Mario Kart 64
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src → port Relation
File in src
Includes file in src/port
racing
/
actors.c
interpolation
/
FrameInterpolation.h
racing
/
actors.c
Game.h
racing
/
actors_extended.c
Game.h
port
/
resource
/
importers
/
ActorSpawnDataFactory.cpp
resource
/
type
/
SpawnData.h
animation.c
interpolation
/
FrameInterpolation.h
port
/
resource
/
importers
/
ArrayFactory.cpp
resource
/
type
/
Array.h
port
/
resource
/
importers
/
AudioBankFactory.cpp
resource
/
type
/
AudioBank.h
port
/
resource
/
importers
/
AudioSampleFactory.cpp
resource
/
type
/
AudioSample.h
port
/
resource
/
importers
/
AudioSequenceFactory.cpp
resource
/
type
/
AudioBank.h
port
/
resource
/
importers
/
AudioSequenceFactory.h
resource
/
type
/
AudioSequence.h
engine
/
objects
/
Bat.cpp
interpolation
/
FrameInterpolation.h
engine
/
objects
/
BombKart.cpp
Game.h
engine
/
objects
/
Boos.cpp
interpolation
/
FrameInterpolation.h
camera.c
interpolation
/
FrameInterpolation.h
camera.c
Game.h
ending
/
ceremony_and_credits.c
Engine.h
ending
/
ceremony_and_credits.c
Game.h
code_800029B0.c
Game.h
code_80005FD0.c
Game.h
code_8003DC40.c
Game.h
code_80057C60.c
interpolation
/
FrameInterpolation.h
code_80057C60.c
Game.h
code_8006E9C0.c
Engine.h
code_8006E9C0.c
Game.h
code_80086E70.c
Game.h
ending
/
code_80280000.c
Game.h
ending
/
code_80281780.c
Game.h
ending
/
code_80281C40.c
Game.h
racing
/
collision.c
Game.h
enhancements
/
collision_viewer.c
interpolation
/
FrameInterpolation.h
enhancements
/
collision_viewer.c
interpolation
/
matrix.h
engine
/
courses
/
Course.cpp
Game.h
engine
/
courses
/
Course.cpp
resource
/
type
/
TrackPathPointData.h
engine
/
courses
/
Course.cpp
resource
/
type
/
TrackSections.h
port
/
resource
/
importers
/
CourseVtxFactory.cpp
resource
/
type
/
CourseVtx.h
port
/
resource
/
importers
/
CPUFactory.cpp
resource
/
type
/
CPU.h
engine
/
objects
/
Crab.cpp
Game.h
engine
/
editor
/
Editor.cpp
Engine.h
engine
/
editor
/
Editor.cpp
Game.h
engine
/
editor
/
EditorMath.cpp
Engine.h
engine
/
editor
/
EditorMath.cpp
Game.h
effects.c
Game.h
effects.c
audio
/
HMAS.h
port
/
Engine.cpp
resource
/
importers
/
ActorSpawnDataFactory.h
port
/
Engine.cpp
resource
/
importers
/
ArrayFactory.h
port
/
Engine.cpp
resource
/
importers
/
AudioBankFactory.h
port
/
Engine.cpp
resource
/
importers
/
AudioSampleFactory.h
port
/
Engine.cpp
resource
/
importers
/
AudioSequenceFactory.h
port
/
Engine.cpp
resource
/
importers
/
BetterTextureFactory.h
port
/
Engine.cpp
resource
/
importers
/
CourseVtxFactory.h
port
/
Engine.cpp
resource
/
importers
/
CPUFactory.h
port
/
Engine.cpp
interpolation
/
FrameInterpolation.h
port
/
Engine.cpp
resource
/
importers
/
GenericArrayFactory.h
port
/
Engine.cpp
ui
/
ImguiUI.h
port
/
Engine.cpp
resource
/
importers
/
MinimapFactory.h
port
/
Engine.cpp
resource
/
type
/
ResourceType.h
port
/
Engine.cpp
resource
/
importers
/
TrackPathPointFactory.h
port
/
Engine.cpp
resource
/
importers
/
TrackSectionsFactory.h
port
/
Engine.cpp
resource
/
importers
/
UnkActorSpawnDataFactory.h
port
/
Engine.cpp
resource
/
importers
/
Vec3fFactory.h
port
/
Engine.cpp
resource
/
importers
/
Vec3sFactory.h
port
/
Engine.h
audio
/
HMAS.h
audio
/
external.c
Game.h
audio
/
external.c
audio
/
HMAS.h
engine
/
actors
/
Finishline.cpp
interpolation
/
FrameInterpolation.h
engine
/
actors
/
Finishline.cpp
Game.h
racing
/
framebuffer_effects.c
Engine.h
racing
/
framebuffer_effects.c
interpolation
/
matrix.h
enhancements
/
freecam
/
freecam.cpp
Engine.h
enhancements
/
freecam
/
freecam.cpp
interpolation
/
FrameInterpolation.h
enhancements
/
freecam
/
freecam.cpp
Game.h
gbiMacro.c
interpolation
/
matrix.h
port
/
GBIMiddleware.cpp
resource
/
type
/
Array.h
port
/
GBIMiddleware.cpp
resource
/
type
/
ResourceType.h
port
/
resource
/
importers
/
GenericArrayFactory.cpp
resource
/
type
/
GenericArray.h
engine
/
editor
/
Gizmo.cpp
Engine.h
engine
/
editor
/
Gizmo.cpp
Game.h
engine
/
objects
/
GrandPrixBalloons.cpp
interpolation
/
FrameInterpolation.h
engine
/
objects
/
GrandPrixBalloons.cpp
Game.h
os
/
guLookAtF.c
interpolation
/
FrameInterpolation.h
os
/
guMtxCatL.c
interpolation
/
FrameInterpolation.h
os
/
guOrthoF.c
interpolation
/
FrameInterpolation.h
os
/
guPerspectiveF.c
interpolation
/
FrameInterpolation.h
os
/
guRotateF.c
interpolation
/
FrameInterpolation.h
os
/
guScaleF.c
interpolation
/
FrameInterpolation.h
os
/
guTranslateF.c
interpolation
/
FrameInterpolation.h
engine
/
objects
/
Hedgehog.cpp
interpolation
/
FrameInterpolation.h
engine
/
HM_Intro.cpp
interpolation
/
FrameInterpolation.h
engine
/
HM_Intro.cpp
Game.h
engine
/
objects
/
HotAirBalloon.cpp
Game.h
audio
/
internal.h
resource
/
type
/
AudioSequence.h
engine
/
objects
/
Lakitu.cpp
interpolation
/
FrameInterpolation.h
engine
/
objects
/
Lakitu.cpp
Game.h
engine
/
editor
/
Light.cpp
Engine.h
engine
/
editor
/
Light.cpp
Game.h
audio
/
load.c
Engine.h
main.c
interpolation
/
FrameInterpolation.h
main.c
Game.h
racing
/
math_util.c
interpolation
/
FrameInterpolation.h
racing
/
math_util.c
Game.h
racing
/
math_util.c
interpolation
/
matrix.h
math_util_2.c
Engine.h
math_util_2.c
interpolation
/
FrameInterpolation.h
engine
/
Matrix.cpp
interpolation
/
FrameInterpolation.h
racing
/
memory.c
Game.h
menu_items.c
Engine.h
menu_items.c
interpolation
/
FrameInterpolation.h
menu_items.c
Game.h
menus.c
Game.h
port
/
resource
/
importers
/
MinimapFactory.cpp
resource
/
type
/
Minimap.h
engine
/
ModelLoader.cpp
Engine.h
engine
/
objects
/
Mole.cpp
interpolation
/
FrameInterpolation.h
engine
/
editor
/
ObjectPicker.cpp
Engine.h
engine
/
editor
/
ObjectPicker.cpp
Game.h
engine
/
objects
/
Penguin.cpp
Game.h
audio
/
playback.c
Engine.h
player_controller.c
Game.h
ending
/
podium_ceremony_actors.c
interpolation
/
FrameInterpolation.h
ending
/
podium_ceremony_actors.c
Game.h
racing
/
race_logic.c
Game.h
racing
/
race_logic.c
audio
/
HMAS.h
actors
/
fake_item_box
/
render.inc.c
interpolation
/
FrameInterpolation.h
actors
/
falling_rock
/
render.inc.c
interpolation
/
FrameInterpolation.h
actors
/
item_box
/
render.inc.c
interpolation
/
FrameInterpolation.h
actors
/
mario_sign
/
render.inc.c
interpolation
/
FrameInterpolation.h
racing
/
render_courses.c
interpolation
/
FrameInterpolation.h
racing
/
render_courses.c
Game.h
render_objects.c
Engine.h
render_objects.c
interpolation
/
FrameInterpolation.h
render_objects.c
Game.h
render_player.c
Engine.h
render_player.c
interpolation
/
FrameInterpolation.h
render_player.c
Game.h
replays.c
Game.h
save.c
Game.h
engine
/
editor
/
SceneManager.cpp
Engine.h
engine
/
editor
/
SceneManager.cpp
Game.h
engine
/
editor
/
SceneManager.cpp
resource
/
type
/
Minimap.h
engine
/
editor
/
SceneManager.cpp
resource
/
type
/
ResourceType.h
engine
/
objects
/
Seagull.cpp
Game.h
audio
/
seqplayer.c
Engine.h
racing
/
skybox_and_splitscreen.c
Engine.h
racing
/
skybox_and_splitscreen.c
interpolation
/
FrameInterpolation.h
racing
/
skybox_and_splitscreen.c
Game.h
engine
/
Smoke.cpp
interpolation
/
FrameInterpolation.h
engine
/
objects
/
Snowman.cpp
interpolation
/
FrameInterpolation.h
spawn_players.c
Game.h
engine
/
particles
/
StarEmitter.cpp
interpolation
/
FrameInterpolation.h
networking
/
start_game.c
Game.h
audio
/
synthesis.c
Engine.h
engine
/
objects
/
Thwomp.cpp
interpolation
/
FrameInterpolation.h
engine
/
objects
/
Thwomp.cpp
Game.h
port
/
resource
/
importers
/
TrackPathPointFactory.cpp
resource
/
type
/
TrackPathPointData.h
port
/
resource
/
importers
/
TrackSectionsFactory.cpp
resource
/
type
/
TrackSections.h
engine
/
objects
/
TrashBin.cpp
interpolation
/
FrameInterpolation.h
engine
/
objects
/
TrashBin.cpp
Game.h
engine
/
objects
/
Trophy.cpp
Game.h
port
/
resource
/
importers
/
UnkActorSpawnDataFactory.cpp
resource
/
type
/
UnkSpawnData.h
actors
/
blue_and_red_shells
/
update.inc.c
Game.h
actors
/
green_shell
/
update.inc.c
Game.h
update_objects.c
Game.h
port
/
resource
/
importers
/
Vec3fFactory.cpp
resource
/
type
/
Vec3fArray.h
port
/
resource
/
importers
/
Vec3sFactory.cpp
resource
/
type
/
Vec3sArray.h
engine
/
World.cpp
Game.h
actors
/
yoshi_egg
/
render.inc.c
interpolation
/
FrameInterpolation.h
src
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