT_PITCH : HMAS.h
- HMAS_EFFECT_STOP : HMAS.h
- HMAS_EFFECT_VOLUME : HMAS.h
- HMAS_EffectTransition : HMAS.h
- HMAS_EffectType : HMAS.h
- HMAS_ENV : HMAS.h
- HMAS_INSTANT : HMAS.h
- HMAS_IsIDRegistered() : HMAS.cpp, HMAS.h
- HMAS_IsPlaying() : HMAS.cpp, HMAS.h
- HMAS_LINEAR : HMAS.h
- HMAS_MAX_CHANNELS : HMAS.h
- HMAS_MUSIC : HMAS.h
- HMAS_Play() : HMAS.cpp, HMAS.h
- HMAS_SetPause() : HMAS.cpp, HMAS.h
- HMAS_SetPitch() : HMAS.cpp, HMAS.h
- HMAS_SetVolume() : HMAS.cpp, HMAS.h
- HMAS_SFX : HMAS.h
- HMAS_Stop() : HMAS.cpp, HMAS.h
- HOLD_ALL_DPAD_AND_C_BUTTONS : defines.h
- HOLD_BANANA_SOUND_EFFECT : defines.h
- hover_cursor_over_character_portrait() : menu_items.c, menu_items.h
- HUD_PLAYERS_SIZE : common_structs.h
- HUMAN_TABLE : update_objects.c
- HW_REG : hardware.h