3#include <libultra/gbi.h>
10 gTexturePiranhaPlant3,
11 gTexturePiranhaPlant4,
12 gTexturePiranhaPlant5,
13 gTexturePiranhaPlant6,
14 gTexturePiranhaPlant7,
15 gTexturePiranhaPlant8,
32 s16 temp = arg2->
flags;
34 s32 maxObjectsReached;
42 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
43 temp_f0 =
MAX(temp_f0, 0.0f);
64 arg1[3][0] = arg2->
pos[0];
65 arg1[3][1] = arg2->
pos[1];
66 arg1[3][2] = arg2->
pos[2];
68 if (maxObjectsReached) {
72 if (CVarGetInteger(
"gDisableLod", 1) == 1) {
76 if (90000.0f < temp_f0) {
112 animationFrame = arg2->
timers[0];
115 animationFrame = arg2->
timers[1];
118 animationFrame = arg2->
timers[2];
121 animationFrame = arg2->
timers[3];
127 if (animationFrame > 8) {
131 G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:12
bool IsMarioRaceway()
Definition Game.cpp:830
Camera * camera1
Definition camera.c:30
f32 Mat4[4][4]
Definition common_structs.h:20
#define UNUSED
Definition macros.h:40
#define MAX(a, b)
Definition macros.h:144
Gfx * gDisplayListHead
Definition main.c:129
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:53
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1099
void render_actor_piranha_plant(Camera *camera, Mat4 arg1, struct PiranhaPlant *arg2)
Renders the piranha plant actor. Actor used in Mario Raceway and Royal Raceway.
Definition render.inc.c:27
const char * sPiranhaPlantTextures[]
Definition render.inc.c:7
Vec3s rot
Definition camera.h:42
f32 fieldOfView
Definition camera.h:43
Vec3f pos
Definition camera.h:36
Definition actor_types.h:275
Vec4s visibilityStates
Definition actor_types.h:278
Vec4s timers
Definition actor_types.h:282
s16 flags
Definition actor_types.h:277
Vec3f pos
Definition actor_types.h:281