Mario Kart 64
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#include "Collision.h"
#include <libultraship/libultraship.h>
#include <libultra/gbi.h>
#include "Matrix.h"
#include "main.h"
#include "other_textures.h"
Namespaces | |
namespace | Editor |
Functions | |
void | Editor::GenerateCollisionMesh (GameObject *object, Gfx *model, float scale) |
void | Editor::DebugCollision (GameObject *obj, FVector pos, IRotator rot, FVector scale, const std::vector< Triangle > &triangles) |
Variables | |
std::unordered_map< GameObject *, std::vector< Vtx > > | Editor::gDebugObjVtxCache |