2#include <libultra/gbi.h>
19 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:11
s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)
Definition Game.cpp:329
Camera * camera1
Definition camera.c:29
s16 Vec3s[3]
Definition common_structs.h:15
f32 Mat4[4][4]
Definition common_structs.h:20
#define UNUSED
Definition macros.h:26
#define MAX(a, b)
Definition macros.h:130
Gfx * gDisplayListHead
Definition main.c:136
f32 gCameraZoom[4]
Definition main.c:126
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:54
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1100
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:450
void render_actor_railroad_crossing(Camera *arg0, struct RailroadCrossing *rr_crossing)
Renders the railroad crossing actor. Actor used in Kalimari Desert.
Definition render.inc.c:13
Vec3s rot
Definition camera.h:34
Vec3f pos
Definition camera.h:28
Definition actor_types.h:164
void * crossingTrigger
Definition actor_types.h:169
Vec3s rot
Definition actor_types.h:170
Vec3f pos
Definition actor_types.h:172
s16 someTimer
Definition actor_types.h:167