Mario Kart 64
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KoopaTroopaBeach Class Reference

#include <KoopaTroopaBeach.h>

Inheritance diagram for KoopaTroopaBeach:
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Public Member Functions

virtual ~KoopaTroopaBeach ()=default
 
 KoopaTroopaBeach ()
 
virtual void Load () override
 
virtual void LoadTextures () override
 
virtual void BeginPlay () override
 
virtual void InitCourseObjects () override
 
virtual void UpdateCourseObjects () override
 
virtual void RenderCourseObjects (s32 cameraId) override
 
virtual void SomeSounds () override
 
virtual void WhatDoesThisDo (Player *player, int8_t playerId) override
 
virtual void WhatDoesThisDoAI (Player *player, int8_t playerId) override
 
virtual void Render (struct UnkStruct_800DC5EC *) override
 
virtual void RenderCredits () override
 
virtual void SomeCollisionThing (Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7) override
 
virtual void ScrollingTextures () override
 
virtual void DrawWater (struct UnkStruct_800DC5EC *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override
 
virtual void Destroy () override
 

Constructor & Destructor Documentation

◆ ~KoopaTroopaBeach()

virtual KoopaTroopaBeach::~KoopaTroopaBeach ( )
virtualdefault

◆ KoopaTroopaBeach()

KoopaTroopaBeach::KoopaTroopaBeach ( )
explicit
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Member Function Documentation

◆ BeginPlay()

void KoopaTroopaBeach::BeginPlay ( )
overridevirtual
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◆ Destroy()

void KoopaTroopaBeach::Destroy ( )
overridevirtual

◆ DrawWater()

void KoopaTroopaBeach::DrawWater ( struct UnkStruct_800DC5EC * screen,
uint16_t pathCounter,
uint16_t cameraRot,
uint16_t playerDirection )
overridevirtual
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◆ InitCourseObjects()

void KoopaTroopaBeach::InitCourseObjects ( )
overridevirtual

◆ Load()

void KoopaTroopaBeach::Load ( )
overridevirtual
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◆ LoadTextures()

void KoopaTroopaBeach::LoadTextures ( )
overridevirtual

◆ Render()

void KoopaTroopaBeach::Render ( struct UnkStruct_800DC5EC * arg0)
overridevirtual
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◆ RenderCourseObjects()

void KoopaTroopaBeach::RenderCourseObjects ( s32 cameraId)
overridevirtual

◆ RenderCredits()

void KoopaTroopaBeach::RenderCredits ( )
overridevirtual
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◆ ScrollingTextures()

void KoopaTroopaBeach::ScrollingTextures ( )
overridevirtual
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◆ SomeCollisionThing()

void KoopaTroopaBeach::SomeCollisionThing ( Player * player,
Vec3f arg1,
Vec3f arg2,
Vec3f arg3,
f32 * arg4,
f32 * arg5,
f32 * arg6,
f32 * arg7 )
overridevirtual
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◆ SomeSounds()

void KoopaTroopaBeach::SomeSounds ( )
overridevirtual
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◆ UpdateCourseObjects()

void KoopaTroopaBeach::UpdateCourseObjects ( )
overridevirtual

◆ WhatDoesThisDo()

void KoopaTroopaBeach::WhatDoesThisDo ( Player * player,
int8_t playerId )
overridevirtual

◆ WhatDoesThisDoAI()

void KoopaTroopaBeach::WhatDoesThisDoAI ( Player * player,
int8_t playerId )
overridevirtual

The documentation for this class was generated from the following files: