Mario Kart 64
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#include <libultraship.h>
#include <macros.h>
#include <defines.h>
#include <common_structs.h>
#include "player_controller.h"
#include "code_80057C60.h"
#include "code_800029B0.h"
#include "code_80005FD0.h"
#include "racing/collision.h"
#include "main.h"
#include <camera.h>
#include "freecam_engine.h"
#include <math.h>
Functions | |
void | freecam_tick (Camera *camera, Vec3f forwardVector) |
void | freecam_calculate_forward_vector_allow_rotation (Camera *camera, Vec3f forwardVector) |
void | freecam_target_player (Camera *camera, Vec3f forwardVector) |
void | freecam_get_player_from_character (s32 characterId) |
Variables | |
FreeCam | freeCam |
f32 | gDampValue = 0.99f |
f32 | gRotDampValue = 0.96f |
f32 | gFreecamFollowFactor = 0.7 |
void freecam_get_player_from_character | ( | s32 | characterId | ) |
FreeCam freeCam |
f32 gDampValue = 0.99f |
f32 gFreecamFollowFactor = 0.7 |
f32 gRotDampValue = 0.96f |