Mario Kart 64
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#include <Cloud.h>
Public Member Functions | |
ACloud (FVector pos) | |
virtual | ~ACloud () override=default |
virtual void | Tick () override |
virtual void | Draw (Camera *) override |
virtual void | Collision (Player *player, AActor *actor) override |
virtual bool | IsMod () override |
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virtual | ~AActor ()=default |
AActor () | |
virtual void | VehicleCollision (s32 playerId, Player *player) |
void | SetLocation (FVector pos) |
FVector | GetLocation () const |
virtual void | Destroy () |
Data Fields | |
bool | PickedUp = false |
uint32_t | Timer = 0 |
Player * | _player = NULL |
f32 | Hop = 3.0f |
f32 | Gravity = 200.0f |
f32 | OldHop = 0 |
f32 | OldGravity = 0 |
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s16 | Type = 0 |
s16 | Flags |
s16 | Unk_04 |
s16 | State |
f32 | Unk_08 |
f32 | BoundingBoxSize |
Vec3s | Rot = {0, 0, 0} |
s16 | Unk_16 |
Vec3f | Pos |
Vec3f | Velocity = {0, 0, 0} |
Collision | Unk30 |
uint8_t | uuid [16] |
const char * | Name = "" |
FVector | Scale = {1, 1, 1} |
Gfx * | Model = NULL |
ACloud::ACloud | ( | FVector | pos | ) |
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overridevirtualdefault |
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overridevirtual |
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overridevirtual |
Reimplemented from AActor.
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overridevirtual |
Reimplemented from AActor.
f32 ACloud::Gravity = 200.0f |
f32 ACloud::Hop = 3.0f |
f32 ACloud::OldGravity = 0 |
f32 ACloud::OldHop = 0 |
bool ACloud::PickedUp = false |
uint32_t ACloud::Timer = 0 |