Here is a list of all variables with links to the files they belong to:
- c -
- camera1 : camera.c, camera.h
- camera2 : camera.c, camera.h
- camera3 : camera.c, camera.h
- camera4 : camera.c, camera.h
- camera_interpolation : FrameInterpolation.cpp
- cameras : camera.c, camera.h, MultiplayerWindow.cpp
- CartRomHandle : osCartRomInit.c, piint.h
- castle_bars1_ci8 : track.h
- castle_bars1_pal_rgba16 : track.h
- castle_bars1_rgba16 : track.c
- castle_bars1_rgba16_aligner : track.c
- castle_brick1_i8 : track.h
- castle_brick1_rgba16 : track.c
- castle_brick1_rgba16_aligner : track.c
- castle_door1_ci8 : track.h
- castle_door1_pal_rgba16 : track.h
- castle_door1_rgba16 : track.c
- castle_door1_rgba16_aligner : track.c
- castle_fence_rgba32 : track.c, track.h
- castle_fence_rgba32_aligner : track.c
- castle_map_002_mesh : track.c, track.h
- castle_map_002_mesh_tri_0 : track.c, track.h
- castle_map_002_mesh_tri_1 : track.c, track.h
- castle_map_002_mesh_tri_2 : track.c, track.h
- castle_map_002_mesh_tri_3 : track.c, track.h
- castle_map_002_mesh_tri_4 : track.c, track.h
- castle_map_002_mesh_tri_5 : track.c, track.h
- castle_map_002_mesh_vtx_0 : track.c, track.h
- castle_map_002_mesh_vtx_1 : track.c, track.h
- castle_map_002_mesh_vtx_2 : track.c, track.h
- castle_map_002_mesh_vtx_3 : track.c, track.h
- castle_map_002_mesh_vtx_4 : track.c, track.h
- castle_map_002_mesh_vtx_5 : track.c, track.h
- castle_map_002_mesh_vtx_cull : track.c, track.h
- castle_seamless_wood_texture_free_76_rgba16 : track.c, track.h
- castle_seamless_wood_texture_free_76_rgba16_aligner : track.c
- castle_superFXSteel_ci4 : track.h
- castle_superFXSteel_pal_rgba16 : track.h
- castle_superFXSteel_rgba16 : track.c
- castle_superFXSteel_rgba16_aligner : track.c
- choco_mountain_dls : ChocoMountain.cpp, all_course_offsets.h, course_offsets.c
- choco_mountain_textures : ChocoMountain.cpp, ChocoMountain.h
- chooseCPUPlayers : spawn_players.c
- clients : networking.c, networking.h
- cloud_mesh : Cloud.cpp
- cloud_mesh_tri_0 : Cloud.cpp
- cloud_mesh_vtx_0 : Cloud.cpp
- cloud_mesh_vtx_cull : Cloud.cpp
- cloudvtx : code_8006E9C0.c
- cloudvtx2 : code_8006E9C0.c
- code_800029B0_bss_pad : code_800029B0.c
- code_800029B0_bss_pad2 : code_800029B0.c
- common_texture_bomb : common_data.h
- common_texture_hud_place : common_data.h
- common_texture_hud_type_C_rank_font : common_data.h
- common_texture_hud_type_C_rank_tiny_font : common_data.h
- common_texture_minimap_kart_character : common_data.h
- common_texture_minimap_progress : render_objects.c
- common_texture_particle_smoke : common_data.h
- common_texture_particle_spark : common_data.h
- common_texture_player_emblem : common_data.h
- common_tlut_lakitu_countdown : common_data.h
- common_vtx_crab : Crab.cpp
- common_vtx_neon : render_objects.c
- common_vtx_snowman : Snowman.cpp
- common_vtx_snowman2 : Snowman.cpp
- cpu_BehaviourState : code_80005FD0.c, code_80005FD0.h
- cpu_enteringPathIntersection : code_80005FD0.c, waypoints.h
- cpu_exitingPathIntersection : code_80005FD0.c, waypoints.h
- cpu_forBowser : player_controller.c, player_controller.h
- cpu_forBowserAndDk : player_controller.c, player_controller.h
- cpu_forBowserAndLuigi : player_controller.c, player_controller.h
- cpu_forBowserAndMario : player_controller.c, player_controller.h
- cpu_forBowserAndPeach : player_controller.c, player_controller.h
- cpu_forBowserAndToad : player_controller.c, player_controller.h
- cpu_forBowserAndWario : player_controller.c, player_controller.h
- cpu_forBowserAndYoshi : player_controller.c, player_controller.h
- cpu_forDk : player_controller.c, player_controller.h
- cpu_forDkAndBowser : player_controller.c, player_controller.h
- cpu_forDkAndLuigi : player_controller.c, player_controller.h
- cpu_forDkAndMario : player_controller.c, player_controller.h
- cpu_forDkAndPeach : player_controller.c, player_controller.h
- cpu_forDkAndToad : player_controller.c, player_controller.h
- cpu_forDkAndWario : player_controller.c, player_controller.h
- cpu_forDkAndYoshi : player_controller.c, player_controller.h
- cpu_forLuigi : player_controller.c, player_controller.h
- cpu_forLuigiAndBowser : player_controller.c, player_controller.h
- cpu_forLuigiAndDk : player_controller.c, player_controller.h
- cpu_forLuigiAndMario : player_controller.c, player_controller.h
- cpu_forLuigiAndPeach : player_controller.c, player_controller.h
- cpu_forLuigiAndToad : player_controller.c, player_controller.h
- cpu_forLuigiAndWario : player_controller.c, player_controller.h
- cpu_forLuigiAndYoshi : player_controller.c, player_controller.h
- cpu_forMario : player_controller.c, player_controller.h
- cpu_forMarioAndBowser : player_controller.c, player_controller.h
- cpu_forMarioAndDk : player_controller.c, player_controller.h
- cpu_forMarioAndLuigi : player_controller.c, player_controller.h
- cpu_forMarioAndPeach : player_controller.c, player_controller.h
- cpu_forMarioAndToad : player_controller.c, player_controller.h
- cpu_forMarioAndWario : player_controller.c, player_controller.h
- cpu_forMarioAndYoshi : player_controller.c, player_controller.h
- cpu_forPeach : player_controller.c, player_controller.h
- cpu_forPeachAndBowser : player_controller.c, player_controller.h
- cpu_forPeachAndDk : player_controller.c, player_controller.h
- cpu_forPeachAndLuigi : player_controller.c, player_controller.h
- cpu_forPeachAndMario : player_controller.c, player_controller.h
- cpu_forPeachAndToad : player_controller.c, player_controller.h
- cpu_forPeachAndWario : player_controller.c, player_controller.h
- cpu_forPeachAndYoshi : player_controller.c, player_controller.h
- cpu_forPlayer : player_controller.c, player_controller.h
- cpu_forToad : player_controller.c, player_controller.h
- cpu_forToadAndBowser : player_controller.c, player_controller.h
- cpu_forToadAndDk : player_controller.c, player_controller.h
- cpu_forToadAndLuigi : player_controller.c, player_controller.h
- cpu_forToadAndMario : player_controller.c, player_controller.h
- cpu_forToadAndPeach : player_controller.c, player_controller.h
- cpu_forToadAndWario : player_controller.c, player_controller.h
- cpu_forToadAndYoshi : player_controller.c, player_controller.h
- cpu_forTwoPlayer : player_controller.c, player_controller.h
- cpu_forWario : player_controller.c, player_controller.h
- cpu_forWarioAndBowser : player_controller.c, player_controller.h
- cpu_forWarioAndDk : player_controller.c, player_controller.h
- cpu_forWarioAndLuigi : player_controller.c, player_controller.h
- cpu_forWarioAndMario : player_controller.c, player_controller.h
- cpu_forWarioAndPeach : player_controller.c, player_controller.h
- cpu_forWarioAndToad : player_controller.c, player_controller.h
- cpu_forWarioAndYoshi : player_controller.c, player_controller.h
- cpu_forYoshi : player_controller.c, player_controller.h
- cpu_forYoshiAndBowser : player_controller.c, player_controller.h
- cpu_forYoshiAndDk : player_controller.c, player_controller.h
- cpu_forYoshiAndLuigi : player_controller.c, player_controller.h
- cpu_forYoshiAndMario : player_controller.c, player_controller.h
- cpu_forYoshiAndPeach : player_controller.c, player_controller.h
- cpu_forYoshiAndToad : player_controller.c, player_controller.h
- cpu_forYoshiAndWario : player_controller.c, player_controller.h
- cpu_ItemStrategy : code_80005FD0.c, code_80005FD0.h
- cpu_TargetSpeed : code_80005FD0.c, code_80005FD0.h
- creditsRenderMode : main.c, main.h
- CurrentCourse : World.cpp
- currentCourse : Course.cpp
- CurrentCup : World.cpp
- currentNetworkPlayers : start_game.c
- currentScreenSection : BigDonut.cpp, BlockFort.cpp, DKJungle.cpp, DoubleDeck.cpp, LuigiRaceway.cpp, MooMooFarm.cpp, Skyscraper.cpp, ToadsTurnpike.cpp, WarioStadium.cpp, render_courses.c
- CurveTargetSpeed : course_metadata.c, course_metadata.h
- cv_from_thread : GameAudio.h
- cv_to_thread : GameAudio.h