#include <Cloud.h>
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| bool | PickedUp = false |
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| uint32_t | TimerLength = 500 |
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| uint32_t | Timer = 0 |
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| Player * | _player = NULL |
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| f32 | Hop = 3.0f |
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| f32 | Gravity = 200.0f |
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| f32 | OldHop = 0 |
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| f32 | OldGravity = 0 |
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| s16 | Type = 0 |
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| s16 | Flags |
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| s16 | Unk_04 |
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| s16 | State |
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| f32 | Unk_08 |
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| f32 | BoundingBoxSize |
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| Vec3s | Rot = {0, 0, 0} |
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| s16 | Unk_16 |
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| Vec3f | Pos |
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| Vec3f | Velocity = {0, 0, 0} |
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| Collision | Unk30 |
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| const char * | Model = "" |
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| uint8_t | uuid [16] |
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| const char * | Name = "" |
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| const char * | ResourceName = "" |
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| FVector | SpawnPos = {0.0f, 0.0f, 0.0f} |
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| IRotator | SpawnRot = {0, 0, 0} |
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| FVector | SpawnScale = {1.0f, 1.0f, 1.0f} |
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| FVector | Scale = {1, 1, 1} |
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| float | Speed = 0.0f |
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| std::vector< Triangle > | Triangles |
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| bool | bPendingDestroy = false |
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◆ ACloud()
◆ ~ACloud()
| virtual ACloud::~ACloud |
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overridevirtualdefault |
◆ BeginPlay()
| void ACloud::BeginPlay |
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overridevirtual |
◆ Collision()
◆ Draw()
| void ACloud::Draw |
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Camera * | camera | ) |
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overridevirtual |
◆ DrawEditorProperties()
| void ACloud::DrawEditorProperties |
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overridevirtual |
◆ IsMod()
◆ SetSpawnParams()
Make sure you call this in derived classes! Usage: MyActor::SetSpawnParams(SetSpawnParams& params) { AActor::SetSpawnParams(params); // Calls default implementation }
Reimplemented from AActor.
◆ Spawn()
| static ACloud * ACloud::Spawn |
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FVector | pos, |
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uint16_t | time, |
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f32 | hop, |
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f32 | gravity ) |
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inlinestatic |
◆ Tick()
◆ _player
◆ Gravity
| f32 ACloud::Gravity = 200.0f |
◆ Hop
◆ OldGravity
| f32 ACloud::OldGravity = 0 |
◆ OldHop
◆ PickedUp
| bool ACloud::PickedUp = false |
◆ Timer
| uint32_t ACloud::Timer = 0 |
◆ TimerLength
| uint32_t ACloud::TimerLength = 500 |
The documentation for this class was generated from the following files: