Mario Kart 64
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- h -
handedness :
ma_spatializer
,
ma_spatializer_config
,
ma_spatializer_listener_config
Handles() :
Editor::Handles
HandleSize :
Editor::Gizmo
Harbour() :
Harbour
HAS_TENDER :
ATrain
has_value_but_never_used :
Animation
hasAuthority :
NetworkClient
hasChannelConverter :
ma_data_converter
hashedName32 :
ma_resource_manager_data_buffer_node
hasInstrument :
SequenceChannel
hasPostFormatConversion :
ma_data_converter
hasPreFormatConversion :
ma_data_converter
hasResampler :
ma_data_converter
hasTwoAdpcmParts :
NoteSubEu
head :
ma_node_input_bus
,
ma_paged_audio_buffer_data
header :
ControllerPak
headsetPanLeft :
NoteSubEu
headsetPanRight :
NoteSubEu
Height :
MinimapProps
,
MK64::MinimapTexture
,
WaterVolume
height :
MenuTexture
hi :
__OSThreadContext
,
du
highNotesSound :
Instrument
hishelf :
ma_hishelf_node
,
ma_hishelf_node_config
home() :
pfd::path
Hop :
ACloud
,
AFinishline
hopFrameCounter :
Player
hopVerticalOffset :
Player
hpf :
ma_hpf_node
,
ma_hpf_node_config
hpf1Count :
ma_hpf
hpf2Count :
ma_hpf
Hud :
World::Matrix
hWnd :
ma_context_config
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1.13.2