SpaghettiKart
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Bus.h
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1#pragma once
2
3#include <libultraship.h>
4#include "Actor.h"
5#include <vector>
8
9extern "C" {
10#include "sounds.h"
11}
12
13class ABus : public AActor {
14 public:
15 enum SpawnMode : uint16_t {
16 POINT, // Spawn car at a specific path point
17 AUTO, // Automatically distribute cars based on a specific path point
18 };
19
20 const char* Type;
21 size_t Index;
22 f32 Speed;
30 s8 SomeFlags = 0;
32
33 f32 SomeArg3 = 55.0f;
34 f32 SomeArg4 = 12.5f;
35 u32 SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x03);
36
37 // This is simply a helper function to keep Spawning code clean
38 static ABus* Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ABus::SpawnMode spawnMode) {
39 SpawnParams params = {
40 .Name = "mk:bus",
41 .Type = static_cast<uint16_t>(spawnMode),
42 .PathIndex = pathIndex,
43 .PathPoint = pathPoint,
44 .Speed = speedA,
45 .SpeedB = speedB
46 };
47 return dynamic_cast<ABus*>(AddActorToWorld<ABus>(params));
48 }
49
50 explicit ABus(const SpawnParams& params);
51
53 _count--;
54 }
55
56 static size_t GetCount() {
57 return _count;
58 }
59
61 float SpeedB = 0.0f;
62 uint32_t PathIndex = 0;
63 uint32_t PathPoint = 0;
64
65 virtual void SetSpawnParams(SpawnParams& params) override;
66 virtual void Tick() override;
67 virtual void Draw(Camera* camera) override;
68 virtual void VehicleCollision(s32 playerId, Player* player) override;
69 virtual bool IsMod() override;
70 virtual void DrawEditorProperties() override;
71
72 private:
73 static size_t _count;
74 static std::map<uint32_t, std::vector<uint32_t>> BusCounts;
75};
static AActor * AddActorToWorld(const SpawnParams &params)
Definition RegisterContent.h:14
AActor()
Definition Actor.cpp:13
virtual void Tick() override
Definition Bus.cpp:118
~ABus()
Definition Bus.h:52
uint32_t PathPoint
Definition Bus.h:63
SpawnMode
Definition Bus.h:15
@ AUTO
Definition Bus.h:17
@ POINT
Definition Bus.h:16
Vec3f Velocity
Definition Bus.h:25
static ABus * Spawn(f32 speedA, f32 speedB, uint32_t pathIndex, uint32_t pathPoint, ABus::SpawnMode spawnMode)
Definition Bus.h:38
ABus::SpawnMode SpawnType
Definition Bus.h:60
virtual void VehicleCollision(s32 playerId, Player *player) override
Definition Bus.cpp:181
f32 SomeArg3
Definition Bus.h:33
f32 SomeMultiplierTheSequel
Definition Bus.h:27
Vec3s Rotation
Definition Bus.h:26
static size_t _count
Definition Bus.h:73
f32 Speed
Definition Bus.h:22
virtual bool IsMod() override
Definition Bus.cpp:95
u32 SoundBits
Definition Bus.h:35
Vec3f Position
Definition Bus.h:24
s8 SomeFlags
Definition Bus.h:30
virtual void Draw(Camera *camera) override
Definition Bus.cpp:99
uint32_t PathIndex
Definition Bus.h:62
ABus(const SpawnParams &params)
Definition Bus.cpp:24
s16 SomeType
Definition Bus.h:31
float SpeedB
Definition Bus.h:61
size_t Index
Definition Bus.h:21
s16 ActorIndex
Definition Bus.h:23
u16 WaypointIndex
Definition Bus.h:29
s8 SomeFlagsTheSequel
Definition Bus.h:28
virtual void DrawEditorProperties() override
Definition Bus.cpp:314
const char * Type
Definition Bus.h:20
static size_t GetCount()
Definition Bus.h:56
f32 SomeArg4
Definition Bus.h:34
virtual void SetSpawnParams(SpawnParams &params) override
Definition Bus.cpp:86
static std::map< uint32_t, std::vector< uint32_t > > BusCounts
Definition Bus.h:74
f32 Vec3f[3]
Definition common_structs.h:10
s16 Vec3s[3]
Definition common_structs.h:15
#define SOUND_ARG_LOAD(sound_bank, byte2, byte3, sound_id)
Definition sounds.h:14
Definition camera.h:35
Definition common_structs.h:264
Definition SpawnParams.h:30