32 height = shell->
pos[0];
40 switch (shell->
state) {
48 shell->
pos[0] = player->
pos[0] + somePosVel[0];
49 pad2 = player->
pos[1] - somePosVel[1];
50 shell->
pos[2] = player->
pos[2] + somePosVel[2];
53 if ((z < 5.0f) && (z > -5.0f)) {
64 if (player->
speed > 8.0f) {
65 var_f2 = player->
speed * 1.2f;
69 somePosVel[2] = -var_f2;
114 if (shell->
state == 2) {
116 if (player->
speed > 8.0f) {
117 var_f2 = player->
speed * 1.2f;
119 somePosVel[0] = 0.0f;
120 somePosVel[1] = 0.0f;
121 somePosVel[2] = var_f2;
131 shell->
pos[0] = player->
pos[0] + somePosVel[0];
132 shell->
pos[1] = player->
pos[1] + somePosVel[1];
133 shell->
pos[2] = player->
pos[2] + somePosVel[2];
140 shell->
flags &= ~0x1000;
147 somePos2[0] = shell->
pos[0];
148 somePos2[1] = shell->
pos[1];
149 somePos2[2] = shell->
pos[2];
154 somePos2[1], somePos2[2]);
159 shell->
flags |= 0x80;
163 player = &
gPlayers[shell->playerId];
169 somePosVel[0] =
sins(shell->rotAngle) * 8.0f;
171 somePosVel[2] =
coss(shell->rotAngle) * 8.0f;
173 somePos2[0] = shell->
pos[0];
174 somePos2[1] = shell->
pos[1];
175 somePos2[2] = shell->
pos[2];
176 shell->
pos[0] = player->
pos[0] + somePosVel[0];
177 shell->
pos[1] = player->
pos[1] + somePosVel[1];
178 shell->
pos[2] = player->
pos[2] + somePosVel[2];
180 somePos2[1], somePos2[2]);
190 shell->rotAngle += 0x5B0;
191 shell->someTimer -= 1;
193 if (shell->someTimer == 0) {
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:742
@ ACTOR_TRIPLE_GREEN_SHELL
Definition actor_types.h:60
#define THROW_SHELL_BACKWARDS
Definition actor_types.h:107
@ MOVING_SHELL
Definition actor_types.h:97
@ HELD_SHELL
Definition actor_types.h:95
@ RELEASED_SHELL
Definition actor_types.h:96
@ GREEN_SHELL_HIT_A_RACER
Definition actor_types.h:100
@ TRIPLE_GREEN_SHELL
Definition actor_types.h:99
#define GET_ACTOR(index)
Definition actor_types.h:88
void destroy_destructable_actor(struct Actor *actor)
Definition actors.c:1739
void destroy_actor(struct Actor *actor)
Definition actors.c:1207
void copy_collision(Collision *src, Collision *dest)
Definition actors_extended.c:20
void func_802B4E30(struct Actor *arg0)
Definition actors_extended.c:990
s16 gTrackMinY
Definition code_800029B0.c:100
s16 gTrackMaxX
Definition code_800029B0.c:96
s16 gTrackMinZ
Definition code_800029B0.c:103
s16 gTrackMaxZ
Definition code_800029B0.c:102
s16 gTrackMinX
Definition code_800029B0.c:97
s32 add_green_shell_in_unexpired_actor_list(s32 actorIndex)
Definition code_80005FD0.c:3331
void shell_collision(Collision *collision, Vec3f velocity)
Definition collision.c:533
f32 calculate_surface_height(f32 x, f32 y, f32 z, u16 index)
Definition collision.c:466
u16 actor_terrain_collision(Collision *collision, f32 boundingBoxSize, f32 newX, f32 newY, f32 newZ, f32 oldX, f32 oldY, f32 oldZ)
Definition collision.c:1181
f32 Vec3f[3]
Definition common_structs.h:10
#define PLAYER_HUMAN
Definition defines.h:114
void func_800C9060(u8 playerId, u32 soundBits)
Definition external.c:2971
void func_800C90F4(u8 playerId, u32 soundBits)
Definition external.c:2984
void func_800C98B8(Vec3f position, Vec3f velocity, u32 soundBits)
Definition external.c:3136
void update_actor_green_shell(struct ShellActor *shell)
Updates the green shell actor.
Definition update.inc.c:13
#define UNUSED
Definition macros.h:40
Player gPlayers[NUM_PLAYERS]
Definition main.c:73
struct Controller gControllers[NUM_PLAYERS]
Definition main.c:63
f32 sins(u16 arg0)
Definition math_util.c:1062
void func_802B64C4(Vec3f arg0, s16 arg1)
Definition math_util.c:588
void mtxf_translate_vec3f_mat3(Vec3f pos, Mat3 mat)
Definition math_util.c:556
f32 coss(u16 arg0)
Definition math_util.c:1066
#define SOUND_ARG_LOAD(sound_bank, byte2, byte3, sound_id)
Definition sounds.h:14
Definition actor_types.h:124
Vec3f velocity
Definition actor_types.h:134
Collision unk30
Definition actor_types.h:135
s16 flags
Definition actor_types.h:126
Vec3f pos
Definition actor_types.h:133
f32 boundingBoxSize
Definition actor_types.h:130
Vec3f surfaceDistance
Definition common_structs.h:155
u16 meshIndexZX
Definition common_structs.h:154
Definition common_structs.h:66
s16 rawStickY
Definition common_structs.h:68
u16 buttonDepressed
Definition common_structs.h:73
Definition common_structs.h:264
s16 unk_0C0
Definition common_structs.h:314
f32 speed
Definition common_structs.h:299
Mat3 orientationMatrix
Definition common_structs.h:341
u16 characterId
Definition common_structs.h:369
Vec3s rotation
Definition common_structs.h:276
Collision collision
Definition common_structs.h:339
f32 boundingBoxSize
Definition common_structs.h:289
u16 type
Definition common_structs.h:265
Vec3f pos
Definition common_structs.h:274
Definition actor_types.h:320
s16 rotAngle
Definition actor_types.h:336
s16 rotVelocity
Definition actor_types.h:334
s16 flags
Definition actor_types.h:322
f32 boundingBoxSize
Definition actor_types.h:333
s16 state
Definition actor_types.h:331
s16 playerId
Definition actor_types.h:340
Vec3f velocity
Definition actor_types.h:343
s16 parentIndex
Definition actor_types.h:326
Vec3f pos
Definition actor_types.h:342
Collision unk30
Definition actor_types.h:344
s16 someTimer
Definition actor_types.h:327
Definition actor_types.h:303
s16 rotVelocity
Definition actor_types.h:310
s16 type
Definition actor_types.h:304