Mario Kart 64
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SpaghettiShip.h
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1#pragma once
2
3#include <libultraship.h>
4#include <libultra/gbi.h>
5#include "engine/Actor.h"
6#include "CoreMath.h"
7
8extern "C" {
9#include "common_structs.h"
11}
12
13class ASpaghettiShip : public AActor {
14public:
15 explicit ASpaghettiShip(FVector pos);
16 virtual ~ASpaghettiShip() = default;
17
18 virtual void Tick() override;
19 virtual void Draw(Camera*) override;
20 virtual bool IsMod() override;
21
23 IRotator WheelRot = {0, 0, 0};
24};
AActor()
Definition Actor.cpp:10
ASpaghettiShip(FVector pos)
Definition SpaghettiShip.cpp:13
IRotator WheelRot
Definition SpaghettiShip.h:23
virtual void Draw(Camera *) override
Definition SpaghettiShip.cpp:40
virtual void Tick() override
Definition SpaghettiShip.cpp:23
virtual bool IsMod() override
Definition SpaghettiShip.cpp:81
FVector Spawn
Definition SpaghettiShip.h:22
virtual ~ASpaghettiShip()=default
Definition camera.h:27
Definition CoreMath.h:18
Definition CoreMath.h:123