Mario Kart 64
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Snowman.cpp File Reference
#include "Snowman.h"
#include "World.h"
#include "render_objects.h"
#include "update_objects.h"
#include "assets/frappe_snowland_data.h"
#include "assets/common_data.h"
#include "math_util.h"
#include "math_util_2.h"
#include "code_80086E70.h"
#include "code_80057C60.h"
#include "port/interpolation/FrameInterpolation.h"
Include dependency graph for Snowman.cpp:

Variables

static const char * sSnowmanHeadList [] = { d_course_frappe_snowland_snowman_head }
 
Vtx common_vtx_snowman []
 
static const char * sSnowmanBodyList [] = { d_course_frappe_snowland_snowman_body }
 
Vtx common_vtx_snowman2 []
 

Variable Documentation

◆ common_vtx_snowman

Vtx common_vtx_snowman[]
Initial value:
= {
{{{ -32, -31, -12}, 0, { 0, 0}, {255, 255, 255, 255}}},
{{{ 31, -31, -12}, 0, { 4032, 0}, {255, 255, 255, 255}}},
{{{ 31, 31, -12}, 0, { 4032, 3968}, {255, 255, 255, 255}}},
{{{ -32, 31, -12}, 0, { 0, 3968}, {255, 255, 255, 255}}},
{{{ -32, -31, 0}, 0, { 4032, 0}, {255, 255, 255, 255}}},
{{{ 31, -31, 0}, 0, { 0, 0}, {255, 255, 255, 255}}},
{{{ 31, 0, 0}, 0, { 0, 1984}, {255, 255, 255, 255}}},
{{{ -32, 0, 0}, 0, { 4032, 1984}, {255, 255, 255, 255}}},
{{{ -32, 0, 0}, 0, { 4032, 0}, {255, 255, 255, 255}}},
{{{ 31, 0, 0}, 0, { 0, 0}, {255, 255, 255, 255}}},
{{{ 31, 31, 0}, 0, { 0, 1984}, {255, 255, 255, 255}}},
{{{ -32, 31, 0}, 0, { 4032, 1984}, {255, 255, 255, 255}}},
}

◆ common_vtx_snowman2

Vtx common_vtx_snowman2[]
Initial value:
= {
{ { { -32, -31, 0 }, 0, { 0, 0 }, { 255, 255, 255, 255 } } },
{ { { 31, -31, 0 }, 0, { 4032, 0 }, { 255, 255, 255, 255 } } },
{ { { 31, 31, 0 }, 0, { 4032, 3968 }, { 255, 255, 255, 255 } } },
{ { { -32, 31, 0 }, 0, { 0, 3968 }, { 255, 255, 255, 255 } } },
}

◆ sSnowmanBodyList

const char* sSnowmanBodyList[] = { d_course_frappe_snowland_snowman_body }
static

◆ sSnowmanHeadList

const char* sSnowmanHeadList[] = { d_course_frappe_snowland_snowman_head }
static