Here is a list of all struct and union fields with links to the structures/unions they belong to:
- e -
- e : ma_async_notification_event, ma_fence
- Effects : World::Matrix
- effects : Player
- eggRot : YoshiValleyEgg
- eGizmo : Editor::ObjectPicker
- elderIndex : BananaActor
- Emit() : StarEmitter
- Emitters : World
- EMPEROR : OPenguin
- EmperorPenguin() : OPenguin
- enableCompatibilityWorkarounds : ma_device_config
- Enabled : Editor::Gizmo
- enabled : Network, NoteSubEu, SequenceChannel, SequenceChannelLayer, SequencePlayer
- encoded : ma_resource_manager_data_supply
- encodingFormat : ma_decoder_config, ma_encoder_config
- End : IPathSpan
- end : AdpcmLoop, ALADPCMloop, ALRawLoop
- endCallback : ma_sound, ma_sound_config
- endpoint : ma_node_graph
- engineNode : ma_sound
- entries : PersistentPool, TemporaryPool, Unk1Pool, UnkPool
- envelope : AdsrSettings, AdsrState, ALSound_s, Drum, Instrument
- envIndex : AdsrState
- envMixerNeedsInit : NoteSubEu
- EnvSettings() : SF64::EnvSettings
- evaluation : disabledInfo
- executionPath : ma_data_converter
- ExitRadius : TrainCrossing
- Expire() : OObject
- EXPLODE : OBombKart
- ext_name : __OSDir
- extent : Portamento, VibratoState
- extentChangeTimer : VibratoState
- Extract() : ModelLoader