Mario Kart 64
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BlockFort.cpp File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "BlockFort.h"
#include "World.h"
#include "engine/objects/BombKart.h"
#include "assets/block_fort_data.h"
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "memory.h"
Include dependency graph for BlockFort.cpp:

Variables

const char * block_fort_dls []
 
s16 currentScreenSection
 
const course_texture block_fort_textures []
 

Variable Documentation

◆ block_fort_dls

const char* block_fort_dls[]
extern

◆ block_fort_textures

const course_texture block_fort_textures[]
Initial value:
= {
{ gTexture64286C, 0x010A, 0x0800, 0x0 }, { gTextureGrayCheckerboard, 0x010C, 0x0800, 0x0 },
{ gTextureGrayCobblestone, 0x010C, 0x0800, 0x0 }, { gTexture64275C, 0x0110, 0x0800, 0x0 },
{ gTexture642978, 0x010D, 0x0800, 0x0 }, { gTexture6747C4, 0x0145, 0x0800, 0x0 },
{ gTexture6442D4, 0x0138, 0x0800, 0x0 }, { 0x00000000, 0x0000, 0x0000, 0x0 },
}

◆ currentScreenSection

s16 currentScreenSection
extern