24 printf(
"[render_actor_yoshi_egg] Could not find actor for FI, skipping\n");
32 if (CVarGetInteger(
"gNoCulling", 0) == 1) {
33 temp_f0 =
MAX(temp_f0, 0.0f);
44 if (CVarGetInteger(
"gDisableLod", 1) == 1) {
50 if ((arg3 > 12) && (arg3 < 20)) {
51 if (temp_f0 < 640000.0f) {
52 sp54[0] = egg->
pos[0];
54 sp54[2] = egg->
pos[2];
73 arg1[3][0] = egg->
pos[0];
74 arg1[3][1] = egg->
pos[1];
75 arg1[3][2] = egg->
pos[2];
void FrameInterpolation_RecordOpenChild(const void *a, uintptr_t b)
Definition FrameInterpolation.cpp:640
void FrameInterpolation_RecordCloseChild(void)
Definition FrameInterpolation.cpp:650
#define TAG_OBJECT(x)
Definition FrameInterpolation.h:24
void gSPDisplayList(Gfx *pkt, Gfx *dl)
Definition GBIMiddleware.cpp:12
size_t CM_FindActorIndex(Actor *actor)
Definition Game.cpp:742
void func_802976D8(Vec3s arg0)
Definition actors.c:402
void func_8029794C(Vec3f pos, Vec3s rot, f32 scale)
Definition actors.c:470
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
f32 Mat4[4][4]
Definition common_structs.h:20
#define CREDITS_SEQUENCE
Definition defines.h:229
#define MAX(a, b)
Definition macros.h:144
Gfx * gDisplayListHead
Definition main.c:129
s32 gGamestate
Definition main.c:164
s32 render_set_position(Mat4 mtx, s32 arg1)
Definition math_util.c:53
f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)
Definition math_util.c:1099
void mtxf_pos_rotation_xyz(Mat4 out, Vec3f pos, Vec3s orientation)
Definition math_util.c:449
Definition actor_types.h:124
Vec3s rot
Definition camera.h:42
size_t cameraId
Definition camera.h:67
f32 fieldOfView
Definition camera.h:43
Vec3f pos
Definition camera.h:36
Definition actor_types.h:222
s16 eggRot
Definition actor_types.h:230
Vec3f pos
Definition actor_types.h:233
void render_actor_yoshi_egg(Camera *camera, Mat4 arg1, struct YoshiValleyEgg *egg, u16 arg3)
Renders the Yoshi egg actor. Actor used in Yoshi Valley.
Definition render.inc.c:16