Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- c -
- C1_DOUBLE : hardware.h
- C1_SINGLE : hardware.h
- C2_TRANSFER : hardware.h
- calc : code_80005FD0.c, spawn_players.c
- calc_a : code_80005FD0.c, spawn_players.c
- calc_b : code_80005FD0.c, spawn_players.c
- calculate_angle_path() : code_80005FD0.c, code_80005FD0.h
- calculate_camera_up_vector() : code_80005FD0.c, code_80005FD0.h
- calculate_delta_time() : main.c
- calculate_distance_angle_y_and_angle_y_to_xz() : ceremony_and_credits.c, ceremony_and_credits.h
- calculate_orientation_matrix() : math_util.c, math_util.h
- calculate_rotation_matrix() : math_util.c, math_util.h
- calculate_surface_height() : collision.c, collision.h
- calculate_track_boundaries() : code_80005FD0.c, code_80005FD0.h
- calculate_track_curvature() : code_80005FD0.c, code_80005FD0.h
- calculate_track_offset_position() : code_80005FD0.c, code_80005FD0.h
- calculate_track_position_factor() : code_80005FD0.c, code_80005FD0.h
- calculate_updaterate() : main.c
- calculate_vector_angle_xy() : math_util.c, math_util.h
- CalculateAngle() : EditorMath.cpp, EditorMath.h
- CalculateWaypointDistribution() : Utils.cpp, Utils.h
- call_render_hook() : wasm.h
- camera1 : camera.c, camera.h
- camera2 : camera.c, camera.h
- camera3 : camera.c, camera.h
- camera4 : camera.c, camera.h
- camera_init() : camera.c, camera.h
- camera_interpolation : FrameInterpolation.cpp
- CameraEvent : ceremony_and_credits.h
- cameras : camera.c, camera.h, MultiplayerWindow.cpp
- CartRomHandle : osCartRomInit.c, piint.h
- castle_bars1_ci8 : track.h
- castle_bars1_pal_rgba16 : track.h
- castle_bars1_rgba16 : track.c
- castle_bars1_rgba16_aligner : track.c
- castle_brick1_i8 : track.h
- castle_brick1_rgba16 : track.c
- castle_brick1_rgba16_aligner : track.c
- castle_door1_ci8 : track.h
- castle_door1_pal_rgba16 : track.h
- castle_door1_rgba16 : track.c
- castle_door1_rgba16_aligner : track.c
- castle_fence_rgba32 : track.c, track.h
- castle_fence_rgba32_aligner : track.c
- castle_map_002_mesh : track.c, track.h
- castle_map_002_mesh_tri_0 : track.c, track.h
- castle_map_002_mesh_tri_1 : track.c, track.h
- castle_map_002_mesh_tri_2 : track.c, track.h
- castle_map_002_mesh_tri_3 : track.c, track.h
- castle_map_002_mesh_tri_4 : track.c, track.h
- castle_map_002_mesh_tri_5 : track.c, track.h
- castle_map_002_mesh_vtx_0 : track.c, track.h
- castle_map_002_mesh_vtx_1 : track.c, track.h
- castle_map_002_mesh_vtx_2 : track.c, track.h
- castle_map_002_mesh_vtx_3 : track.c, track.h
- castle_map_002_mesh_vtx_4 : track.c, track.h
- castle_map_002_mesh_vtx_5 : track.c, track.h
- castle_map_002_mesh_vtx_cull : track.c, track.h
- castle_seamless_wood_texture_free_76_rgba16 : track.c, track.h
- castle_seamless_wood_texture_free_76_rgba16_aligner : track.c
- castle_superFXSteel_ci4 : track.h
- castle_superFXSteel_pal_rgba16 : track.h
- castle_superFXSteel_rgba16 : track.c
- castle_superFXSteel_rgba16_aligner : track.c
- CAVE : mk64.h
- CC_100 : defines.h
- CC_150 : defines.h
- CC_50 : defines.h
- CC_BATTLE : defines.h
- CC_EXTRA : defines.h
- CENTER_TEXT_MODE_1 : menu_items.h
- CENTER_TEXT_MODE_2 : menu_items.h
- CenterText : menu_items.h
- CEREMONY_DATA_ROM_END : segments.h
- CEREMONY_DATA_ROM_START : segments.h
- ceremony_transition_sliding_borders() : ceremony_and_credits.c, ceremony_and_credits.h
- CeremonyActorType : podium_ceremony_actors.h
- change_player_color_effect_cmy() : render_player.c, render_player.h
- change_player_color_effect_rgb() : render_player.c, render_player.h
- CHANNELS_MAX : internal.h
- char_to_glyph_index() : menu_items.c, menu_items.h
- CHARACTER_DASH : crash_screen.c
- CHARACTER_SELECT_BACKGROUND : menu_items.h
- CHARACTER_SELECT_MENU : defines.h
- CHARACTER_SELECT_MENU_1P_CURSOR : menu_items.h
- CHARACTER_SELECT_MENU_2P_CURSOR : menu_items.h
- CHARACTER_SELECT_MENU_3P_CURSOR : menu_items.h
- CHARACTER_SELECT_MENU_4P_CURSOR : menu_items.h
- CHARACTER_SELECT_MENU_BOWSER : menu_items.h
- CHARACTER_SELECT_MENU_DK : menu_items.h
- CHARACTER_SELECT_MENU_LUIGI : menu_items.h
- CHARACTER_SELECT_MENU_MARIO : menu_items.h
- CHARACTER_SELECT_MENU_OK : menu_items.h
- CHARACTER_SELECT_MENU_PEACH : menu_items.h
- CHARACTER_SELECT_MENU_PLAYER_SELECT_BANNER : menu_items.h
- CHARACTER_SELECT_MENU_TOAD : menu_items.h
- CHARACTER_SELECT_MENU_WARIO : menu_items.h
- CHARACTER_SELECT_MENU_YOSHI : menu_items.h
- check_ai_crossing_distance() : code_80005FD0.c, code_80005FD0.h
- check_bounding_collision() : collision.c, collision.h
- check_collision_yx() : collision.c, collision.h
- check_collision_zx() : collision.c, collision.h
- check_collision_zy() : collision.c, collision.h
- check_drift_particles_setup_valid() : code_80057C60.c
- check_for_controller_pak() : save.c, save.h
- check_horizontally_colliding_with_triangle() : collision.c
- check_if_recording() : FrameInterpolation.cpp, FrameInterpolation.h
- check_player_camera_collision() : render_player.c, render_player.h
- check_player_camera_collision_rubberbanding() : player_controller.c
- check_player_use_item() : actors_extended.c
- checksum_time_trial_records() : save.c, save.h
- CHNL_ERR : controller.h
- choco_mountain_dls : ChocoMountain.cpp, all_course_offsets.h, course_offsets.c
- choco_mountain_textures : ChocoMountain.cpp, ChocoMountain.h
- chooseCPUPlayers : spawn_players.c
- cinematic_stub() : ceremony_and_credits.c, ceremony_and_credits.h
- CLAMP : macros.h
- clamp16() : mixer.c
- clamp32() : mixer.c
- clean_effect() : effects.c, effects.h
- CleanActors() : GarbageCollector.cpp, GarbageCollector.h
- CleanObjects() : GarbageCollector.cpp, GarbageCollector.h
- CleanStaticMeshActors() : GarbageCollector.cpp, GarbageCollector.h
- cleanup_red_and_green_shells() : actors.c
- Clear() : EditorMath.h
- clear_all_player_balloons() : code_80057C60.c
- clear_D_802874D8_actors() : podium_ceremony_actors.c, podium_ceremony_actors.h
- clear_expired_strategies() : code_80005FD0.c, code_80005FD0.h
- clear_framebuffer() : main.c, main.h
- clear_menu_textures() : menu_items.c, menu_items.h
- clear_menus() : menu_items.c, menu_items.h
- clear_nmi_buffer() : code_800029B0.c, code_800029B0.h
- clear_object_flag() : update_objects.c
- clear_object_list() : code_8006E9C0.c, code_8006E9C0.h
- clear_path_point() : code_80005FD0.c, code_80005FD0.h
- ClearEffectsMatrixPool() : Matrix.cpp, Matrix.h
- ClearHudMatrixPool() : Matrix.cpp, Matrix.h
- ClearMatrixPools() : Matrix.cpp, Matrix.h
- ClearObjectsMatrixPool() : Matrix.cpp, Matrix.h
- clients : networking.c, networking.h
- CLIFF : mk64.h
- cloud_mesh : Cloud.cpp
- cloud_mesh_tri_0 : Cloud.cpp
- cloud_mesh_vtx_0 : Cloud.cpp
- cloud_mesh_vtx_cull : Cloud.cpp
- CloudData : objects.h
- cloudvtx : code_8006E9C0.c
- cloudvtx2 : code_8006E9C0.c
- CM_ActivateFinalLapLakitu() : Game.cpp, Game.h
- CM_ActivateFinishLakitu() : Game.cpp, Game.h
- CM_ActivateReverseLakitu() : Game.cpp, Game.h
- CM_ActivateSecondLapLakitu() : Game.cpp, Game.h
- CM_ActorCollision() : Game.cpp, Game.h
- CM_AddBaseActor() : Game.cpp, Game.h
- CM_AddEditorObject() : Game.cpp, Game.h
- CM_AICrossingBehaviour() : Game.cpp, Game.h
- CM_BeginPlay() : Game.cpp, Game.h
- CM_BombKartsWaypoint() : Game.cpp, Game.h
- CM_CleanWorld() : Game.cpp, Game.h
- CM_ClearVehicles() : Game.cpp, Game.h
- CM_CreditsSpawnActors() : Game.cpp, Game.h
- CM_CrossingTrigger() : Game.cpp, Game.h
- CM_DeleteActor() : Game.cpp, Game.h
- CM_DisplayBattleBombKart() : Game.cpp, Game.h
- CM_DoesFinishlineExist() : Game.cpp, Game.h
- CM_DrawActors() : Game.cpp, Game.h
- CM_DrawBattleBombKarts() : Game.cpp, Game.h
- CM_DrawBombKarts() : Game.h
- CM_DrawEditor() : Game.cpp, Game.h
- CM_DrawObjects() : Game.cpp, Game.h
- CM_DrawParticles() : Game.cpp, Game.h
- CM_DrawStaticMeshActors() : Game.cpp, Game.h
- CM_DrawWater() : Game.cpp, Game.h
- CM_Editor_SetLevelDimensions() : Game.cpp, Game.h
- CM_FindActorIndex() : Game.cpp, Game.h
- CM_GetActor() : Game.cpp, Game.h, actor_types.h
- CM_GetActorSize() : Game.cpp, Game.h, actor_types.h
- CM_GetCrossingOnTriggered() : Game.cpp, Game.h
- CM_GetProps() : Game.cpp, Game.h
- CM_GetPropsCourseId() : Game.cpp, Game.h
- CM_GetWaterLevel() : Game.cpp, Game.h
- CM_InitClouds() : Game.cpp, Game.h
- CM_InitCourseObjects() : Game.cpp, Game.h
- CM_LoadTextures() : Game.cpp, Game.h
- CM_RenderCourse() : Game.cpp, Game.h
- CM_RenderCourseObjects() : Game.cpp, Game.h
- CM_RenderCredits() : Game.cpp, Game.h
- CM_RunGarbageCollector() : Game.cpp, Game.h
- CM_ScrollingTextures() : Game.cpp, Game.h
- CM_SetCup() : Game.cpp, Game.h
- CM_SetCupIndex() : Game.cpp, Game.h
- CM_SetStaffGhost() : Game.cpp, Game.h
- CM_SomeCollisionThing() : Game.cpp, Game.h
- CM_SomeSounds() : Game.cpp, Game.h
- CM_SpawnFromLevelProps() : Game.cpp, Game.h
- CM_SpawnStarterLakitu() : Game.cpp, Game.h
- CM_TickActors() : Game.cpp, Game.h
- CM_TickDraw() : Game.h
- CM_TickEditor() : Game.cpp, Game.h
- CM_TickObjects() : Game.cpp, Game.h
- CM_TickObjects60fps() : Game.cpp, Game.h
- CM_TickParticles() : Game.cpp, Game.h
- CM_UpdateClouds() : Game.cpp, Game.h
- CM_UpdateCourseObjects() : Game.cpp, Game.h
- CM_VehicleCollision() : Game.cpp, Game.h
- CM_Waypoints() : effects.c, Game.cpp, Game.h
- CM_WhatDoesThisDo() : Game.cpp, Game.h
- CM_WhatDoesThisDoAI() : Game.cpp, Game.h
- code_800029B0_bss_pad : code_800029B0.c
- code_800029B0_bss_pad2 : code_800029B0.c
- CODEC_ADPCM : internal.h
- CODEC_S8 : internal.h
- CODEC_SKIP : internal.h
- COLLISION : collision.h
- collision_mario_sign() : actors.c
- collision_piranha_plant() : actors.c
- collision_tree() : actors.c
- collision_yoshi_egg() : actors.c
- COLOR_BLACK : defines.h
- COLOR_ID : defines.h
- COLOR_LAVA : defines.h
- COLOR_LIGHT : defines.h
- common_texture_bomb : common_data.h
- common_texture_hud_place : common_data.h
- common_texture_hud_type_C_rank_font : common_data.h
- common_texture_hud_type_C_rank_tiny_font : common_data.h
- common_texture_minimap_kart_character : common_data.h
- common_texture_minimap_progress : render_objects.c
- common_texture_particle_smoke : common_data.h
- common_texture_particle_spark : common_data.h
- common_texture_player_emblem : common_data.h
- COMMON_TEXTURES_ROM_START : segments.h
- COMMON_TEXTURES_SIZE : segments.h
- common_tlut_lakitu_countdown : common_data.h
- common_vtx_crab : Crab.cpp
- common_vtx_neon : render_objects.c
- common_vtx_snowman : Snowman.cpp
- common_vtx_snowman2 : Snowman.cpp
- compute_save_data_checksum_1() : save.c, save.h
- compute_save_data_checksum_2() : save.c, save.h
- compute_save_data_checksum_backup_1() : save.c, save.h
- compute_save_data_checksum_backup_2() : save.c, save.h
- config_gfx_pool() : main.c, main.h
- ConnectToServer() : networking.c, networking.h
- consume_item() : update_objects.c
- CONT_CMD_END : controller.h
- CONT_CMD_EXE : controller.h
- CONT_CMD_NOP : controller.h
- CONT_CMD_READ_BUTTON : controller.h
- CONT_CMD_READ_BUTTON_RX : controller.h
- CONT_CMD_READ_BUTTON_TX : controller.h
- CONT_CMD_READ_EEPROM : controller.h
- CONT_CMD_READ_EEPROM_RX : controller.h
- CONT_CMD_READ_EEPROM_TX : controller.h
- CONT_CMD_READ_MEMPACK : controller.h
- CONT_CMD_READ_MEMPACK_RX : controller.h
- CONT_CMD_READ_MEMPACK_TX : controller.h
- CONT_CMD_REQUEST_STATUS : controller.h
- CONT_CMD_REQUEST_STATUS_RX : controller.h
- CONT_CMD_REQUEST_STATUS_TX : controller.h
- CONT_CMD_RESET : controller.h
- CONT_CMD_RESET_RX : controller.h
- CONT_CMD_RESET_TX : controller.h
- CONT_CMD_WRITE_EEPROM : controller.h
- CONT_CMD_WRITE_EEPROM_RX : controller.h
- CONT_CMD_WRITE_EEPROM_TX : controller.h
- CONT_CMD_WRITE_MEMPACK : controller.h
- CONT_CMD_WRITE_MEMPACK_RX : controller.h
- CONT_CMD_WRITE_MEMPACK_TX : controller.h
- CONTINUE_GAME : menu_items.h
- control_cpu_movement() : player_controller.c, player_controller.h
- CONTROLLER_1 : save.h
- CONTROLLER_2 : save.h
- CONTROLLER_3 : save.h
- CONTROLLER_4 : save.h
- controller_pak_1_status() : save.c, save.h
- controller_pak_2_status() : save.c, save.h
- CONTROLLER_PAK_MENU : defines.h
- controller_pak_menu_act() : menus.c, menus.h
- CONTROLLER_PAK_MENU_END : menus.h
- CONTROLLER_PAK_MENU_ERASE : menus.h
- CONTROLLER_PAK_MENU_ERASE_ERROR_NO_PAK : menus.h
- CONTROLLER_PAK_MENU_ERASE_ERROR_NOT_ERASED : menus.h
- CONTROLLER_PAK_MENU_ERASE_ERROR_PAK_CHANGED : menus.h
- CONTROLLER_PAK_MENU_ERASING : menus.h
- CONTROLLER_PAK_MENU_GO_TO_ERASING : menus.h
- CONTROLLER_PAK_MENU_NONE : menus.h
- CONTROLLER_PAK_MENU_QUIT : menus.h
- CONTROLLER_PAK_MENU_SELECT_RECORD : menus.h
- CONTROLLER_PAK_MENU_TABLE_GAME_DATA : menus.h
- CONTROLLER_PAK_SCROLL_DIR_DOWN : menus.h
- CONTROLLER_PAK_SCROLL_DIR_NONE : menus.h
- CONTROLLER_PAK_SCROLL_DIR_UP : menus.h
- ControllerPak : pak.cpp
- ControllerPakMenuSelectionTypes : menus.h
- ControllerPakScrollDirectionTypes : menus.h
- convert_img_to_greyscale() : menu_items.c
- convert_number_to_ascii() : menu_items.c, menu_items.h
- convert_to_fixed_point_matrix() : render_player.c, render_player.h
- convert_to_fixed_point_matrix_animation() : animation.c, animation.h
- Copy() : EditorMath.h
- copy_collision() : actors_extended.c
- copy_courses_cpu_behaviour() : code_80005FD0.c, code_80005FD0.h
- copy_framebuffer() : skybox_and_splitscreen.c, skybox_and_splitscreen.h
- copy_jumbotron_fb_port() : skybox_and_splitscreen.c, skybox_and_splitscreen.h
- copy_player_three_in_camera() : ceremony_and_credits.c, ceremony_and_credits.h
- copy_player_two_in_camera() : ceremony_and_credits.c, ceremony_and_credits.h
- corrupted() : osPfsChecker.c
- corrupted_init() : osPfsChecker.c
- cos() : math.h
- cosf() : cosf.c, math.h
- coss() : math_util.c, math_util.h
- COURSE_AWARD_CEREMONY : mk64.h
- COURSE_BANSHEE_BOARDWALK : mk64.h
- COURSE_BIG_DONUT : mk64.h
- COURSE_BLOCK_FORT : mk64.h
- COURSE_BOWSER_CASTLE : mk64.h
- COURSE_CHANGE : menu_items.h
- COURSE_CHOCO_MOUNTAIN : mk64.h
- COURSE_DATA_MENU : defines.h
- course_data_menu_act() : menus.c, menus.h
- COURSE_DK_JUNGLE : mk64.h
- COURSE_DOUBLE_DECK : mk64.h
- COURSE_FOUR : defines.h
- COURSE_FRAPPE_SNOWLAND : mk64.h
- course_init() : render_courses.c, render_courses.h
- COURSE_KALIMARI_DESERT : mk64.h
- COURSE_KOOPA_BEACH : mk64.h
- COURSE_LUIGI_RACEWAY : mk64.h
- COURSE_MARIO_RACEWAY : mk64.h
- COURSE_MOO_MOO_FARM : mk64.h
- COURSE_NULL : mk64.h
- COURSE_ONE : defines.h
- COURSE_RAINBOW_ROAD : mk64.h
- COURSE_RECORDS_MENU_ERASE_GHOST : menus.h
- COURSE_RECORDS_MENU_ERASE_RECORDS : menus.h
- COURSE_RECORDS_MENU_MAX : menus.h
- COURSE_RECORDS_MENU_MIN : menus.h
- COURSE_RECORDS_MENU_RETURN_MENU : menus.h
- COURSE_RECORDS_SUB_MENU_ERASE : menus.h
- COURSE_RECORDS_SUB_MENU_MAX : menus.h
- COURSE_RECORDS_SUB_MENU_MIN : menus.h
- COURSE_RECORDS_SUB_MENU_QUIT : menus.h
- COURSE_ROYAL_RACEWAY : mk64.h
- COURSE_SELECT_BACKGROUND : menu_items.h
- COURSE_SELECT_BATTLE_NAMES : menu_items.h
- COURSE_SELECT_COURSE_NAMES : menu_items.h
- COURSE_SELECT_FLOWER_CUP : menu_items.h
- COURSE_SELECT_MAP_SELECT : menu_items.h
- COURSE_SELECT_MENU : defines.h
- course_select_menu_act() : menus.c, menus.h
- COURSE_SELECT_MENU_FROM_QUIT : defines.h
- COURSE_SELECT_MUSHROOM_CUP : menu_items.h
- COURSE_SELECT_OK : menu_items.h
- COURSE_SELECT_SPECIAL_CUP : menu_items.h
- COURSE_SELECT_STAR_CUP : menu_items.h
- COURSE_SHERBET_LAND : mk64.h
- COURSE_SKYSCRAPER : mk64.h
- COURSE_THREE : defines.h
- COURSE_TIMER_ITER : defines.h
- COURSE_TIMER_ITER_f : defines.h
- COURSE_TOADS_TURNPIKE : mk64.h
- COURSE_TWO : defines.h
- COURSE_WARIO_STADIUM : mk64.h
- COURSE_YOSHI_VALLEY : mk64.h
- CourseRecordsMenuSelectionTypes : menus.h
- CourseRecordsSubMenuSelectionTypes : menus.h
- COURSES : mk64.h
- cpu_behaviour() : code_80005FD0.c, code_80005FD0.h
- cpu_behaviour_end() : code_80005FD0.c, code_80005FD0.h
- cpu_behaviour_start() : code_80005FD0.c, code_80005FD0.h
- CPU_BEHAVIOUR_STATE_NONE : code_80005FD0.h
- CPU_BEHAVIOUR_STATE_RUNNING : code_80005FD0.h
- CPU_BEHAVIOUR_STATE_START : code_80005FD0.h
- CPU_BEHAVIOURS : defines.h
- cpu_BehaviourState : code_80005FD0.c, code_80005FD0.h
- cpu_decisions_branch_item() : code_80005FD0.c, code_80005FD0.h
- cpu_enteringPathIntersection : code_80005FD0.c, waypoints.h
- cpu_exitingPathIntersection : code_80005FD0.c, waypoints.h
- cpu_forBowser : player_controller.c, player_controller.h
- cpu_forBowserAndDk : player_controller.c, player_controller.h
- cpu_forBowserAndLuigi : player_controller.c, player_controller.h
- cpu_forBowserAndMario : player_controller.c, player_controller.h
- cpu_forBowserAndPeach : player_controller.c, player_controller.h
- cpu_forBowserAndToad : player_controller.c, player_controller.h
- cpu_forBowserAndWario : player_controller.c, player_controller.h
- cpu_forBowserAndYoshi : player_controller.c, player_controller.h
- cpu_forDk : player_controller.c, player_controller.h
- cpu_forDkAndBowser : player_controller.c, player_controller.h
- cpu_forDkAndLuigi : player_controller.c, player_controller.h
- cpu_forDkAndMario : player_controller.c, player_controller.h
- cpu_forDkAndPeach : player_controller.c, player_controller.h
- cpu_forDkAndToad : player_controller.c, player_controller.h
- cpu_forDkAndWario : player_controller.c, player_controller.h
- cpu_forDkAndYoshi : player_controller.c, player_controller.h
- cpu_forLuigi : player_controller.c, player_controller.h
- cpu_forLuigiAndBowser : player_controller.c, player_controller.h
- cpu_forLuigiAndDk : player_controller.c, player_controller.h
- cpu_forLuigiAndMario : player_controller.c, player_controller.h
- cpu_forLuigiAndPeach : player_controller.c, player_controller.h
- cpu_forLuigiAndToad : player_controller.c, player_controller.h
- cpu_forLuigiAndWario : player_controller.c, player_controller.h
- cpu_forLuigiAndYoshi : player_controller.c, player_controller.h
- cpu_forMario : player_controller.c, player_controller.h
- cpu_forMarioAndBowser : player_controller.c, player_controller.h
- cpu_forMarioAndDk : player_controller.c, player_controller.h
- cpu_forMarioAndLuigi : player_controller.c, player_controller.h
- cpu_forMarioAndPeach : player_controller.c, player_controller.h
- cpu_forMarioAndToad : player_controller.c, player_controller.h
- cpu_forMarioAndWario : player_controller.c, player_controller.h
- cpu_forMarioAndYoshi : player_controller.c, player_controller.h
- cpu_forPeach : player_controller.c, player_controller.h
- cpu_forPeachAndBowser : player_controller.c, player_controller.h
- cpu_forPeachAndDk : player_controller.c, player_controller.h
- cpu_forPeachAndLuigi : player_controller.c, player_controller.h
- cpu_forPeachAndMario : player_controller.c, player_controller.h
- cpu_forPeachAndToad : player_controller.c, player_controller.h
- cpu_forPeachAndWario : player_controller.c, player_controller.h
- cpu_forPeachAndYoshi : player_controller.c, player_controller.h
- cpu_forPlayer : player_controller.c, player_controller.h
- cpu_forToad : player_controller.c, player_controller.h
- cpu_forToadAndBowser : player_controller.c, player_controller.h
- cpu_forToadAndDk : player_controller.c, player_controller.h
- cpu_forToadAndLuigi : player_controller.c, player_controller.h
- cpu_forToadAndMario : player_controller.c, player_controller.h
- cpu_forToadAndPeach : player_controller.c, player_controller.h
- cpu_forToadAndWario : player_controller.c, player_controller.h
- cpu_forToadAndYoshi : player_controller.c, player_controller.h
- cpu_forTwoPlayer : player_controller.c, player_controller.h
- cpu_forWario : player_controller.c, player_controller.h
- cpu_forWarioAndBowser : player_controller.c, player_controller.h
- cpu_forWarioAndDk : player_controller.c, player_controller.h
- cpu_forWarioAndLuigi : player_controller.c, player_controller.h
- cpu_forWarioAndMario : player_controller.c, player_controller.h
- cpu_forWarioAndPeach : player_controller.c, player_controller.h
- cpu_forWarioAndToad : player_controller.c, player_controller.h
- cpu_forWarioAndYoshi : player_controller.c, player_controller.h
- cpu_forYoshi : player_controller.c, player_controller.h
- cpu_forYoshiAndBowser : player_controller.c, player_controller.h
- cpu_forYoshiAndDk : player_controller.c, player_controller.h
- cpu_forYoshiAndLuigi : player_controller.c, player_controller.h
- cpu_forYoshiAndMario : player_controller.c, player_controller.h
- cpu_forYoshiAndPeach : player_controller.c, player_controller.h
- cpu_forYoshiAndToad : player_controller.c, player_controller.h
- cpu_forYoshiAndWario : player_controller.c, player_controller.h
- cpu_gen_random_item() : update_objects.c
- cpu_ItemStrategy : code_80005FD0.c, code_80005FD0.h
- CPU_STRATEGY_DROP_BANANA : code_80005FD0.h
- CPU_STRATEGY_DROP_BANANA_BUNCH : code_80005FD0.h
- CPU_STRATEGY_END_ITEM_STAR : code_80005FD0.h
- CPU_STRATEGY_END_THROW_BANANA : code_80005FD0.h
- CPU_STRATEGY_END_THUNDERBOLT : code_80005FD0.h
- CPU_STRATEGY_HOLD_BANANA : code_80005FD0.h
- CPU_STRATEGY_HOLD_BLUE_SPINY_SHELL : code_80005FD0.h
- CPU_STRATEGY_HOLD_FAKE_ITEM_BOX : code_80005FD0.h
- CPU_STRATEGY_HOLD_GREEN_SHELL : code_80005FD0.h
- CPU_STRATEGY_HOLD_RED_SHELL : code_80005FD0.h
- CPU_STRATEGY_HOLD_THROW_BANANA : code_80005FD0.h
- CPU_STRATEGY_ITEM_BANANA : code_80005FD0.h
- CPU_STRATEGY_ITEM_BANANA_BUNCH : code_80005FD0.h
- CPU_STRATEGY_ITEM_BLUE_SPINY_SHELL : code_80005FD0.h
- CPU_STRATEGY_ITEM_BOO : code_80005FD0.h
- CPU_STRATEGY_ITEM_DOUBLE_MUSHROOM : code_80005FD0.h
- CPU_STRATEGY_ITEM_FAKE_ITEM_BOX : code_80005FD0.h
- CPU_STRATEGY_ITEM_GREEN_SHELL : code_80005FD0.h
- CPU_STRATEGY_ITEM_MUSHROOM : code_80005FD0.h
- CPU_STRATEGY_ITEM_RED_SHELL : code_80005FD0.h
- CPU_STRATEGY_ITEM_STAR : code_80005FD0.h
- CPU_STRATEGY_ITEM_SUPER_MUSHROOM : code_80005FD0.h
- CPU_STRATEGY_ITEM_THUNDERBOLT : code_80005FD0.h
- CPU_STRATEGY_ITEM_TRIPLE_MUSHROOM : code_80005FD0.h
- CPU_STRATEGY_THROW_BANANA : code_80005FD0.h
- CPU_STRATEGY_THROW_BLUE_SPINY_SHELL : code_80005FD0.h
- CPU_STRATEGY_THROW_FAKE_ITEM_BOX : code_80005FD0.h
- CPU_STRATEGY_THROW_GREEN_SHELL : code_80005FD0.h
- CPU_STRATEGY_THROW_RED_SHELL : code_80005FD0.h
- CPU_STRATEGY_USE_SUPER_MUSHROOM : code_80005FD0.h
- CPU_STRATEGY_WAIT_END_BOO : code_80005FD0.h
- CPU_STRATEGY_WAIT_INIT_BANANA_BUNCH : code_80005FD0.h
- CPU_STRATEGY_WAIT_NEXT_ITEM : code_80005FD0.h
- CPU_TABLE : update_objects.c
- cpu_TargetSpeed : code_80005FD0.c, code_80005FD0.h
- cpu_track_position_factor() : code_80005FD0.c, code_80005FD0.h
- cpu_use_item_strategy() : code_80005FD0.c, code_80005FD0.h
- CpuItemStrategyEnum : code_80005FD0.h
- crash_screen_draw() : crash_screen_enhancement.h
- crash_screen_set_framebuffer() : crash_screen.c, crash_screen.h
- create_debug_thread() : crash_screen.c, main.c
- create_gfx_task_structure() : main.c, main.h
- create_next_audio_buffer() : internal.h, port_eu.c
- create_next_audio_frame_task() : port_eu.c, main.c
- create_thread() : main.c, main.h
- CreateDirectoryRecursive() : Engine.cpp
- credits_loop() : code_80280000.c, code_80280000.h
- CREDITS_SEQUENCE : defines.h
- credits_spawn_actors() : code_800029B0.c, code_800029B0.h
- creditsRenderMode : main.c, main.h
- CurrentCourse : World.cpp
- currentCourse : Course.cpp
- CurrentCup : World.cpp
- currentNetworkPlayers : start_game.c
- currentScreenSection : BigDonut.cpp, BlockFort.cpp, DKJungle.cpp, DoubleDeck.cpp, LuigiRaceway.cpp, MooMooFarm.cpp, Skyscraper.cpp, ToadsTurnpike.cpp, WarioStadium.cpp, render_courses.c
- CurveTargetSpeed : course_metadata.c, course_metadata.h
- CustomEngineDestroy() : Game.cpp
- CustomEngineInit() : Game.cpp
- CUTSCENE : ceremony_and_credits.c
- cutscene_event() : ceremony_and_credits.c, ceremony_and_credits.h
- CutsceneShot : ceremony_and_credits.h
- cv_from_thread : GameAudio.h
- cv_to_thread : GameAudio.h
- CVarVariant : MenuTypes.h