Mario Kart 64
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ACloud Class Reference

#include <Cloud.h>

Inheritance diagram for ACloud:
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Collaboration diagram for ACloud:
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Public Member Functions

 ACloud (FVector pos)
 
virtual ~ACloud () override=default
 
virtual void Tick () override
 
virtual void Draw (Camera *) override
 
virtual void Collision (Player *player, AActor *actor) override
 
virtual bool IsMod () override
 
- Public Member Functions inherited from AActor
virtual ~AActor ()=default
 
 AActor ()
 
virtual void VehicleCollision (s32 playerId, Player *player)
 
void SetLocation (FVector pos)
 
FVector GetLocation () const
 
virtual void Destroy ()
 

Data Fields

bool PickedUp = false
 
uint32_t Timer = 0
 
Player_player = NULL
 
f32 Hop = 3.0f
 
f32 Gravity = 200.0f
 
f32 OldHop = 0
 
f32 OldGravity = 0
 
- Data Fields inherited from AActor
s16 Type = 0
 
s16 Flags
 
s16 Unk_04
 
s16 State
 
f32 Unk_08
 
f32 BoundingBoxSize
 
Vec3s Rot = {0, 0, 0}
 
s16 Unk_16
 
Vec3f Pos
 
Vec3f Velocity = {0, 0, 0}
 
Collision Unk30
 
uint8_t uuid [16]
 
const char * Name = ""
 
FVector Scale = {1, 1, 1}
 
Gfx * Model = NULL
 

Constructor & Destructor Documentation

◆ ACloud()

ACloud::ACloud ( FVector pos)

◆ ~ACloud()

virtual ACloud::~ACloud ( )
overridevirtualdefault
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Member Function Documentation

◆ Collision()

void ACloud::Collision ( Player * player,
AActor * actor )
overridevirtual

Reimplemented from AActor.

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◆ Draw()

void ACloud::Draw ( Camera * camera)
overridevirtual

Reimplemented from AActor.

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◆ IsMod()

bool ACloud::IsMod ( )
overridevirtual

Reimplemented from AActor.

◆ Tick()

void ACloud::Tick ( )
overridevirtual

Reimplemented from AActor.

Field Documentation

◆ _player

Player* ACloud::_player = NULL

◆ Gravity

f32 ACloud::Gravity = 200.0f

◆ Hop

f32 ACloud::Hop = 3.0f

◆ OldGravity

f32 ACloud::OldGravity = 0

◆ OldHop

f32 ACloud::OldHop = 0

◆ PickedUp

bool ACloud::PickedUp = false

◆ Timer

uint32_t ACloud::Timer = 0

The documentation for this class was generated from the following files: