Mario Kart 64
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#include <libultraship.h>
#include <libultra/gbi.h>
#include "Thwomp.h"
#include <vector>
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
#include "macros.h"
#include "main.h"
#include "actors.h"
#include "math_util.h"
#include "sounds.h"
#include "update_objects.h"
#include "render_player.h"
#include "external.h"
#include "bomb_kart.h"
#include "collision.h"
#include "code_80086E70.h"
#include "render_objects.h"
#include "code_80057C60.h"
#include "defines.h"
#include "code_80005FD0.h"
#include "math_util_2.h"
#include "assets/bowsers_castle_data.h"
#include "ceremony_and_credits.h"
#include "objects.h"
#include "some_data.h"
Variables | |
s8 | gPlayerCount |
f32 | D_800E594C [][2] |
s16 | D_800E597C [] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 } |
Lights1 | D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0) |
Lights1 | D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0) |
Lights1 | D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55) |
Lights1 | D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120) |
Lights1 | D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120) |
Lights1 D_800E4638 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, -120, 0) |
Lights1 D_800E4650 = gdSPDefLights1(85, 85, 0, 255, 255, 0, 0, 120, 0) |
Lights1 D_800E4668 = gdSPDefLights1(85, 85, 85, 255, 255, 255, -66, 82, -55) |
Lights1 D_800E4680 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120) |
Lights1 D_800E4698 = gdSPDefLights1(85, 85, 85, 255, 255, 255, 0, 0, 120) |
f32 D_800E594C[][2] |
s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 } |
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extern |