#include <Bus.h>
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| const char * | Type |
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| size_t | Index |
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| f32 | Speed |
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| s16 | ActorIndex |
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| Vec3f | Position |
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| Vec3f | Velocity |
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| Vec3s | Rotation |
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| f32 | SomeMultiplierTheSequel |
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| s8 | SomeFlagsTheSequel = 0 |
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| u16 | WaypointIndex |
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| s8 | SomeFlags = 0 |
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| s16 | SomeType |
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| f32 | SomeArg3 = 55.0f |
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| f32 | SomeArg4 = 12.5f |
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| u32 | SoundBits = SOUND_ARG_LOAD(0x51, 0x01, 0x80, 0x03) |
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| ABus::SpawnMode | SpawnType = ABus::SpawnMode::AUTO |
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| float | SpeedB = 0.0f |
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| uint32_t | PathIndex = 0 |
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| uint32_t | PathPoint = 0 |
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| s16 | Type = 0 |
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| s16 | Flags |
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| s16 | Unk_04 |
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| s16 | State |
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| f32 | Unk_08 |
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| f32 | BoundingBoxSize |
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| Vec3s | Rot = {0, 0, 0} |
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| s16 | Unk_16 |
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| Vec3f | Pos |
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| Vec3f | Velocity = {0, 0, 0} |
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| Collision | Unk30 |
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| const char * | Model = "" |
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| uint8_t | uuid [16] |
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| const char * | Name = "" |
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| const char * | ResourceName = "" |
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| FVector | SpawnPos = {0.0f, 0.0f, 0.0f} |
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| IRotator | SpawnRot = {0, 0, 0} |
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| FVector | SpawnScale = {1.0f, 1.0f, 1.0f} |
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| FVector | Scale = {1, 1, 1} |
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| float | Speed = 0.0f |
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| std::vector< Triangle > | Triangles |
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| bool | bPendingDestroy = false |
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| static size_t | _count = 0 |
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| static std::map< uint32_t, std::vector< uint32_t > > | BusCounts |
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◆ SpawnMode
◆ ABus()
◆ ~ABus()
◆ Draw()
| void ABus::Draw |
( |
Camera * | camera | ) |
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overridevirtual |
◆ DrawEditorProperties()
| void ABus::DrawEditorProperties |
( |
| ) |
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overridevirtual |
◆ GetCount()
| static size_t ABus::GetCount |
( |
| ) |
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inlinestatic |
◆ IsMod()
◆ SetSpawnParams()
Make sure you call this in derived classes! Usage: MyActor::SetSpawnParams(SetSpawnParams& params) { AActor::SetSpawnParams(params); // Calls default implementation }
Reimplemented from AActor.
◆ Spawn()
| static ABus * ABus::Spawn |
( |
f32 | speedA, |
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f32 | speedB, |
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uint32_t | pathIndex, |
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uint32_t | pathPoint, |
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ABus::SpawnMode | spawnMode ) |
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inlinestatic |
◆ Tick()
◆ VehicleCollision()
| void ABus::VehicleCollision |
( |
s32 | playerId, |
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Player * | player ) |
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overridevirtual |
◆ _count
◆ ActorIndex
◆ BusCounts
| std::map< uint32_t, std::vector< uint32_t > > ABus::BusCounts |
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staticprivate |
◆ Index
◆ PathIndex
| uint32_t ABus::PathIndex = 0 |
◆ PathPoint
| uint32_t ABus::PathPoint = 0 |
◆ Position
◆ Rotation
◆ SomeArg3
| f32 ABus::SomeArg3 = 55.0f |
◆ SomeArg4
| f32 ABus::SomeArg4 = 12.5f |
◆ SomeFlags
◆ SomeFlagsTheSequel
| s8 ABus::SomeFlagsTheSequel = 0 |
◆ SomeMultiplierTheSequel
| f32 ABus::SomeMultiplierTheSequel |
◆ SomeType
◆ SoundBits
◆ SpawnType
◆ Speed
◆ SpeedB
| float ABus::SpeedB = 0.0f |
◆ Type
◆ Velocity
◆ WaypointIndex
The documentation for this class was generated from the following files: