Mario Kart 64
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BowsersCastle.cpp File Reference
#include <libultraship.h>
#include <libultra/gbi.h>
#include <vector>
#include <memory>
#include "BowsersCastle.h"
#include "World.h"
#include "engine/actors/Finishline.h"
#include "engine/objects/BombKart.h"
#include "engine/objects/Thwomp.h"
#include "bowsers_castle_data.h"
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "replays.h"
#include "actors.h"
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "course.h"
Include dependency graph for BowsersCastle.cpp:

Variables

const char * bowsers_castle_dls []
 
const course_texture bowsers_castle_textures []
 

Variable Documentation

◆ bowsers_castle_dls

const char* bowsers_castle_dls[]
extern

◆ bowsers_castle_textures

const course_texture bowsers_castle_textures[]