Mario Kart 64
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ASpaghettiShip Class Reference

#include <SpaghettiShip.h>

Inheritance diagram for ASpaghettiShip:
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Collaboration diagram for ASpaghettiShip:
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Public Member Functions

 ASpaghettiShip (FVector pos)
 
virtual ~ASpaghettiShip ()=default
 
virtual void Tick () override
 
virtual void Draw (Camera *) override
 
virtual bool IsMod () override
 
- Public Member Functions inherited from AActor
virtual ~AActor ()=default
 
 AActor ()
 
virtual void Collision (Player *player, AActor *actor)
 
virtual void VehicleCollision (s32 playerId, Player *player)
 
void SetLocation (FVector pos)
 
FVector GetLocation () const
 
virtual void Destroy ()
 

Data Fields

FVector Spawn
 
IRotator WheelRot = {0, 0, 0}
 
- Data Fields inherited from AActor
s16 Type = 0
 
s16 Flags
 
s16 Unk_04
 
s16 State
 
f32 Unk_08
 
f32 BoundingBoxSize
 
Vec3s Rot = {0, 0, 0}
 
s16 Unk_16
 
Vec3f Pos
 
Vec3f Velocity = {0, 0, 0}
 
Collision Unk30
 
uint8_t uuid [16]
 
const char * Name = ""
 
FVector Scale = {1, 1, 1}
 
Gfx * Model = NULL
 

Constructor & Destructor Documentation

◆ ASpaghettiShip()

ASpaghettiShip::ASpaghettiShip ( FVector pos)
explicit

◆ ~ASpaghettiShip()

virtual ASpaghettiShip::~ASpaghettiShip ( )
virtualdefault

Member Function Documentation

◆ Draw()

void ASpaghettiShip::Draw ( Camera * camera)
overridevirtual

Reimplemented from AActor.

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◆ IsMod()

bool ASpaghettiShip::IsMod ( )
overridevirtual

Reimplemented from AActor.

◆ Tick()

void ASpaghettiShip::Tick ( )
overridevirtual

Reimplemented from AActor.

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Field Documentation

◆ Spawn

FVector ASpaghettiShip::Spawn

◆ WheelRot

IRotator ASpaghettiShip::WheelRot = {0, 0, 0}

The documentation for this class was generated from the following files: