Mario Kart 64
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FreecamWindow.cpp File Reference
#include "FreecamWindow.h"
#include "port/ui/PortMenu.h"
#include "UIWidgets.h"
#include "libultraship/src/Context.h"
#include <imgui.h>
#include <map>
#include <libultraship/libultraship.h>
#include <spdlog/fmt/fmt.h>
#include "spdlog/formatter.h"
#include <common_structs.h>
#include <defines.h>
#include "enhancements/freecam/freecam_engine.h"
#include "enhancements/freecam/freecam.h"
Include dependency graph for FreecamWindow.cpp:

Namespaces

namespace  GameUI
 
namespace  GameUI::Freecam
 

Functions

void freecam_get_player_from_character (s32 characterId)
 
bool GameUI::Freecam::IsPlayerValid (const char *string)
 
void GameUI::Freecam::RegisterFreecamWidgets ()
 

Variables

f32 gDampValue
 
f32 gRotDampValue
 
f32 gFreecamSpeed
 
f32 gFreecamSpeedMultiplier
 
f32 gFreecamFollowFactor
 
char * D_800E76A8 []
 
u32 fRankIndex
 
u32 fTargetPlayer
 
u32 bFreecamUseController
 
std::shared_ptr< PortMenuGameUI::mPortMenu
 
static s32 GameUI::Freecam::sReadyUpBool = false
 
int32_t GameUI::Freecam::controllerType = 0
 
std::unordered_map< int32_t, const char * > GameUI::Freecam::controlType = {{ 0, "Mouse/Keyboard" }, { 1, "Controller" }}
 
uint32_t GameUI::Freecam::focusPlayer
 
static RegisterMenuInitFunc GameUI::Freecam::initFunc (RegisterFreecamWidgets)
 

Function Documentation

◆ freecam_get_player_from_character()

void freecam_get_player_from_character ( s32 characterId)
Here is the caller graph for this function:

Variable Documentation

◆ bFreecamUseController

u32 bFreecamUseController
extern

◆ D_800E76A8

char* D_800E76A8[]
extern

◆ fRankIndex

u32 fRankIndex
extern

◆ fTargetPlayer

u32 fTargetPlayer
extern

◆ gDampValue

f32 gDampValue
extern

◆ gFreecamFollowFactor

f32 gFreecamFollowFactor
extern

◆ gFreecamSpeed

f32 gFreecamSpeed
extern

◆ gFreecamSpeedMultiplier

f32 gFreecamSpeedMultiplier
extern

◆ gRotDampValue

f32 gRotDampValue
extern