Mario Kart 64
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MultiplayerWindow.cpp File Reference
#include "MultiplayerWindow.h"
#include "UIWidgets.h"
#include "PortMenu.h"
#include "libultraship/src/Context.h"
#include <imgui.h>
#include <libultraship/libultraship.h>
#include "spdlog/spdlog.h"
#include <common_structs.h>
#include <defines.h>
#include "main.h"
#include "networking/networking.h"
#include "actor_types.h"
#include "code_800029B0.h"
Include dependency graph for MultiplayerWindow.cpp:

Namespaces

namespace  GameUI
 
namespace  GameUI::Multiplayer
 

Functions

void GameUI::Multiplayer::DrawColumn1 (WidgetInfo &info)
 
void GameUI::Multiplayer::DrawColumn2 (WidgetInfo &info)
 
void GameUI::Multiplayer::RegisterMultiplayerWidgets ()
 

Variables

struct Actor gActorList []
 
char * gCupNames []
 
char * D_800E76A8 []
 
Network gNetwork
 
Camera cameras []
 
UnkStruct_800DC5ECD_800DC5EC
 
static s32 GameUI::Multiplayer::sConnectedBool = false
 
static s32 GameUI::Multiplayer::sReadyUpBool = false
 
static s32 GameUI::Multiplayer::sCharacter = 0
 
static s32 GameUI::Multiplayer::sCup = 0
 
static RegisterMenuInitFunc GameUI::Multiplayer::initFunc (RegisterMultiplayerWidgets)
 

Variable Documentation

◆ cameras

Camera cameras[]
extern

◆ D_800DC5EC

UnkStruct_800DC5EC* D_800DC5EC
extern

◆ D_800E76A8

char* D_800E76A8[]
extern

◆ gActorList

struct Actor gActorList[]
extern

◆ gCupNames

char* gCupNames[]
extern

◆ gNetwork

Network gNetwork
extern