Mario Kart 64
|
#include "MultiplayerWindow.h"
#include "UIWidgets.h"
#include "PortMenu.h"
#include "libultraship/src/Context.h"
#include <imgui.h>
#include <libultraship/libultraship.h>
#include "spdlog/spdlog.h"
#include <common_structs.h>
#include <defines.h>
#include "main.h"
#include "networking/networking.h"
#include "actor_types.h"
#include "code_800029B0.h"
Namespaces | |
namespace | GameUI |
namespace | GameUI::Multiplayer |
Functions | |
void | GameUI::Multiplayer::DrawColumn1 (WidgetInfo &info) |
void | GameUI::Multiplayer::DrawColumn2 (WidgetInfo &info) |
void | GameUI::Multiplayer::RegisterMultiplayerWidgets () |
Variables | |
struct Actor | gActorList [] |
char * | gCupNames [] |
char * | D_800E76A8 [] |
Network | gNetwork |
Camera | cameras [] |
UnkStruct_800DC5EC * | D_800DC5EC |
static s32 | GameUI::Multiplayer::sConnectedBool = false |
static s32 | GameUI::Multiplayer::sReadyUpBool = false |
static s32 | GameUI::Multiplayer::sCharacter = 0 |
static s32 | GameUI::Multiplayer::sCup = 0 |
static RegisterMenuInitFunc | GameUI::Multiplayer::initFunc (RegisterMultiplayerWidgets) |
|
extern |
|
extern |
|
extern |
|
extern |
|
extern |
|
extern |