Mario Kart 64
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File List
Here is a list of all files with brief descriptions:
[detail level
1
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5
]
►
courses
►
banshee_boardwalk
course_offsets.c
►
big_donut
course_offsets.c
►
block_fort
course_offsets.c
►
bowsers_castle
course_offsets.c
►
choco_mountain
course_offsets.c
►
dks_jungle_parkway
course_offsets.c
►
double_deck
course_offsets.c
►
frappe_snowland
course_offsets.c
►
harbour
ghostship_model.c
ghostship_model.h
powered.c
powered.h
ship2_model.c
ship2_model.h
ship3_model.c
ship3_model.h
ship_model.c
ship_model.h
starship_model.c
starship_model.h
track.c
track.h
►
kalimari_desert
course_offsets.c
►
koopa_troopa_beach
course_offsets.c
►
luigi_raceway
course_displaylists.h
course_offsets.c
staff_ghost.inc.c
►
mario_raceway
course_displaylists.h
course_offsets.c
staff_ghost.inc.c
►
moo_moo_farm
course_offsets.c
►
rainbow_road
course_offsets.c
►
royal_raceway
course_offsets.c
staff_ghost.inc.c
►
sherbet_land
course_offsets.c
►
test_course
data.c
model.c
vtx.c
►
toads_turnpike
course_offsets.c
►
wario_stadium
course_offsets.c
►
yoshi_valley
course_offsets.c
all_course_data.h
all_course_model.h
all_course_offsets.h
all_course_packed.h
courseTable.c
courseTable.h
staff_ghost_data.c
staff_ghost_data.h
►
docs
actors
basics
courses
tutorials
►
include
►
assets
►
sound
root.h
banshee_boardwalk_data.h
banshee_boardwalk_displaylists.h
banshee_boardwalk_vertices.h
big_donut_data.h
big_donut_displaylists.h
big_donut_vertices.h
block_fort_data.h
block_fort_displaylists.h
block_fort_vertices.h
boo_frames.h
bowser_kart.h
bowsers_castle_data.h
bowsers_castle_displaylists.h
bowsers_castle_vertices.h
ceremony_data.h
choco_mountain_data.h
choco_mountain_displaylists.h
choco_mountain_vertices.h
common_data.h
data_800E8700.h
data_segment2.h
dks_jungle_parkway_data.h
dks_jungle_parkway_displaylists.h
dks_jungle_parkway_vertices.h
donkeykong_kart.h
double_deck_data.h
double_deck_displaylists.h
double_deck_vertices.h
frappe_snowland_data.h
frappe_snowland_displaylists.h
frappe_snowland_vertices.h
kalimari_desert_data.h
kalimari_desert_displaylists.h
kalimari_desert_vertices.h
koopa_troopa_beach_data.h
koopa_troopa_beach_displaylists.h
koopa_troopa_beach_vertices.h
luigi_kart.h
luigi_raceway_data.h
luigi_raceway_displaylists.h
luigi_raceway_vertices.h
mario_kart.h
mario_raceway_data.h
mario_raceway_displaylists.h
mario_raceway_vertices.h
moo_moo_farm_data.h
moo_moo_farm_displaylists.h
moo_moo_farm_vertices.h
other_textures.h
peach_kart.h
player_selection.h
rainbow_road_data.h
rainbow_road_displaylists.h
rainbow_road_vertices.h
royal_raceway_data.h
royal_raceway_displaylists.h
royal_raceway_vertices.h
sherbet_land_data.h
sherbet_land_displaylists.h
sherbet_land_vertices.h
skyscraper_data.h
skyscraper_displaylists.h
skyscraper_vertices.h
some_data.h
startup_logo.h
texture_data_2.h
texture_tkmk00.h
toad_kart.h
toads_turnpike_data.h
toads_turnpike_displaylists.h
toads_turnpike_offsets.h
toads_turnpike_vertices.h
wario_kart.h
wario_stadium_data.h
wario_stadium_displaylists.h
wario_stadium_vertices.h
yoshi_kart.h
yoshi_valley_data.h
yoshi_valley_displaylists.h
yoshi_valley_vertices.h
►
audio
miniaudio.h
►
libc
math.h
stdarg.h
stddef.h
stdio.h
stdlib.h
string.h
►
PR
libaudio.h
os_rdp.h
os_thread.h
os_time.h
os_tlb.h
actor_types.h
align_asset_macro.h
bomb_kart.h
common_structs.h
course.h
course_offsets.h
debug.h
decode.h
defines.h
kart_attributes.h
macros.h
macros.inc
mk64.h
objects.h
portable-file-dialogs.h
save_data.h
segments.h
sounds.h
spline.h
stubs.h
vehicles.h
waypoints.h
►
src
►
actors
►
banana
render.inc.c
update.inc.c
►
blue_and_red_shells
render.inc.c
update.inc.c
►
box_truck
render.inc.c
►
car
render.inc.c
►
cow
render.inc.c
►
fake_item_box
render.inc.c
update.inc.c
►
falling_rock
render.inc.c
update.inc.c
►
green_shell
render.inc.c
update.inc.c
►
item_box
render.inc.c
update.inc.c
►
kiwano_fruit
render.inc.c
update.inc.c
►
mario_sign
render.inc.c
update.inc.c
►
paddle_boat
render.inc.c
update.inc.c
►
palm_tree
render.inc.c
►
piranha_plant
render.inc.c
update.inc.c
►
railroad_crossing
render.inc.c
update.inc.c
►
school_bus
render.inc.c
►
tanker_truck
render.inc.c
►
train
render.inc.c
update.inc.c
►
trees
render.inc.c
►
wario_sign
render.inc.c
update.inc.c
►
yoshi_egg
render.inc.c
update.inc.c
►
audio
audio_session_presets.c
data.c
data.h
effects.c
effects.h
external.c
external.h
GameAudio.h
heap.c
heap.h
internal.h
load.c
load.h
mixer.c
mixer.h
playback.c
playback.h
port_eu.c
port_eu.h
seqplayer.c
seqplayer.h
synthesis.c
synthesis.h
►
buffers
audio_heap.c
audio_heap.h
buffers.c
gfx_output_buffer.c
gfx_output_buffer.h
memory_pool.c
random.c
random.h
trig_tables.c
trig_tables.h
trig_tables_bss.c
►
data
kart_attributes.c
path_spawn_metadata.c
path_spawn_metadata.h
some_data.c
some_data.h
textures.c
Texture data. start in ram 0x801978D0 look like link to menu_items
►
debug
all_variables.h
crash_screen_enhancement.c
crash_screen_enhancement.h
debug.c
debug.inc.c
►
ending
camera_junk.c
camera_junk.h
ceremony_and_credits.c
ceremony_and_credits.h
code_80280000.c
code_80280000.h
code_80281780.c
code_80281780.h
code_80281C40.c
code_80281C40.h
credits.c
credits.h
dl_unk_80284EE0.c
podium_ceremony_actors.c
podium_ceremony_actors.h
►
engine
►
actors
Banana.cpp
Banana.h
BowserStatue.cpp
BowserStatue.h
Cloud.cpp
Cloud.h
Finishline.cpp
Finishline.h
MarioSign.cpp
MarioSign.h
Ship.cpp
Ship.h
SpaghettiShip.cpp
SpaghettiShip.h
Starship.cpp
Starship.h
Tree.cpp
Tree.h
WarioSign.cpp
WarioSign.h
►
courses
BansheeBoardwalk.cpp
BansheeBoardwalk.h
BigDonut.cpp
BigDonut.h
BlockFort.cpp
BlockFort.h
BowsersCastle.cpp
BowsersCastle.h
ChocoMountain.cpp
ChocoMountain.h
Course.cpp
Course.h
DKJungle.cpp
DKJungle.h
DoubleDeck.cpp
DoubleDeck.h
FrappeSnowland.cpp
FrappeSnowland.h
Harbour.cpp
Harbour.h
KalimariDesert.cpp
KalimariDesert.h
KoopaTroopaBeach.cpp
KoopaTroopaBeach.h
LuigiRaceway.cpp
LuigiRaceway.h
MarioRaceway.cpp
MarioRaceway.h
MooMooFarm.cpp
MooMooFarm.h
PodiumCeremony.cpp
PodiumCeremony.h
RainbowRoad.cpp
RainbowRoad.h
RoyalRaceway.cpp
RoyalRaceway.h
SherbetLand.cpp
SherbetLand.h
Skyscraper.cpp
Skyscraper.h
TestCourse.cpp
TestCourse.h
ToadsTurnpike.cpp
ToadsTurnpike.h
WarioStadium.cpp
WarioStadium.h
YoshiValley.cpp
YoshiValley.h
►
editor
Collision.cpp
Collision.h
Editor.cpp
Editor.h
EditorMath.cpp
EditorMath.h
GameObject.cpp
GameObject.h
Gizmo.cpp
Gizmo.h
Handles.cpp
Handles.h
Light.cpp
Light.h
ObjectPicker.cpp
ObjectPicker.h
SceneManager.cpp
SceneManager.h
►
items
Items.cpp
Items.h
►
objects
Bat.cpp
Bat.h
BombKart.cpp
BombKart.h
Boos.cpp
Boos.h
ChainChomp.cpp
ChainChomp.h
CheepCheep.cpp
CheepCheep.h
Crab.cpp
Crab.h
Flagpole.cpp
Flagpole.h
GrandPrixBalloons.cpp
GrandPrixBalloons.h
Hedgehog.cpp
Hedgehog.h
HotAirBalloon.cpp
HotAirBalloon.h
Lakitu.cpp
Lakitu.h
Mole.cpp
Mole.h
MoleGroup.cpp
MoleGroup.h
Object.cpp
Object.h
Penguin.cpp
Penguin.h
Podium.cpp
Podium.h
Seagull.cpp
Seagull.h
Snowman.cpp
Snowman.h
Thwomp.cpp
Thwomp.h
TrashBin.cpp
TrashBin.h
Trophy.cpp
Trophy.h
►
particles
ParticleEmitter.cpp
ParticleEmitter.h
StarEmitter.cpp
StarEmitter.h
►
vehicles
Boat.cpp
Boat.h
Bus.cpp
Bus.h
Car.cpp
Car.h
TankerTruck.cpp
TankerTruck.h
Train.cpp
Train.h
Truck.cpp
Truck.h
Utils.cpp
Utils.h
Actor.cpp
Actor.h
AllActors.h
CoreMath.h
Cup.cpp
Cup.h
GameAPI.h
GarbageCollector.cpp
GarbageCollector.h
HM_Intro.cpp
HM_Intro.h
Matrix.cpp
Matrix.h
ModelLoader.cpp
ModelLoader.h
PlayerBombKart.cpp
PlayerBombKart.h
Registry.cpp
Registry.h
Rulesets.cpp
Rulesets.h
Smoke.cpp
Smoke.h
StaticMeshActor.cpp
StaticMeshActor.h
TrainCrossing.cpp
TrainCrossing.h
wasm.cpp
wasm.h
World.cpp
World.h
►
enhancements
►
freecam
freecam.cpp
freecam.h
freecam_engine.c
freecam_engine.h
collision_viewer.c
collision_viewer.h
moon_jump.c
moon_jump.h
►
networking
networking.c
networking.h
packets.c
replication.c
start_game.c
►
os
►
math
cosf.c
llconv.c
sinf.c
__osAiDeviceBusy.c
__osAtomicDec.c
__osDequeueThread.c
__osDevMgrMain.c
__osEPiRawReadIo.c
__osEPiRawWriteIo.c
__osGetCurrFaultedThread.c
__osLeoInterrupt.c
__osPiCreateAccessQueue.c
__osResetGlobalIntMask.c
__osSetGlobalIntMask.c
__osSetHWIntrRoutine.c
__osSiCreateAccessQueue.c
__osSiDeviceBusy.c
__osSiRawReadIo.c
__osSiRawStartDma.c
__osSiRawWriteIo.c
__osSpDeviceBusy.c
__osSpGetStatus.c
__osSpRawStartDma.c
__osSpSetPc.c
__osSpSetStatus.c
__osSyncPutChars.c
__osViGetCurrentContext.c
__osViInit.c
__osViSwapContext.c
_Ldtob.c
_Litob.c
_Printf.c
alBnkfNew.c
bstring.h
contpfs.c
contramread.c
contramwrite.c
controller.h
crc.c
epidma.c
guLookAtF.c
guLookAtRef.c
guMtxCatF.c
guMtxCatL.c
guMtxF2L.c
guNormalize.c
guOrthoF.c
guPerspectiveF.c
guRotateF.c
guScaleF.c
guTranslateF.c
hardware.h
is_debug.c
ldiv.c
libaudio_internal.h
libultra_internal.h
NaN.c
new_func.h
osAi.h
osAiGetLength.c
osAiSetFrequency.c
osAiSetNextBuffer.c
osCartRomInit.c
osContInit.c
osContStartReadData.c
osCreateMesgQueue.c
osCreatePiManager.c
osCreateThread.c
osCreateViManager.c
osDestroyThread.c
osEepromLongRead.c
osEepromLongWrite.c
osEepromProbe.c
osEepromRead.c
osEepromWrite.c
osEPiRawStartDma.c
osGetThreadPri.c
osGetTime.c
osInitialize.c
osint.h
osJamMesg.c
osLeoDiskInit.c
osPfsAllocateFile.c
osPfsChecker.c
osPfsDeleteFile.c
osPfsFileState.c
osPfsFreeBlocks.c
osPfsInit.c
osPfsIsPlug.c
osPfsNumFiles.c
osPfsReadWriteFile.c
osPfsSearchFile.c
osPiGetCmdQueue.c
osPiRawReadIo.c
osPiRawStartDma.c
osPiStartDma.c
osRecvMesg.c
osSendMesg.c
osSetEventMesg.c
osSetThreadPri.c
osSetTime.c
osSetTimer.c
osSpTaskLoadGo.c
osSpTaskYield.c
osSpTaskYielded.c
osStartThread.c
osSyncPrintf.c
osTimer.c
osViBlack.c
osViData.c
osVirtualToPhysical.c
osViSetEvent.c
osViSetMode.c
osViSetSpecialFeatures.c
osViSwapBuffer.c
osViTable.c
osYieldThread.c
piint.h
printf.h
sprintf.c
string.c
►
port
►
audio
HMAS.cpp
HMAS.h
►
interpolation
FrameInterpolation.cpp
FrameInterpolation.h
matrix.c
matrix.h
►
resource
►
importers
ActorSpawnDataFactory.cpp
ActorSpawnDataFactory.h
ArrayFactory.cpp
ArrayFactory.h
AudioBankFactory.cpp
AudioBankFactory.h
AudioSampleFactory.cpp
AudioSampleFactory.h
AudioSequenceFactory.cpp
AudioSequenceFactory.h
BetterTextureFactory.cpp
BetterTextureFactory.h
CourseVtxFactory.cpp
CourseVtxFactory.h
CPUFactory.cpp
CPUFactory.h
GenericArrayFactory.cpp
GenericArrayFactory.h
MinimapFactory.cpp
MinimapFactory.h
ResourceUtil.h
TrackPathPointFactory.cpp
TrackPathPointFactory.h
TrackSectionsFactory.cpp
TrackSectionsFactory.h
UnkActorSpawnDataFactory.cpp
UnkActorSpawnDataFactory.h
Vec3fFactory.cpp
Vec3fFactory.h
Vec3sFactory.cpp
Vec3sFactory.h
►
type
Animation.cpp
Animation.h
Array.cpp
Array.h
AudioBank.cpp
AudioBank.h
AudioSample.cpp
AudioSample.h
AudioSequence.cpp
AudioSequence.h
ColPoly.cpp
ColPoly.h
CourseVtx.cpp
CourseVtx.h
CPU.cpp
CPU.h
EnvSettings.cpp
EnvSettings.h
GenericArray.cpp
GenericArray.h
Hitbox.cpp
Hitbox.h
Limb.cpp
Limb.h
Message.cpp
Message.h
Minimap.cpp
Minimap.h
ObjectInit.cpp
ObjectInit.h
ResourceType.h
Script.cpp
Script.h
Skeleton.cpp
Skeleton.h
SpawnData.cpp
SpawnData.h
TrackPathPointData.cpp
TrackPathPointData.h
TrackSections.cpp
TrackSections.h
UnkSpawnData.cpp
UnkSpawnData.h
Vec3fArray.cpp
Vec3fArray.h
Vec3sArray.cpp
Vec3sArray.h
►
ui
ContentBrowser.cpp
ContentBrowser.h
FreecamWindow.cpp
FreecamWindow.h
ImguiUI.cpp
ImguiUI.h
Menu.cpp
Menu.h
MenuTypes.h
MultiplayerWindow.cpp
MultiplayerWindow.h
PortMenu.cpp
PortMenu.h
Properties.cpp
Properties.h
ResolutionEditor.cpp
ResolutionEditor.h
SceneExplorer.cpp
SceneExplorer.h
Tools.cpp
Tools.h
TrackProperties.cpp
TrackProperties.h
UIWidgets.cpp
UIWidgets.h
Engine.cpp
Engine.h
Game.cpp
Game.h
GameExtractor.cpp
GameExtractor.h
GBIMiddleware.cpp
pak.cpp
ShipUtils.cpp
ShipUtils.h
SpaghettiGui.cpp
SpaghettiGui.h
Variables.cpp
►
racing
actors.c
actors.h
actors_extended.c
actors_extended.h
collision.c
collision.h
framebuffer_effects.c
framebuffer_effects.h
math_util.c
math_util.h
memory.c
memory.h
race_logic.c
race_logic.h
render_courses.c
render_courses.h
skybox_and_splitscreen.c
skybox_and_splitscreen.h
animation.c
animation.h
buffers.h
camera.c
camera.h
code_800029B0.c
code_800029B0.h
code_80005FD0.c
code_80005FD0.h
code_8003DC40.c
code_8003DC40.h
code_80057C60.c
code_80057C60.h
code_80057C60_var.c
code_8006E9C0.c
code_8006E9C0.h
code_80086E70.c
code_80086E70.h
code_80091440.c
code_80091440.h
code_800AF9B0.c
code_800AF9B0.h
course_metadata.c
course_metadata.h
crash_screen.c
crash_screen.h
effects.c
effects.h
gbiMacro.c
harbour_masters.c
harbour_masters.h
kart_dma.c
kart_dma.h
main.c
main.h
math_util_2.c
math_util_2.h
menu_items.c
menu_items.h
menus.c
menus.h
player_controller.c
player_controller.h
profiler.c
profiler.h
render_objects.c
render_objects.h
render_player.c
render_player.h
replays.c
replays.h
save.c
save.h
spawn_players.c
spawn_players.h
stubs.c
textures.h
update_objects.c
update_objects.h
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