#include <actors.h>
#include <waypoints.h>
#include <defines.h>
#include <main.h>
#include <actors_extended.h>
#include <code_800029B0.h>
#include "port/Game.h"
Go to the source code of this file.
◆ func_802B3B44()
◆ func_802B3E7C()
◆ func_802B3FD0()
Only used in Battle mode Likely trying to find the nearest player that is not the shell's owner and is not dead
◆ func_802B4104()
◆ update_actor_red_blue_shell()
void update_actor_red_blue_shell |
( |
struct ShellActor * | shell | ) |
|
Update the red and blue shell actors.
- Parameters
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- Bug
- commented out code results in cpus controlling player1 items and other glitches