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Cloud.h
Go to the documentation of this file.
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#pragma once
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#include <libultraship.h>
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#include "
engine/registry/RegisterContent.h
"
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#include "
engine/Actor.h
"
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#include "
CoreMath.h
"
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extern
"C"
{
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#include "
camera.h
"
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#include "
common_structs.h
"
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}
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class
ACloud
:
public
AActor
{
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public
:
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ACloud
(
const
SpawnParams
& params);
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virtual
~ACloud
()
override
=
default
;
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// This is simply a helper function to keep Spawning code clean
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static
ACloud
*
Spawn
(
FVector
pos, uint16_t time, f32 hop, f32 gravity) {
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SpawnParams
params = {
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.Name =
"hm:cloud"
,
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.Type = time,
// How long the effect is active
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.Location = pos,
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.Speed = hop,
// How high you hop
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.SpeedB = gravity,
// How much gravity is effected
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};
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return
dynamic_cast<
ACloud
*
>
(
AddActorToWorld<ACloud>
(params));
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}
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virtual
void
Tick
()
override
;
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virtual
void
Draw
(
Camera
*)
override
;
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virtual
void
BeginPlay
()
override
;
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virtual
void
SetSpawnParams
(
SpawnParams
& params)
override
;
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virtual
void
DrawEditorProperties
()
override
;
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virtual
void
Collision
(
Player
* player,
AActor
* actor)
override
;
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virtual
bool
IsMod
()
override
;
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bool
PickedUp
=
false
;
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uint32_t
TimerLength
= 500;
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uint32_t
Timer
= 0;
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Player
*
_player
=
NULL
;
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f32
Hop
= 3.0f;
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f32
Gravity
= 200.0f;
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f32
OldHop
= 0;
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f32
OldGravity
= 0;
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};
Actor.h
CoreMath.h
RegisterContent.h
AddActorToWorld
static AActor * AddActorToWorld(const SpawnParams ¶ms)
Definition
RegisterContent.h:14
camera.h
AActor
Definition
Actor.h:14
AActor::AActor
AActor()
Definition
Actor.cpp:13
ACloud::OldGravity
f32 OldGravity
Definition
Cloud.h:48
ACloud::Gravity
f32 Gravity
Definition
Cloud.h:46
ACloud::ACloud
ACloud(const SpawnParams ¶ms)
Definition
Cloud.cpp:19
ACloud::Collision
virtual void Collision(Player *player, AActor *actor) override
Definition
Cloud.cpp:90
ACloud::BeginPlay
virtual void BeginPlay() override
Definition
Cloud.cpp:49
ACloud::OldHop
f32 OldHop
Definition
Cloud.h:47
ACloud::Hop
f32 Hop
Definition
Cloud.h:45
ACloud::Draw
virtual void Draw(Camera *) override
Definition
Cloud.cpp:76
ACloud::TimerLength
uint32_t TimerLength
Definition
Cloud.h:40
ACloud::~ACloud
virtual ~ACloud() override=default
ACloud::PickedUp
bool PickedUp
Definition
Cloud.h:39
ACloud::Spawn
static ACloud * Spawn(FVector pos, uint16_t time, f32 hop, f32 gravity)
Definition
Cloud.h:20
ACloud::SetSpawnParams
virtual void SetSpawnParams(SpawnParams ¶ms) override
Definition
Cloud.cpp:40
ACloud::Timer
uint32_t Timer
Definition
Cloud.h:41
ACloud::IsMod
virtual bool IsMod() override
Definition
Cloud.cpp:107
ACloud::_player
Player * _player
Definition
Cloud.h:43
ACloud::DrawEditorProperties
virtual void DrawEditorProperties() override
Definition
Cloud.cpp:170
ACloud::Tick
virtual void Tick() override
Definition
Cloud.cpp:58
common_structs.h
NULL
#define NULL
Definition
miniaudio.h:3851
Camera
Definition
camera.h:35
FVector
Definition
CoreMath.h:30
Player
Definition
common_structs.h:264
SpawnParams
Definition
SpawnParams.h:30
src
engine
actors
Cloud.h
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